package net.minecraft.client.gui.inventory; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.ArrayList; import java.util.List; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; @SideOnly(Side.CLIENT) class ContainerCreative extends Container { /** the list of items in this container */ public List itemList = new ArrayList(); public ContainerCreative(EntityPlayer par1EntityPlayer) { InventoryPlayer var2 = par1EntityPlayer.inventory; int var3; for (var3 = 0; var3 < 5; ++var3) { for (int var4 = 0; var4 < 9; ++var4) { this.addSlotToContainer(new Slot(GuiContainerCreative.getInventory(), var3 * 9 + var4, 9 + var4 * 18, 18 + var3 * 18)); } } for (var3 = 0; var3 < 9; ++var3) { this.addSlotToContainer(new Slot(var2, var3, 9 + var3 * 18, 112)); } this.scrollTo(0.0F); } public boolean canInteractWith(EntityPlayer par1EntityPlayer) { return true; } /** * Updates the gui slots ItemStack's based on scroll position. */ public void scrollTo(float par1) { int var2 = this.itemList.size() / 9 - 5 + 1; int var3 = (int)((double)(par1 * (float)var2) + 0.5D); if (var3 < 0) { var3 = 0; } for (int var4 = 0; var4 < 5; ++var4) { for (int var5 = 0; var5 < 9; ++var5) { int var6 = var5 + (var4 + var3) * 9; if (var6 >= 0 && var6 < this.itemList.size()) { GuiContainerCreative.getInventory().setInventorySlotContents(var5 + var4 * 9, (ItemStack)this.itemList.get(var6)); } else { GuiContainerCreative.getInventory().setInventorySlotContents(var5 + var4 * 9, (ItemStack)null); } } } } /** * theCreativeContainer seems to be hard coded to 9x5 items */ public boolean hasMoreThan1PageOfItemsInList() { return this.itemList.size() > 45; } protected void retrySlotClick(int par1, int par2, boolean par3, EntityPlayer par4EntityPlayer) {} /** * Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that. */ public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2) { if (par2 >= this.inventorySlots.size() - 9 && par2 < this.inventorySlots.size()) { Slot var3 = (Slot)this.inventorySlots.get(par2); if (var3 != null && var3.getHasStack()) { var3.putStack((ItemStack)null); } } return null; } }