package net.minecraft.entity.passive; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.ArrayList; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.entity.EntityAgeable; import net.minecraft.entity.ai.EntityAIEatGrass; import net.minecraft.entity.ai.EntityAIFollowParent; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAIMate; import net.minecraft.entity.ai.EntityAIPanic; import net.minecraft.entity.ai.EntityAISwimming; import net.minecraft.entity.ai.EntityAITempt; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.InventoryCrafting; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.item.crafting.CraftingManager; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.MathHelper; import net.minecraft.world.World; import net.minecraftforge.common.IShearable; public class EntitySheep extends EntityAnimal implements IShearable { private final InventoryCrafting field_90016_e = new InventoryCrafting(new ContainerSheep(this), 2, 1); /** * Holds the RGB table of the sheep colors - in OpenGL glColor3f values - used to render the sheep colored fleece. */ public static final float[][] fleeceColorTable = new float[][] {{1.0F, 1.0F, 1.0F}, {0.85F, 0.5F, 0.2F}, {0.7F, 0.3F, 0.85F}, {0.4F, 0.6F, 0.85F}, {0.9F, 0.9F, 0.2F}, {0.5F, 0.8F, 0.1F}, {0.95F, 0.5F, 0.65F}, {0.3F, 0.3F, 0.3F}, {0.6F, 0.6F, 0.6F}, {0.3F, 0.5F, 0.6F}, {0.5F, 0.25F, 0.7F}, {0.2F, 0.3F, 0.7F}, {0.4F, 0.3F, 0.2F}, {0.4F, 0.5F, 0.2F}, {0.6F, 0.2F, 0.2F}, {0.1F, 0.1F, 0.1F}}; /** * Used to control movement as well as wool regrowth. Set to 40 on handleHealthUpdate and counts down with each * tick. */ private int sheepTimer; /** The eat grass AI task for this mob. */ private EntityAIEatGrass aiEatGrass = new EntityAIEatGrass(this); public EntitySheep(World par1World) { super(par1World); this.texture = "/mob/sheep.png"; this.setSize(0.9F, 1.3F); float var2 = 0.23F; this.getNavigator().setAvoidsWater(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIPanic(this, 0.38F)); this.tasks.addTask(2, new EntityAIMate(this, var2)); this.tasks.addTask(3, new EntityAITempt(this, 0.25F, Item.wheat.itemID, false)); this.tasks.addTask(4, new EntityAIFollowParent(this, 0.25F)); this.tasks.addTask(5, this.aiEatGrass); this.tasks.addTask(6, new EntityAIWander(this, var2)); this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); this.tasks.addTask(8, new EntityAILookIdle(this)); this.field_90016_e.setInventorySlotContents(0, new ItemStack(Item.dyePowder, 1, 0)); this.field_90016_e.setInventorySlotContents(1, new ItemStack(Item.dyePowder, 1, 0)); } /** * Returns true if the newer Entity AI code should be run */ protected boolean isAIEnabled() { return true; } protected void updateAITasks() { this.sheepTimer = this.aiEatGrass.getEatGrassTick(); super.updateAITasks(); } /** * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons * use this to react to sunlight and start to burn. */ public void onLivingUpdate() { if (this.worldObj.isRemote) { this.sheepTimer = Math.max(0, this.sheepTimer - 1); } super.onLivingUpdate(); } public int getMaxHealth() { return 8; } protected void entityInit() { super.entityInit(); this.dataWatcher.addObject(16, new Byte((byte)0)); } /** * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param * par2 - Level of Looting used to kill this mob. */ protected void dropFewItems(boolean par1, int par2) { if (!this.getSheared()) { this.entityDropItem(new ItemStack(Block.cloth.blockID, 1, this.getFleeceColor()), 0.0F); } } /** * Returns the item ID for the item the mob drops on death. */ protected int getDropItemId() { return Block.cloth.blockID; } @SideOnly(Side.CLIENT) public void handleHealthUpdate(byte par1) { if (par1 == 10) { this.sheepTimer = 40; } else { super.handleHealthUpdate(par1); } } /** * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig. */ public boolean interact(EntityPlayer par1EntityPlayer) { return super.interact(par1EntityPlayer); } @SideOnly(Side.CLIENT) public float func_70894_j(float par1) { return this.sheepTimer <= 0 ? 0.0F : (this.sheepTimer >= 4 && this.sheepTimer <= 36 ? 