package net.minecraft.client.particle; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.Tessellator; import net.minecraft.entity.Entity; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.MathHelper; import net.minecraft.world.World; @SideOnly(Side.CLIENT) public class EntityFX extends Entity { private int particleTextureIndex; protected float particleTextureJitterX; protected float particleTextureJitterY; protected int particleAge; protected int particleMaxAge; protected float particleScale; protected float particleGravity; /** The red amount of color. Used as a percentage, 1.0 = 255 and 0.0 = 0. */ protected float particleRed; /** * The green amount of color. Used as a percentage, 1.0 = 255 and 0.0 = 0. */ protected float particleGreen; /** * The blue amount of color. Used as a percentage, 1.0 = 255 and 0.0 = 0. */ protected float particleBlue; /** Particle alpha */ protected float particleAlpha; public static double interpPosX; public static double interpPosY; public static double interpPosZ; protected EntityFX(World par1World, double par2, double par4, double par6) { super(par1World); this.particleAge = 0; this.particleMaxAge = 0; this.particleAlpha = 1.0F; this.setSize(0.2F, 0.2F); this.yOffset = this.height / 2.0F; this.setPosition(par2, par4, par6); this.lastTickPosX = par2; this.lastTickPosY = par4; this.lastTickPosZ = par6; this.particleRed = this.particleGreen = this.particleBlue = 1.0F; this.particleTextureJitterX = this.rand.nextFloat() * 3.0F; this.particleTextureJitterY = this.rand.nextFloat() * 3.0F; this.particleScale = (this.rand.nextFloat() * 0.5F + 0.5F) * 2.0F; this.particleMaxAge = (int)(4.0F / (this.rand.nextFloat() * 0.9F + 0.1F)); this.particleAge = 0; } public EntityFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12) { this(par1World, par2, par4, par6); this.motionX = par8 + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.4F); this.motionY = par10 + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.4F); this.motionZ = par12 + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.4F); float var14 = (float)(Math.random() + Math.random() + 1.0D) * 0.15F; float var15 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); this.motionX = this.motionX / (double)var15 * (double)var14 * 0.4000000059604645D; this.motionY = this.motionY / (double)var15 * (double)var14 * 0.4000000059604645D + 0.10000000149011612D; this.motionZ = this.motionZ / (double)var15 * (double)var14 * 0.4000000059604645D; } public EntityFX multiplyVelocity(float par1) { this.motionX *= (double)par1; this.motionY = (this.motionY - 0.10000000149011612D) * (double)par1 + 0.10000000149011612D; this.motionZ *= (double)par1; return this; } public EntityFX multipleParticleScaleBy(float par1) { this.setSize(0.2F * par1, 0.2F * par1); this.particleScale *= par1; return this; } public void setRBGColorF(float par1, float par2, float par3) { this.particleRed = par1; this.particleGreen = par2; this.particleBlue = par3; } /** * Sets the particle alpha (float) */ public void setAlphaF(float par1) { this.particleAlpha = par1; } public float getRedColorF() { return this.particleRed; } public float getGreenColorF() { return this.particleGreen; } public float getBlueColorF() { return this.particleBlue; } /** * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to * prevent them from trampling crops */ protected boolean canTriggerWalking() { return false; } protected void entityInit() {} /** * Called to update the entity's position/logic. */ public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; if (this.particleAge++ >= this.particleMaxAge) { this.setDead(); } this.motionY -= 0.04D * (double)this.particleGravity; this.moveEntity(this.motionX, this.motionY, this.motionZ); this.motionX *= 0.9800000190734863D; this.motionY *= 0.9800000190734863D; this.motionZ *= 0.9800000190734863D; if (this.onGround) { this.motionX *= 0.699999988079071D; this.motionZ *= 0.699999988079071D; } } public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) { float var8 = (float)(this.particleTextureIndex % 16) / 16.0F; float var9 = var8 + 0.0624375F; float var10 = (float)(this.particleTextureIndex / 16) / 16.0F; float var11 = var10 + 0.0624375F; float var12 = 0.1F * this.particleScale; float var13 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX); float var14 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY); float var15 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ); float var16 = 1.0F; par1Tessellator.setColorRGBA_F(this.particleRed * var16, this.particleGreen * var16, this.particleBlue * var16, this.particleAlpha); par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 - par5 * var12 - par7 * var12), (double)var9, (double)var11); par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 - par5 * var12 + par7 * var12), (double)var9, (double)var10); par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 + par5 * var12 + par7 * var12), (double)var8, (double)var10); par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 + par5 * var12 - par7 * var12), (double)var8, (double)var11); } public int getFXLayer() { return 0; } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) {} /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) {} /** * Public method to set private field particleTextureIndex. */ public void setParticleTextureIndex(int par1) { this.particleTextureIndex = par1; } public int getParticleTextureIndex() { return this.particleTextureIndex; } /** * If returns false, the item will not inflict any damage against entities. */ public boolean canAttackWithItem() { return false; } public String toString() { return this.getClass().getSimpleName() + ", Pos (" + this.posX + "," + this.posY + "," + this.posZ + "), RGBA (" + this.particleRed + "," + this.particleGreen + "," + this.particleBlue + "," + this.particleAlpha + "), Age " + this.particleAge; } }