package net.minecraft.world.gen.feature; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.world.World; public class WorldGenClay extends WorldGenerator { /** The block ID for clay. */ private int clayBlockId; /** The number of blocks to generate. */ private int numberOfBlocks; public WorldGenClay(int par1) { this.clayBlockId = Block.blockClay.blockID; this.numberOfBlocks = par1; } public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) { if (par1World.getBlockMaterial(par3, par4, par5) != Material.water) { return false; } else { int var6 = par2Random.nextInt(this.numberOfBlocks - 2) + 2; byte var7 = 1; for (int var8 = par3 - var6; var8 <= par3 + var6; ++var8) { for (int var9 = par5 - var6; var9 <= par5 + var6; ++var9) { int var10 = var8 - par3; int var11 = var9 - par5; if (var10 * var10 + var11 * var11 <= var6 * var6) { for (int var12 = par4 - var7; var12 <= par4 + var7; ++var12) { int var13 = par1World.getBlockId(var8, var12, var9); if (var13 == Block.dirt.blockID || var13 == Block.blockClay.blockID) { par1World.setBlock(var8, var12, var9, this.clayBlockId); } } } } } return true; } } }