package net.minecraft.inventory; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Iterator; import java.util.Map; import net.minecraft.block.Block; import net.minecraft.enchantment.Enchantment; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class ContainerRepair extends Container { /** Here comes out item you merged and/or renamed. */ private IInventory outputSlot = new InventoryCraftResult(); /** * The 2slots where you put your items in that you want to merge and/or rename. */ private IInventory inputSlots = new InventoryRepair(this, "Repair", 2); private World theWorld; private int field_82861_i; private int field_82858_j; private int field_82859_k; /** The maximum cost of repairing/renaming in the anvil. */ public int maximumCost = 0; /** determined by damage of input item and stackSize of repair materials */ private int stackSizeToBeUsedInRepair = 0; private String repairedItemName; /** The player that has this container open. */ private final EntityPlayer thePlayer; public ContainerRepair(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) { this.theWorld = par2World; this.field_82861_i = par3; this.field_82858_j = par4; this.field_82859_k = par5; this.thePlayer = par6EntityPlayer; this.addSlotToContainer(new Slot(this.inputSlots, 0, 27, 47)); this.addSlotToContainer(new Slot(this.inputSlots, 1, 76, 47)); this.addSlotToContainer(new SlotRepair(this, this.outputSlot, 2, 134, 47, par2World, par3, par4, par5)); int var7; for (var7 = 0; var7 < 3; ++var7) { for (int var8 = 0; var8 < 9; ++var8) { this.addSlotToContainer(new Slot(par1InventoryPlayer, var8 + var7 * 9 + 9, 8 + var8 * 18, 84 + var7 * 18)); } } for (var7 = 0; var7 < 9; ++var7) { this.addSlotToContainer(new Slot(par1InventoryPlayer, var7, 8 + var7 * 18, 142)); } } /** * Callback for when the crafting matrix is changed. */ public void onCraftMatrixChanged(IInventory par1IInventory) { super.onCraftMatrixChanged(par1IInventory); if (par1IInventory == this.inputSlots) { this.updateRepairOutput(); } } /** * called when the Anvil Input Slot changes, calculates the new result and puts it in the output slot */ public void updateRepairOutput() { ItemStack var1 = this.inputSlots.getStackInSlot(0); this.maximumCost = 0; int var2 = 0; byte var3 = 0; int var4 = 0; if (var1 == null) { this.outputSlot.setInventorySlotContents(0, (ItemStack)null); this.maximumCost = 0; } else { ItemStack var5 = var1.copy(); ItemStack var6 = this.inputSlots.getStackInSlot(1); Map var7 = EnchantmentHelper.getEnchantments(var5); boolean var8 = false; int var19 = var3 + var1.getRepairCost() + (var6 == null ? 0 : var6.getRepairCost()); this.stackSizeToBeUsedInRepair = 0; int var9; int var10; int var11; int var13; int var14; Iterator var21; Enchantment var22; if (var6 != null) { var8 = var6.itemID == Item.field_92053_bW.itemID && Item.field_92053_bW.func_92056_g(var6).tagCount() > 0; if (var5.isItemStackDamageable() && Item.itemsList[var5.itemID].getIsRepairable(var1, var6)) { var9 = Math.min(var5.getItemDamageForDisplay(), var5.getMaxDamage() / 4); if (var9 <= 0) { this.outputSlot.setInventorySlotContents(0, (ItemStack)null); this.maximumCost = 0; return; } for (var10 = 0; var9 > 0 && var10 < var6.stackSize; ++var10) { var11 = var5.getItemDamageForDisplay() - var9; var5.setItemDamage(var11); var2 += Math.max(1, var9 / 100) + var7.size(); var9 = Math.min(var5.getItemDamageForDisplay(), var5.getMaxDamage() / 4); } this.stackSizeToBeUsedInRepair = var10; } else { if (!var8 && (var5.itemID != var6.itemID || !var5.isItemStackDamageable())) { this.outputSlot.setInventorySlotContents(0, (ItemStack)null); this.maximumCost = 0; return; } if (var5.isItemStackDamageable() && !var8) { var9 = var1.getMaxDamage() - var1.getItemDamageForDisplay(); var10 = var6.getMaxDamage() - var6.getItemDamageForDisplay(); var11 = var10 + var5.getMaxDamage() * 12 / 100; int var12 = var9 + var11; var13 = var5.getMaxDamage() - var12; if (var13 < 0) { var13 = 0; } if (var13 < var5.getItemDamage()) { var5.setItemDamage(var13); var2 += Math.max(1, var11 / 100); } } Map var20 = EnchantmentHelper.getEnchantments(var6); var21 = var20.keySet().iterator(); while (var21.hasNext()) { var11 = ((Integer)var21.next()).intValue(); var22 = Enchantment.enchantmentsList[var11]; var13 = var7.containsKey(Integer.valueOf(var11)) ? ((Integer)var7.get(Integer.valueOf(var11))).intValue() : 0; var14 = ((Integer)var20.get(Integer.valueOf(var11))).intValue(); int var10000; if (var13 == var14) { ++var14; var10000 = var14; } else { var10000 = Math.max(var14, var13); } var14 = var10000; int var15 = var14 - var13; boolean var16 = var22.func_92037_a(var1); if (this.thePlayer.capabilities.isCreativeMode) { var16 = true; } Iterator var17 = var7.keySet().iterator(); while (var17.hasNext()) { int var18 = ((Integer)var17.next()).intValue(); if (var18 != var11 && !var22.canApplyTogether(Enchantment.enchantmentsList[var18])) { var16 = false; var2 += var15; } } if (var16) { if (var14 > var22.getMaxLevel()) { var14 = var22.getMaxLevel(); } var7.put(Integer.valueOf(var11), Integer.valueOf(var14)); int var23 = 0; switch (var22.getWeight()) { case 1: var23 = 8; break; case 2: var23 = 4; case 3: case 4: case 6: case 7: case 8: case 9: default: break; case 5: var23 = 2; break; case 10: var23 = 1; } if (var8) { var23 = Math.max(1, var23 / 2); } var2 += var23 * var15; } } } } if (this.repairedItemName != null && !this.repairedItemName.equalsIgnoreCase(var1.getDisplayName()) && this.repairedItemName.length() > 0) { var4 = var1.isItemStackDamageable() ? 7 : var1.stackSize * 5; var2 += var4; if (var1.hasDisplayName()) { var19 += var4 / 2; } var5.setItemName(this.repairedItemName); } var9 = 0; for (var21 = var7.keySet().iterator(); var21.hasNext(); var19 += var9 + var13 * var14) { var11 = ((Integer)var21.next()).intValue(); var22 = Enchantment.enchantmentsList[var11]; var13 = ((Integer)var7.get(Integer.valueOf(var11))).intValue(); var14 = 0; ++var9; switch (var22.getWeight()) { case 1: var14 = 8; break; case 2: var14 = 4; case 3: case 4: case 6: case 7: case 8: case 9: default: break; case 5: var14 = 2; break; case 10: var14 = 1; } if (var8) { var14 = Math.max(1, var14 / 2); } } if (var8) { var19 = Math.max(1, var19 / 2); } this.maximumCost = var19 + var2; if (var2 <= 0) { var5 = null; } if (var4 == var2 && var4 > 0 && this.maximumCost >= 40) { System.out.println("Naming an item only, cost too high; giving discount to cap cost to 39 levels"); this.maximumCost = 39; } if (this.maximumCost >= 40 && !this.thePlayer.capabilities.isCreativeMode) { var5 = null; } if (var5 != null) { var10 = var5.getRepairCost(); if (var6 != null && var10 < var6.getRepairCost()) { var10 = var6.getRepairCost(); } if (var5.hasDisplayName()) { var10 -= 9; } if (var10 < 0) { var10 = 0; } var10 += 2; var5.setRepairCost(var10); EnchantmentHelper.setEnchantments(var7, var5); } this.outputSlot.setInventorySlotContents(0, var5); this.detectAndSendChanges(); } } public void addCraftingToCrafters(ICrafting par1ICrafting) { super.addCraftingToCrafters(par1ICrafting); par1ICrafting.sendProgressBarUpdate(this, 0, this.maximumCost); } @SideOnly(Side.CLIENT) public void updateProgressBar(int par1, int par2) { if (par1 == 0) { this.maximumCost = par2; } } /** * Callback for when the crafting gui is closed. */ public void onCraftGuiClosed(EntityPlayer par1EntityPlayer) { super.onCraftGuiClosed(par1EntityPlayer); if (!this.theWorld.isRemote) { for (int var2 = 0; var2 < this.inputSlots.getSizeInventory(); ++var2) { ItemStack var3 = this.inputSlots.getStackInSlotOnClosing(var2); if (var3 != null) { par1EntityPlayer.dropPlayerItem(var3); } } } } public boolean canInteractWith(EntityPlayer par1EntityPlayer) { return this.theWorld.getBlockId(this.field_82861_i, this.field_82858_j, this.field_82859_k) != Block.anvil.blockID ? false : par1EntityPlayer.getDistanceSq((double)this.field_82861_i + 0.5D, (double)this.field_82858_j + 0.5D, (double)this.field_82859_k + 0.5D) <= 64.0D; } /** * Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that. */ public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2) { ItemStack var3 = null; Slot var4 = (Slot)this.inventorySlots.get(par2); if (var4 != null && var4.getHasStack()) { ItemStack var5 = var4.getStack(); var3 = var5.copy(); if (par2 == 2) { if (!this.mergeItemStack(var5, 3, 39, true)) { return null; } var4.onSlotChange(var5, var3); } else if (par2 != 0 && par2 != 1) { if (par2 >= 3 && par2 < 39 && !this.mergeItemStack(var5, 0, 2, false)) { return null; } } else if (!this.mergeItemStack(var5, 3, 39, false)) { return null; } if (var5.stackSize == 0) { var4.putStack((ItemStack)null); } else { var4.onSlotChanged(); } if (var5.stackSize == var3.stackSize) { return null; } var4.onPickupFromSlot(par1EntityPlayer, var5); } return var3; } /** * used by the Anvil GUI to update the Item Name being typed by the player */ public void updateItemName(String par1Str) { this.repairedItemName = par1Str; if (this.getSlot(2).getHasStack()) { this.getSlot(2).getStack().setItemName(this.repairedItemName); } this.updateRepairOutput(); } static IInventory getRepairInputInventory(ContainerRepair par0ContainerRepair) { return par0ContainerRepair.inputSlots; } static int getStackSizeUsedInRepair(ContainerRepair par0ContainerRepair) { return par0ContainerRepair.stackSizeToBeUsedInRepair; } }