1.0F : (this.sheepTimer < 4 ? ((float)this.sheepTimer - par1) / 4.0F : -((float)(this.sheepTimer - 40) - par1) / 4.0F)); } @SideOnly(Side.CLIENT) public float func_70890_k(float par1) { if (this.sheepTimer > 4 && this.sheepTimer <= 36) { float var2 = ((float)(this.sheepTimer - 4) - par1) / 32.0F; return ((float)Math.PI / 5F) + ((float)Math.PI * 7F / 100F) * MathHelper.sin(var2 * 28.7F); } else { return this.sheepTimer > 0 ? ((float)Math.PI / 5F) : this.rotationPitch / (180F / (float)Math.PI); } } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) { super.writeEntityToNBT(par1NBTTagCompound); par1NBTTagCompound.setBoolean("Sheared", this.getSheared()); par1NBTTagCompound.setByte("Color", (byte)this.getFleeceColor()); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) { super.readEntityFromNBT(par1NBTTagCompound); this.setSheared(par1NBTTagCompound.getBoolean("Sheared")); this.setFleeceColor(par1NBTTagCompound.getByte("Color")); } /** * Returns the sound this mob makes while it's alive. */ protected String getLivingSound() { return "mob.sheep.say"; } /** * Returns the sound this mob makes when it is hurt. */ protected String getHurtSound() { return "mob.sheep.say"; } /** * Returns the sound this mob makes on death. */ protected String getDeathSound() { return "mob.sheep.say"; } /** * Plays step sound at given x, y, z for the entity */ protected void playStepSound(int par1, int par2, int par3, int par4) { this.playSound("mob.sheep.step", 0.15F, 1.0F); } public int getFleeceColor() { return this.dataWatcher.getWatchableObjectByte(16) & 15; } public void setFleeceColor(int par1) { byte var2 = this.dataWatcher.getWatchableObjectByte(16); this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 & 240 | par1 & 15))); } /** * returns true if a sheeps wool has been sheared */ public boolean getSheared() { return (this.dataWatcher.getWatchableObjectByte(16) & 16) != 0; } /** * make a sheep sheared if set to true */ public void setSheared(boolean par1) { byte var2 = this.dataWatcher.getWatchableObjectByte(16); if (par1) { this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 | 16))); } else { this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 & -17))); } } /** * This method is called when a sheep spawns in the world to select the color of sheep fleece. */ public static int getRandomFleeceColor(Random par0Random) { int var1 = par0Random.nextInt(100); return var1 < 5 ? 15 : (var1 < 10 ? 7 : (var1 < 15 ? 8 : (var1 < 18 ? 12 : (par0Random.nextInt(500) == 0 ? 6 : 0)))); } public EntitySheep func_90015_b(EntityAgeable par1EntityAgeable) { EntitySheep var2 = (EntitySheep)par1EntityAgeable; EntitySheep var3 = new EntitySheep(this.worldObj); int var4 = this.func_90014_a(this, var2); var3.setFleeceColor(15 - var4); return var3; } /** * This function applies the benefits of growing back wool and faster growing up to the acting entity. (This * function is used in the AIEatGrass) */ public void eatGrassBonus() { this.setSheared(false); if (this.isChild()) { int var1 = this.getGrowingAge() + 1200; if (var1 > 0) { var1 = 0; } this.setGrowingAge(var1); } } /** * Initialize this creature. */ public void initCreature() { this.setFleeceColor(getRandomFleeceColor(this.worldObj.rand)); } private int func_90014_a(EntityAnimal par1EntityAnimal, EntityAnimal par2EntityAnimal) { int var3 = this.func_90013_b(par1EntityAnimal); int var4 = this.func_90013_b(par2EntityAnimal); this.field_90016_e.getStackInSlot(0).setItemDamage(var3); this.field_90016_e.getStackInSlot(1).setItemDamage(var4); ItemStack var5 = CraftingManager.getInstance().findMatchingRecipe(this.field_90016_e, ((EntitySheep)par1EntityAnimal).worldObj); int var6; if (var5 != null && var5.getItem().itemID == Item.dyePowder.itemID) { var6 = var5.getItemDamage(); } else { var6 = this.worldObj.rand.nextBoolean() ? var3 : var4; } return var6; } private int func_90013_b(EntityAnimal par1EntityAnimal) { return 15 - ((EntitySheep)par1EntityAnimal).getFleeceColor(); } public EntityAgeable createChild(EntityAgeable par1EntityAgeable) { return this.func_90015_b(par1EntityAgeable); } @Override public boolean isShearable(ItemStack item, World world, int X, int Y, int Z) { return !getSheared() && !isChild(); } @Override public ArrayList<ItemStack> onSheared(ItemStack item, World world, int X, int Y, int Z, int fortune) { ArrayList<ItemStack> ret = new ArrayList<ItemStack>(); setSheared(true); int i = 1 + rand.nextInt(3); for (int j = 0; j < i; j++) { ret.add(new ItemStack(Block.cloth.blockID, 1, getFleeceColor())); } this.worldObj.playSoundAtEntity(this, "mob.sheep.shear", 1.0F, 1.0F); return ret; } }