package net.minecraft.client.model;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
@SideOnly(Side.CLIENT)
public class ModelSilverfish extends ModelBase
{
/** The body parts of the silverfish's model. */
private ModelRenderer[] silverfishBodyParts = new ModelRenderer[7];
/** The wings (dust-looking sprites) on the silverfish's model. */
private ModelRenderer[] silverfishWings;
private float[] field_78170_c = new float[7];
/** The widths, heights, and lengths for the silverfish model boxes. */
private static final int[][] silverfishBoxLength = new int[][] {{3, 2, 2}, {4, 3, 2}, {6, 4, 3}, {3, 3, 3}, {2, 2, 3}, {2, 1, 2}, {1, 1, 2}};
/** The texture positions for the silverfish's model's boxes. */
private static final int[][] silverfishTexturePositions = new int[][] {{0, 0}, {0, 4}, {0, 9}, {0, 16}, {0, 22}, {11, 0}, {13, 4}};
private static final String __OBFID = "CL_00000855";
public ModelSilverfish()
{
float f = -3.5F;
for (int i = 0; i < this.silverfishBodyParts.length; ++i)
{
this.silverfishBodyParts[i] = new ModelRenderer(this, silverfishTexturePositions[i][0], silverfishTexturePositions[i][1]);
this.silverfishBodyParts[i].addBox((float)silverfishBoxLength[i][0] * -0.5F, 0.0F, (float)silverfishBoxLength[i][2] * -0.5F, silverfishBoxLength[i][0], silverfishBoxLength[i][1], silverfishBoxLength[i][2]);
this.silverfishBodyParts[i].setRotationPoint(0.0F, (float)(24 - silverfishBoxLength[i][1]), f);
this.field_78170_c[i] = f;
if (i < this.silverfishBodyParts.length - 1)
{
f += (float)(silverfishBoxLength[i][2] + silverfishBoxLength[i + 1][2]) * 0.5F;
}
}
this.silverfishWings = new ModelRenderer[3];
this.silverfishWings[0] = new ModelRenderer(this, 20, 0);
this.silverfishWings[0].addBox(-5.0F, 0.0F, (float)silverfishBoxLength[2][2] * -0.5F, 10, 8, silverfishBoxLength[2][2]);
this.silverfishWings[0].setRotationPoint(0.0F, 16.0F, this.field_78170_c[2]);
this.silverfishWings[1] = new ModelRenderer(this, 20, 11);
this.silverfishWings[1].addBox(-3.0F, 0.0F, (float)silverfishBoxLength[4][2] * -0.5F, 6, 4, silverfishBoxLength[4][2]);
this.silverfishWings[1].setRotationPoint(0.0F, 20.0F, this.field_78170_c[4]);
this.silverfishWings[2] = new ModelRenderer(this, 20, 18);
this.silverfishWings[2].addBox(-3.0F, 0.0F, (float)silverfishBoxLength[4][2] * -0.5F, 6, 5, silverfishBoxLength[1][2]);
this.silverfishWings[2].setRotationPoint(0.0F, 19.0F, this.field_78170_c[1]);
}
/**
* Sets the models various rotation angles then renders the model.
*/
public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_)
{
this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_);
int i;
for (i = 0; i < this.silverfishBodyParts.length; ++i)
{
this.silverfishBodyParts[i].render(p_78088_7_);
}
for (i = 0; i < this.silverfishWings.length; ++i)
{
this.silverfishWings[i].render(p_78088_7_);
}
}
/**
* Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
* and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
* "far" arms and legs can swing at most.
*/
public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity p_78087_7_)
{
for (int i = 0; i < this.silverfishBodyParts.length; ++i)
{
this.silverfishBodyParts[i].rotateAngleY = MathHelper.cos(p_78087_3_ * 0.9F + (float)i * 0.15F * (float)Math.PI) * (float)Math.PI * 0.05F * (float)(1 + Math.abs(i - 2));
this.silverfishBodyParts[i].rotationPointX = MathHelper.sin(p_78087_3_ * 0.9F + (float)i * 0.15F * (float)Math.PI) * (float)Math.PI * 0.2F * (float)Math.abs(i - 2);
}
this.silverfishWings[0].rotateAngleY = this.silverfishBodyParts[2].rotateAngleY;
this.silverfishWings[1].rotateAngleY = this.silverfishBodyParts[4].rotateAngleY;
this.silverfishWings[1].rotationPointX = this.silverfishBodyParts[4].rotationPointX;
this.silverfishWings[2].rotateAngleY = this.silverfishBodyParts[1].rotateAngleY;
this.silverfishWings[2].rotationPointX = this.silverfishBodyParts[1].rotationPointX;
}
}