package net.minecraftforge.fluids; import net.minecraft.world.World; /** * Implement this interface on Block classes which represent world-placeable Fluids. * * NOTE: Using/extending the reference implementations {@link BlockFluidBase} is encouraged. * * @author King Lemming * */ public interface IFluidBlock { /** * Returns the Fluid associated with this Block. */ Fluid getFluid(); /** * Attempt to drain the block. This method should be called by devices such as pumps. * * NOTE: The block is intended to handle its own state changes. * * @param doDrain * If false, the drain will only be simulated. * @return */ FluidStack drain(World world, int x, int y, int z, boolean doDrain); /** * Check to see if a block can be drained. This method should be called by devices such as * pumps. * * @param doDrain * If false, the drain will only be simulated. * @return */ boolean canDrain(World world, int x, int y, int z); /** * Returns the amount of a single block is filled. Value between 0 and 1. * 1 meaning the entire 1x1x1 cube is full, 0 meaning completely empty. * * If the return value is negative. It will be treated as filling the block * from the top down instead of bottom up. * * @return */ float getFilledPercentage(World world, int x, int y, int z); }