package net.minecraft.network.packet; import net.minecraft.entity.player.EntityPlayer; public abstract class NetHandler { /** * determine if it is a server handler */ public abstract boolean isServerHandler(); /** * Handle Packet51MapChunk (full chunk update of blocks, metadata, light levels, and optionally biome data) */ public void handleMapChunk(Packet51MapChunk par1Packet51MapChunk) {} /** * Default handler called for packets that don't have their own handlers in NetClientHandler; currentlly does * nothing. */ public void unexpectedPacket(Packet par1Packet) {} public void handleErrorMessage(String par1Str, Object[] par2ArrayOfObj) {} public void handleKickDisconnect(Packet255KickDisconnect par1Packet255KickDisconnect) { this.unexpectedPacket(par1Packet255KickDisconnect); } public void handleLogin(Packet1Login par1Packet1Login) { this.unexpectedPacket(par1Packet1Login); } public void handleFlying(Packet10Flying par1Packet10Flying) { this.unexpectedPacket(par1Packet10Flying); } public void handleMultiBlockChange(Packet52MultiBlockChange par1Packet52MultiBlockChange) { this.unexpectedPacket(par1Packet52MultiBlockChange); } public void handleBlockDig(Packet14BlockDig par1Packet14BlockDig) { this.unexpectedPacket(par1Packet14BlockDig); } public void handleBlockChange(Packet53BlockChange par1Packet53BlockChange) { this.unexpectedPacket(par1Packet53BlockChange); } public void handleNamedEntitySpawn(Packet20NamedEntitySpawn par1Packet20NamedEntitySpawn) { this.unexpectedPacket(par1Packet20NamedEntitySpawn); } public void handleEntity(Packet30Entity par1Packet30Entity) { this.unexpectedPacket(par1Packet30Entity); } public void handleEntityTeleport(Packet34EntityTeleport par1Packet34EntityTeleport) { this.unexpectedPacket(par1Packet34EntityTeleport); } public void handlePlace(Packet15Place par1Packet15Place) { this.unexpectedPacket(par1Packet15Place); } public void handleBlockItemSwitch(Packet16BlockItemSwitch par1Packet16BlockItemSwitch) { this.unexpectedPacket(par1Packet16BlockItemSwitch); } public void handleDestroyEntity(Packet29DestroyEntity par1Packet29DestroyEntity) { this.unexpectedPacket(par1Packet29DestroyEntity); } public void handleCollect(Packet22Collect par1Packet22Collect) { this.unexpectedPacket(par1Packet22Collect); } public void handleChat(Packet3Chat par1Packet3Chat) { this.unexpectedPacket(par1Packet3Chat); } public void handleVehicleSpawn(Packet23VehicleSpawn par1Packet23VehicleSpawn) { this.unexpectedPacket(par1Packet23VehicleSpawn); } public void handleAnimation(Packet18Animation par1Packet18Animation) { this.unexpectedPacket(par1Packet18Animation); } /** * runs registerPacket on the given Packet19EntityAction */ public void handleEntityAction(Packet19EntityAction par1Packet19EntityAction) { this.unexpectedPacket(par1Packet19EntityAction); } public void handleClientProtocol(Packet2ClientProtocol par1Packet2ClientProtocol) { this.unexpectedPacket(par1Packet2ClientProtocol); } public void handleServerAuthData(Packet253ServerAuthData par1Packet253ServerAuthData) { this.unexpectedPacket(par1Packet253ServerAuthData); } public void handleSharedKey(Packet252SharedKey par1Packet252SharedKey) { this.unexpectedPacket(par1Packet252SharedKey); } public void handleMobSpawn(Packet24MobSpawn par1Packet24MobSpawn) { this.unexpectedPacket(par1Packet24MobSpawn); } public void handleUpdateTime(Packet4UpdateTime par1Packet4UpdateTime) { this.unexpectedPacket(par1Packet4UpdateTime); } public void