package net.minecraft.inventory; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; class SlotBrewingStandIngredient extends Slot { /** The brewing stand this slot belongs to. */ final ContainerBrewingStand brewingStand; public SlotBrewingStandIngredient(ContainerBrewingStand par1ContainerBrewingStand, IInventory par2IInventory, int par3, int par4, int par5) { super(par2IInventory, par3, par4, par5); this.brewingStand = par1ContainerBrewingStand; } /** * Check if the stack is a valid item for this slot. Always true beside for the armor slots. */ public boolean isItemValid(ItemStack par1ItemStack) { return par1ItemStack != null ? Item.itemsList[par1ItemStack.itemID].isPotionIngredient() : false; } /** * Returns the maximum stack size for a given slot (usually the same as getInventoryStackLimit(), but 1 in the case * of armor slots) */ public int getSlotStackLimit() { return 64; } }