package net.minecraft.client.model; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.Entity; import net.minecraft.util.MathHelper; @SideOnly(Side.CLIENT) public class ModelSilverfish extends ModelBase { /** The body parts of the silverfish's model. */ private ModelRenderer[] silverfishBodyParts = new ModelRenderer[7]; /** The wings (dust-looking sprites) on the silverfish's model. */ private ModelRenderer[] silverfishWings; private float[] field_78170_c = new float[7]; /** The widths, heights, and lengths for the silverfish model boxes. */ private static final int[][] silverfishBoxLength = new int[][] {{3, 2, 2}, {4, 3, 2}, {6, 4, 3}, {3, 3, 3}, {2, 2, 3}, {2, 1, 2}, {1, 1, 2}}; /** The texture positions for the silverfish's model's boxes. */ private static final int[][] silverfishTexturePositions = new int[][] {{0, 0}, {0, 4}, {0, 9}, {0, 16}, {0, 22}, {11, 0}, {13, 4}}; private static final String __OBFID = "CL_00000855"; public ModelSilverfish() { float f = -3.5F; for (int i = 0; i < this.silverfishBodyParts.length; ++i) { this.silverfishBodyParts[i] = new ModelRenderer(this, silverfishTexturePositions[i][0], silverfishTexturePositions[i][1]); this.silverfishBodyParts[i].addBox((float)silverfishBoxLength[i][0] * -0.5F, 0.0F, (float)silverfishBoxLength[i][2] * -0.5F, silverfishBoxLength[i][0], silverfishBoxLength[i][1], silverfishBoxLength[i][2]); this.silverfishBodyParts[i].setRotationPoint(0.0F, (float)(24 - silverfishBoxLength[i][1]), f); this.field_78170_c[i] = f; if (i < this.silverfishBodyParts.length - 1) { f += (float)(silverfishBoxLength[i][2] + silverfishBoxLength[i + 1][2]) * 0.5F; } } this.silverfishWings = new ModelRenderer[3]; this.silverfishWings[0] = new ModelRenderer(this, 20, 0); this.silverfishWings[0].addBox(-5.0F, 0.0F, (float)silverfishBoxLength[2][2] * -0.5F, 10, 8, silverfishBoxLength[2][2]); this.silverfishWings[0].setRotationPoint(0.0F, 16.0F, this.field_78170_c[2]); this.silverfishWings[1] = new ModelRenderer(this, 20, 11); this.silverfishWings[1].addBox(-3.0F, 0.0F, (float)silverfishBoxLength[4][2] * -0.5F, 6, 4, silverfishBoxLength[4][2]); this.silverfishWings[1].setRotationPoint(0.0F, 20.0F, this.field_78170_c[4]); this.silverfishWings[2] = new ModelRenderer(this, 20, 18); this.silverfishWings[2].addBox(-3.0F, 0.0F, (float)silverfishBoxLength[4][2] * -0.5F, 6, 5, silverfishBoxLength[1][2]); this.silverfishWings[2].setRotationPoint(0.0F, 19.0F, this.field_78170_c[1]); } /** * Sets the models various rotation angles then renders the model. */ public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_) { this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_); int i; for (i = 0; i < this.silverfishBodyParts.length; ++i) { this.silverfishBodyParts[i].render(p_78088_7_); } for (i = 0; i < this.silverfishWings.length; ++i) { this.silverfishWings[i].render(p_78088_7_); } } /** * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how * "far" arms and legs can swing at most. */ public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity p_78087_7_) { for (int i = 0; i < this.silverfishBodyParts.length; ++i) { this.silverfishBodyParts[i].rotateAngleY = MathHelper.cos(p_78087_3_ * 0.9F + (float)i * 0.15F * (float)Math.PI) * (float)Math.PI * 0.05F * (float)(1 + Math.abs(i - 2)); this.silverfishBodyParts[i].rotationPointX = MathHelper.sin(p_78087_3_ * 0.9F + (float)i * 0.15F * (float)Math.PI) * (float)Math.PI * 0.2F * (float)Math.abs(i - 2); } this.silverfishWings[0].rotateAngleY = this.silverfishBodyParts[2].rotateAngleY; this.silverfishWings[1].rotateAngleY = this.silverfishBodyParts[4].rotateAngleY; this.silverfishWings[1].rotationPointX = this.silverfishBodyParts[4].rotationPointX; this.silverfishWings[2].rotateAngleY = this.silverfishBodyParts[1].rotateAngleY; this.silverfishWings[2].rotationPointX = this.silverfishBodyParts[1].rotationPointX; } }