handleSpawnPosition(Packet6SpawnPosition par1Packet6SpawnPosition) { this.unexpectedPacket(par1Packet6SpawnPosition); } /** * Packet handler */ public void handleEntityVelocity(Packet28EntityVelocity par1Packet28EntityVelocity) { this.unexpectedPacket(par1Packet28EntityVelocity); } /** * Packet handler */ public void handleEntityMetadata(Packet40EntityMetadata par1Packet40EntityMetadata) { this.unexpectedPacket(par1Packet40EntityMetadata); } /** * Packet handler */ public void handleAttachEntity(Packet39AttachEntity par1Packet39AttachEntity) { this.unexpectedPacket(par1Packet39AttachEntity); } public void handleUseEntity(Packet7UseEntity par1Packet7UseEntity) { this.unexpectedPacket(par1Packet7UseEntity); } /** * Packet handler */ public void handleEntityStatus(Packet38EntityStatus par1Packet38EntityStatus) { this.unexpectedPacket(par1Packet38EntityStatus); } /** * Recieves player health from the server and then proceeds to set it locally on the client. */ public void handleUpdateHealth(Packet8UpdateHealth par1Packet8UpdateHealth) { this.unexpectedPacket(par1Packet8UpdateHealth); } /** * respawns the player */ public void handleRespawn(Packet9Respawn par1Packet9Respawn) { this.unexpectedPacket(par1Packet9Respawn); } public void handleExplosion(Packet60Explosion par1Packet60Explosion) { this.unexpectedPacket(par1Packet60Explosion); } public void handleOpenWindow(Packet100OpenWindow par1Packet100OpenWindow) { this.unexpectedPacket(par1Packet100OpenWindow); } public void handleCloseWindow(Packet101CloseWindow par1Packet101CloseWindow) { this.unexpectedPacket(par1Packet101CloseWindow); } public void handleWindowClick(Packet102WindowClick par1Packet102WindowClick) { this.unexpectedPacket(par1Packet102WindowClick); } public void handleSetSlot(Packet103SetSlot par1Packet103SetSlot) { this.unexpectedPacket(par1Packet103SetSlot); } public void handleWindowItems(Packet104WindowItems par1Packet104WindowItems) { this.unexpectedPacket(par1Packet104WindowItems); } /** * Updates Client side signs */ public void handleUpdateSign(Packet130UpdateSign par1Packet130UpdateSign) { this.unexpectedPacket(par1Packet130UpdateSign); } public void handleUpdateProgressbar(Packet105UpdateProgressbar par1Packet105UpdateProgressbar) { this.unexpectedPacket(par1Packet105UpdateProgressbar); } public void handlePlayerInventory(Packet5PlayerInventory par1Packet5PlayerInventory) { this.unexpectedPacket(par1Packet5PlayerInventory); } public void handleTransaction(Packet106Transaction par1Packet106Transaction) { this.unexpectedPacket(par1Packet106Transaction); } /** * Packet handler */ public void handleEntityPainting(Packet25EntityPainting par1Packet25EntityPainting) { this.unexpectedPacket(par1Packet25EntityPainting); } public void handleBlockEvent(Packet54PlayNoteBlock par1Packet54PlayNoteBlock) { this.unexpectedPacket(par1Packet54PlayNoteBlock); } /** * Increment player statistics */ public void handleStatistic(Packet200Statistic par1Packet200Statistic) { this.unexpectedPacket(par1Packet200Statistic); } public void handleSleep(Packet17Sleep par1Packet17Sleep) { this.unexpectedPacket(par1Packet17Sleep); } public void handleGameEvent(Packet70GameEvent par1Packet70GameEvent) { this.unexpectedPacket(par1Packet70GameEvent); } /** * Handles weather packet */ public void handleWeather(Packet71Weather par1Packet71Weather) { this.unexpectedPacket(par1Packet71Weather); } /** * Contains logic for handling packets containing arbitrary unique item data. Currently