package net.minecraft.world.gen.structure;
import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.world.World;
public class ComponentNetherBridgeNetherStalkRoom extends ComponentNetherBridgePiece
{
public ComponentNetherBridgeNetherStalkRoom(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
{
super(par1);
this.coordBaseMode = par4;
this.boundingBox = par3StructureBoundingBox;
}
/**
* Initiates construction of the Structure Component picked, at the current Location of StructGen
*/
public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
{
this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 5, 3, true);
this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 5, 11, true);
}
/**
* Creates and returns a new component piece. Or null if it could not find enough room to place it.
*/
public static ComponentNetherBridgeNetherStalkRoom createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
{
StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -5, -3, 0, 13, 14, 13, par5);
return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeNetherStalkRoom(par6, par1Random, var7, par5) : null;
}
/**
* second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
* the end, it adds Fences...
*/
public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
{
this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 0, 12, 4, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 12, 13, 12, 0, 0, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 1, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 5, 0, 12, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 11, 4, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 11, 10, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 9, 11, 7, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 0, 4, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 0, 10, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 9, 0, 7, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 11, 2, 10, 12, 10, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
int var4;
for (var4 = 1; var4 <= 11; var4 += 2)
{
this.fillWithBlocks(par1World, par3StructureBoundingBox, var4, 10, 0, var4, 11, 0, Block.netherFence.blockID, Block.netherFence.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, var4, 10, 12, var4, 11, 12, Block.netherFence.blockID, Block.netherFence.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 10, var4, 0, 11, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 10, var4, 12, 11, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, var4, 13, 0, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, var4, 13, 12, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, 0, 13, var4, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, 12, 13, var4, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, var4 + 1, 13, 0, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, var4 + 1, 13, 12, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, var4 + 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 12, 13, var4 + 1, par3StructureBoundingBox);
}
this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 0, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 12, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 0, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 12, 13, 0, par3StructureBoundingBox);
for (var4 = 3; var4 <= 9; var4 += 2)
{
this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 7, var4, 1, 8, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 7, var4, 11, 8, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
}
var4 = this.getMetadataWithOffset(Block.stairsNetherBrick.blockID, 3);
int var5;
int var6;
int var7;
for (var5 = 0; var5 <= 6; ++var5)
{
var6 = var5 + 4;
for (var7 = 5; var7 <= 7; ++var7)
{
this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var4, var7, 5 + var5, var6, par3StructureBoundingBox);
}
if (var6 >= 5 && var6 <= 8)
{
this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 5, var6, 7, var5 + 4, var6, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
}
else if (var6 >= 9 && var6 <= 10)
{
this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 8, var6, 7, var5 + 4, var6, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
}
if (var5 >= 1)
{
this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 6 + var5, var6, 7, 9 + var5, var6, 0, 0, false);
}
}
for (var5 = 5; var5 <= 7; ++var5)
{
this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var4, var5, 12, 11, par3StructureBoundingBox);
}
this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 6, 7, 5, 7, 7, Block.netherFence.blockID, Block.netherFence.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 6, 7, 7, 7, 7, Block.netherFence.blockID, Block.netherFence.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 13, 12, 7, 13, 12, 0, 0, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 2, 3, 5, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 9, 3, 5, 10, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 4, 2, 5, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 5, 2, 10, 5, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 5, 9, 10, 5, 10, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 5, 4, 10, 5, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
var5 = this.getMetadataWithOffset(Block.stairsNetherBrick.blockID, 0);
var6 = this.getMetadataWithOffset(Block.stairsNetherBrick.blockID, 1);
this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var6, 4, 5, 2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var6, 4, 5, 3, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var6, 4, 5, 9, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var6, 4, 5, 10, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var5, 8, 5, 2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var5, 8, 5, 3, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var5, 8, 5, 9, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var5, 8, 5, 10, par3StructureBoundingBox);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 4, 4, 4, 4, 8, Block.slowSand.blockID, Block.slowSand.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 4, 4, 9, 4, 8, Block.slowSand.blockID, Block.slowSand.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 5, 4, 4, 5, 8, Block.netherStalk.blockID, Block.netherStalk.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 4, 9, 5, 8, Block.netherStalk.blockID, Block.netherStalk.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 2, 0, 8, 2, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 4, 12, 2, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 0, 8, 1, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 9, 8, 1, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 4, 3, 1, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 0, 4, 12, 1, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
int var8;
for (var7 = 4; var7 <= 8; ++var7)
{
for (var8 = 0; var8 <= 2; ++var8)
{
this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var7, -1, var8, par3StructureBoundingBox);
this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var7, -1, 12 - var8, par3StructureBoundingBox);
}
}
for (var7 = 0; var7 <= 2; ++var7)
{
for (var8 = 4; var8 <= 8; ++var8)
{
this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var7, -1, var8, par3StructureBoundingBox);
this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, 12 - var7, -1, var8, par3StructureBoundingBox);
}
}
return true;
}
}