package net.minecraft.client.renderer.entity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.client.model.ModelWitch;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.monster.EntityWitch;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class RenderWitch extends RenderLiving
{
private ModelWitch field_82414_a;
private int field_82413_f;
public RenderWitch()
{
super(new ModelWitch(0.0F), 0.5F);
this.field_82414_a = (ModelWitch)this.mainModel;
this.field_82413_f = this.field_82414_a.func_82899_a();
}
public void func_82412_a(EntityWitch par1EntityWitch, double par2, double par4, double par6, float par8, float par9)
{
ItemStack var10 = par1EntityWitch.getHeldItem();
if (this.field_82414_a.func_82899_a() != this.field_82413_f)
{
System.out.println("Updating witch model");
this.mainModel = this.field_82414_a = new ModelWitch(0.0F);
this.field_82413_f = this.field_82414_a.func_82899_a();
}
this.field_82414_a.field_82900_g = var10 != null;
super.doRenderLiving(par1EntityWitch, par2, par4, par6, par8, par9);
}
protected void func_82411_a(EntityWitch par1EntityWitch, float par2)
{
float var3 = 1.0F;
GL11.glColor3f(var3, var3, var3);
super.renderEquippedItems(par1EntityWitch, par2);
ItemStack var4 = par1EntityWitch.getHeldItem();
if (var4 != null)
{
GL11.glPushMatrix();
float var5;
if (this.mainModel.isChild)
{
var5 = 0.5F;
GL11.glTranslatef(0.0F, 0.625F, 0.0F);
GL11.glRotatef(-20.0F, -1.0F, 0.0F, 0.0F);
GL11.glScalef(var5, var5, var5);
}
this.field_82414_a.field_82898_f.postRender(0.0625F);
GL11.glTranslatef(-0.0625F, 0.53125F, 0.21875F);
if (var4.itemID < 256 && RenderBlocks.renderItemIn3d(Block.blocksList[var4.itemID].getRenderType()))
{
var5 = 0.5F;
GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
var5 *= 0.75F;
GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
GL11.glScalef(var5, -var5, var5);
}
else if (var4.itemID == Item.bow.itemID)
{
var5 = 0.625F;
GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
GL11.glScalef(var5, -var5, var5);
GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
}
else if (Item.itemsList[var4.itemID].isFull3D())
{
var5 = 0.625F;
if (Item.itemsList[var4.itemID].shouldRotateAroundWhenRendering())
{
GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(0.0F, -0.125F, 0.0F);
}
this.func_82410_b();
GL11.glScalef(var5, -var5, var5);
GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
}
else
{
var5 = 0.375F;
GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
GL11.glScalef(var5, var5, var5);
GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
}
GL11.glRotatef(-15.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(40.0F, 0.0F, 0.0F, 1.0F);
this.renderManager.itemRenderer.renderItem(par1EntityWitch, var4, 0);
if (var4.getItem().requiresMultipleRenderPasses())
{
this.renderManager.itemRenderer.renderItem(par1EntityWitch, var4, 1);
}
GL11.glPopMatrix();
}
}
protected void func_82410_b()
{
GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
}
protected void func_82409_b(EntityWitch par1EntityWitch, float par2)
{
float var3 = 0.9375F;
GL11.glScalef(var3, var3, var3);
}
/**
* Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
* entityLiving, partialTickTime
*/
protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
{
this.func_82409_b((EntityWitch)par1EntityLiving, par2);
}
protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
{
this.func_82411_a((EntityWitch)par1EntityLiving, par2);
}
public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
{
this.func_82412_a((EntityWitch)par1EntityLiving, par2, par4, par6, par8, par9);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
{
this.func_82412_a((EntityWitch)par1Entity, par2, par4, par6, par8, par9);
}
}