this is only for maps. */ public void handleMapData(Packet131MapData par1Packet131MapData) { this.unexpectedPacket(par1Packet131MapData); } public void handleDoorChange(Packet61DoorChange par1Packet61DoorChange) { this.unexpectedPacket(par1Packet61DoorChange); } /** * Handle a server ping packet. */ public void handleServerPing(Packet254ServerPing par1Packet254ServerPing) { this.unexpectedPacket(par1Packet254ServerPing); } /** * Handle an entity effect packet. */ public void handleEntityEffect(Packet41EntityEffect par1Packet41EntityEffect) { this.unexpectedPacket(par1Packet41EntityEffect); } /** * Handle a remove entity effect packet. */ public void handleRemoveEntityEffect(Packet42RemoveEntityEffect par1Packet42RemoveEntityEffect) { this.unexpectedPacket(par1Packet42RemoveEntityEffect); } /** * Handle a player information packet. */ public void handlePlayerInfo(Packet201PlayerInfo par1Packet201PlayerInfo) { this.unexpectedPacket(par1Packet201PlayerInfo); } /** * Handle a keep alive packet. */ public void handleKeepAlive(Packet0KeepAlive par1Packet0KeepAlive) { this.unexpectedPacket(par1Packet0KeepAlive); } /** * Handle an experience packet. */ public void handleExperience(Packet43Experience par1Packet43Experience) { this.unexpectedPacket(par1Packet43Experience); } /** * Handle a creative slot packet. */ public void handleCreativeSetSlot(Packet107CreativeSetSlot par1Packet107CreativeSetSlot) { this.unexpectedPacket(par1Packet107CreativeSetSlot); } /** * Handle a entity experience orb packet. */ public void handleEntityExpOrb(Packet26EntityExpOrb par1Packet26EntityExpOrb) { this.unexpectedPacket(par1Packet26EntityExpOrb); } public void handleEnchantItem(Packet108EnchantItem par1Packet108EnchantItem) {} public void handleCustomPayload(Packet250CustomPayload par1Packet250CustomPayload) {} public void handleEntityHeadRotation(Packet35EntityHeadRotation par1Packet35EntityHeadRotation) { this.unexpectedPacket(par1Packet35EntityHeadRotation); } public void handleTileEntityData(Packet132TileEntityData par1Packet132TileEntityData) { this.unexpectedPacket(par1Packet132TileEntityData); } /** * Handle a player abilities packet. */ public void handlePlayerAbilities(Packet202PlayerAbilities par1Packet202PlayerAbilities) { this.unexpectedPacket(par1Packet202PlayerAbilities); } public void handleAutoComplete(Packet203AutoComplete par1Packet203AutoComplete) { this.unexpectedPacket(par1Packet203AutoComplete); } public void handleClientInfo(Packet204ClientInfo par1Packet204ClientInfo) { this.unexpectedPacket(par1Packet204ClientInfo); } public void handleLevelSound(Packet62LevelSound par1Packet62LevelSound) { this.unexpectedPacket(par1Packet62LevelSound); } public void handleBlockDestroy(Packet55BlockDestroy par1Packet55BlockDestroy) { this.unexpectedPacket(par1Packet55BlockDestroy); } public void handleClientCommand(Packet205ClientCommand par1Packet205ClientCommand) {} public void handleMapChunks(Packet56MapChunks par1Packet56MapChunks) { this.unexpectedPacket(par1Packet56MapChunks); } /** * If this returns false, all packets will be queued for the main thread to handle, even if they would otherwise be * processed asynchronously. Used to avoid processing packets on the client before the world has been downloaded * (which happens on the main thread) */ public boolean canProcessPacketsAsync() { return false; } public abstract void handleVanilla250Packet(Packet250CustomPayload payload); public abstract EntityPlayer getPlayer(); }