package net.minecraft.client.particle; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.RenderEngine; import net.minecraft.client.renderer.RenderHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.world.World; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class EntityLargeExplodeFX extends EntityFX { private int field_70581_a = 0; private int field_70584_aq = 0; /** The Rendering Engine. */ private RenderEngine theRenderEngine; private float field_70582_as; public EntityLargeExplodeFX(RenderEngine par1RenderEngine, World par2World, double par3, double par5, double par7, double par9, double par11, double par13) { super(par2World, par3, par5, par7, 0.0D, 0.0D, 0.0D); this.theRenderEngine = par1RenderEngine; this.field_70584_aq = 6 + this.rand.nextInt(4); this.particleRed = this.particleGreen = this.particleBlue = this.rand.nextFloat() * 0.6F + 0.4F; this.field_70582_as = 1.0F - (float)par9 * 0.5F; } public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) { int var8 = (int)(((float)this.field_70581_a + par2) * 15.0F / (float)this.field_70584_aq); if (var8 <= 15) { this.theRenderEngine.bindTexture(this.theRenderEngine.getTexture("/misc/explosion.png")); float var9 = (float)(var8 % 4) / 4.0F; float var10 = var9 + 0.24975F; float var11 = (float)(var8 / 4) / 4.0F; float var12 = var11 + 0.24975F; float var13 = 2.0F * this.field_70582_as; float var14 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX); float var15 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY); float var16 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_LIGHTING); RenderHelper.disableStandardItemLighting(); par1Tessellator.startDrawingQuads(); par1Tessellator.setColorRGBA_F(this.particleRed, this.particleGreen, this.particleBlue, 1.0F); par1Tessellator.setNormal(0.0F, 1.0F, 0.0F); par1Tessellator.setBrightness(240); par1Tessellator.addVertexWithUV((double)(var14 - par3 * var13 - par6 * var13), (double)(var15 - par4 * var13), (double)(var16 - par5 * var13 - par7 * var13), (double)var10, (double)var12); par1Tessellator.addVertexWithUV((double)(var14 - par3 * var13 + par6 * var13), (double)(var15 + par4 * var13), (double)(var16 - par5 * var13 + par7 * var13), (double)var10, (double)var11); par1Tessellator.addVertexWithUV((double)(var14 + par3 * var13 + par6 * var13), (double)(var15 + par4 * var13), (double)(var16 + par5 * var13 + par7 * var13), (double)var9, (double)var11); par1Tessellator.addVertexWithUV((double)(var14 + par3 * var13 - par6 * var13), (double)(var15 - par4 * var13), (double)(var16 + par5 * var13 - par7 * var13), (double)var9, (double)var12); par1Tessellator.draw(); GL11.glPolygonOffset(0.0F, 0.0F); GL11.glEnable(GL11.GL_LIGHTING); } } public int getBrightnessForRender(float par1) { return 61680; } /** * Called to update the entity's position/logic. */ public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; ++this.field_70581_a; if (this.field_70581_a == this.field_70584_aq) { this.setDead(); } } public int getFXLayer() { return 3; } }