package net.minecraft.entity.passive; import net.minecraft.entity.EntityAgeable; import net.minecraft.entity.ai.EntityAIFollowParent; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAIMate; import net.minecraft.entity.ai.EntityAIPanic; import net.minecraft.entity.ai.EntityAISwimming; import net.minecraft.entity.ai.EntityAITempt; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class EntityCow extends EntityAnimal { public EntityCow(World par1World) { super(par1World); this.texture = "/mob/cow.png"; this.setSize(0.9F, 1.3F); this.getNavigator().setAvoidsWater(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIPanic(this, 0.38F)); this.tasks.addTask(2, new EntityAIMate(this, 0.2F)); this.tasks.addTask(3, new EntityAITempt(this, 0.25F, Item.wheat.itemID, false)); this.tasks.addTask(4, new EntityAIFollowParent(this, 0.25F)); this.tasks.addTask(5, new EntityAIWander(this, 0.2F)); this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); this.tasks.addTask(7, new EntityAILookIdle(this)); } /** * Returns true if the newer Entity AI code should be run */ public boolean isAIEnabled() { return true; } public int getMaxHealth() { return 10; } /** * Returns the sound this mob makes while it's alive. */ protected String getLivingSound() { return "mob.cow.say"; } /** * Returns the sound this mob makes when it is hurt. */ protected String getHurtSound() { return "mob.cow.hurt"; } /** * Returns the sound this mob makes on death. */ protected String getDeathSound() { return "mob.cow.hurt"; } /** * Plays step sound at given x, y, z for the entity */ protected void playStepSound(int par1, int par2, int par3, int par4) { this.playSound("mob.cow.step", 0.15F, 1.0F); } /** * Returns the volume for the sounds this mob makes. */ protected float getSoundVolume() { return 0.4F; } /** * Returns the item ID for the item the mob drops on death. */ protected int getDropItemId() { return Item.leather.itemID; } /** * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param * par2 - Level of Looting used to kill this mob. */ protected void dropFewItems(boolean par1, int par2) { int var3 = this.rand.nextInt(3) + this.rand.nextInt(1 + par2); int var4; for (var4 = 0; var4 < var3; ++var4) { this.dropItem(Item.leather.itemID, 1); } var3 = this.rand.nextInt(3) + 1 + this.rand.nextInt(1 + par2); for (var4 = 0; var4 < var3; ++var4) { if (this.isBurning()) { this.dropItem(Item.beefCooked.itemID, 1); } else { this.dropItem(Item.beefRaw.itemID, 1); } } } /** * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig. */ public boolean interact(EntityPlayer par1EntityPlayer) { ItemStack var2 = par1EntityPlayer.inventory.getCurrentItem(); if (var2 != null && var2.itemID == Item.bucketEmpty.itemID) { if (--var2.stackSize <= 0) { par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, new ItemStack(Item.bucketMilk)); } else if (!par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(Item.bucketMilk))) { par1EntityPlayer.dropPlayerItem(new ItemStack(Item.bucketMilk.itemID, 1, 0)); } return true; } else { return super.interact(par1EntityPlayer); } } /** * This function is used when two same-species animals in 'love mode' breed to generate the new baby animal. */ public EntityCow spawnBabyAnimal(EntityAgeable par1EntityAgeable) { return new EntityCow(this.worldObj); } public EntityAgeable createChild(EntityAgeable par1EntityAgeable) { return this.spawnBabyAnimal(par1EntityAgeable); } }