package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
public class BlockTrapDoor extends Block
{
/** Set this to allow trapdoors to remain free-floating */
public static boolean disableValidation = false;
protected BlockTrapDoor(int par1, Material par2Material)
{
super(par1, par2Material);
this.blockIndexInTexture = 84;
if (par2Material == Material.iron)
{
++this.blockIndexInTexture;
}
float var3 = 0.5F;
float var4 = 1.0F;
this.setBlockBounds(0.5F - var3, 0.0F, 0.5F - var3, 0.5F + var3, var4, 0.5F + var3);
this.setCreativeTab(CreativeTabs.tabRedstone);
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube()
{
return false;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return false;
}
public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
return !isTrapdoorOpen(par1IBlockAccess.getBlockMetadata(par2, par3, par4));
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return 0;
}
@SideOnly(Side.CLIENT)
/**
* Returns the bounding box of the wired rectangular prism to render.
*/
public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
return super.getSelectedBoundingBoxFromPool(par1World, par2, par3, par4);
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
return super.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
}
/**
* Updates the blocks bounds based on its current state. Args: world, x, y, z
*/
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
this.setBlockBoundsForBlockRender(par1IBlockAccess.getBlockMetadata(par2, par3, par4));
}
/**
* Sets the block's bounds for rendering it as an item
*/
public void setBlockBoundsForItemRender()
{
float var1 = 0.1875F;
this.setBlockBounds(0.0F, 0.5F - var1 / 2.0F, 0.0F, 1.0F, 0.5F + var1 / 2.0F, 1.0F);
}
public void setBlockBoundsForBlockRender(int par1)
{
float var2 = 0.1875F;
if ((par1 & 8) != 0)
{
this.setBlockBounds(0.0F, 1.0F - var2, 0.0F, 1.0F, 1.0F, 1.0F);
}
else
{
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, var2, 1.0F);
}
if (isTrapdoorOpen(par1))
{
if ((par1 & 3) == 0)
{
this.setBlockBounds(0.0F, 0.0F, 1.0F - var2, 1.0F, 1.0F, 1.0F);
}
if ((par1 & 3) == 1)
{
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, var2);
}
if ((par1 & 3) == 2)
{
this.setBlockBounds(1.0F - var2, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
}
if ((par1 & 3) == 3)
{
this.setBlockBounds(0.0F, 0.0F, 0.0F, var2, 1.0F, 1.0F);
}
}
}
/**
* Called when the block is clicked by a player. Args: x, y, z, entityPlayer
*/
public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {}
/**
* Called upon block activation (right click on the block.)
*/
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
{
if (this.blockMaterial == Material.iron)
{
return true;
}
else
{
int var10 = par1World.getBlockMetadata(par2, par3, par4);
par1World.setBlockMetadataWithNotify(par2, par3, par4, var10 ^ 4);
par1World.playAuxSFXAtEntity(par5EntityPlayer, 1003, par2, par3, par4, 0);
return true;
}
}
public void onPoweredBlockChange(World par1World, int par2, int par3, int par4, boolean par5)
{
int var6 = par1World.getBlockMetadata(par2, par3, par4);
boolean var7 = (var6 & 4) > 0;
if (var7 != par5)
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, var6 ^ 4);
par1World.playAuxSFXAtEntity((EntityPlayer)null, 1003, par2, par3, par4, 0);
}
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
if (!par1World.isRemote)
{
int var6 = par1World.getBlockMetadata(par2, par3, par4);
int var7 = par2;
int var8 = par4;
if ((var6 & 3) == 0)
{
var8 = par4 + 1;
}
if ((var6 & 3) == 1)
{
--var8;
}
if ((var6 & 3) == 2)
{
var7 = par2 + 1;
}
if ((var6 & 3) == 3)
{
--var7;
}
if (!(isValidSupportBlock(par1World.getBlockId(var7, par3, var8)) || par1World.isBlockSolidOnSide(var7, par3, var8, ForgeDirection.getOrientation((var6 & 3) + 2))))
{
par1World.setBlockWithNotify(par2, par3, par4, 0);
this.dropBlockAsItem(par1World, par2, par3, par4, var6, 0);
}
boolean var9 = par1World.isBlockIndirectlyGettingPowered(par2, par3, par4);
if (var9 || par5 > 0 && Block.blocksList[par5].canProvidePower())
{
this.onPoweredBlockChange(par1World, par2, par3, par4, var9);
}
}
}
/**
* Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world,
* x, y, z, startVec, endVec
*/
public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
{
this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
return super.collisionRayTrace(par1World, par2, par3, par4, par5Vec3, par6Vec3);
}
/**
* Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
*/
public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
{
int var10 = 0;
if (par5 == 2)
{
var10 = 0;
}
if (par5 == 3)
{
var10 = 1;
}
if (par5 == 4)
{
var10 = 2;
}
if (par5 == 5)
{
var10 = 3;
}
if (par5 != 1 && par5 != 0 && par7 > 0.5F)
{
var10 |= 8;
}
return var10;
}
/**
* checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
*/
public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
{
if (disableValidation)
{
return true;
}
if (par5 == 0)
{
return false;
}
else if (par5 == 1)
{
return false;
}
else
{
if (par5 == 2)
{
++par4;
}
if (par5 == 3)
{
--par4;
}
if (par5 == 4)
{
++par2;
}
if (par5 == 5)
{
--par2;
}
return isValidSupportBlock(par1World.getBlockId(par2, par3, par4)) || par1World.isBlockSolidOnSide(par2, par3, par4, ForgeDirection.UP);
}
}
public static boolean isTrapdoorOpen(int par0)
{
return (par0 & 4) != 0;
}
/**
* Checks if the block ID is a valid support block for the trap door to connect with. If it is not the trapdoor is
* dropped into the world.
*/
private static boolean isValidSupportBlock(int par0)
{
if (disableValidation)
{
return true;
}
if (par0 <= 0)
{
return false;
}
else
{
Block var1 = Block.blocksList[par0];
return var1 != null && var1.blockMaterial.isOpaque() && var1.renderAsNormalBlock() || var1 == Block.glowStone || var1 instanceof BlockHalfSlab || var1 instanceof BlockStairs;
}
}
}