package net.minecraft.client.renderer.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelQuadruped; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.passive.EntityMooshroom; import net.minecraft.init.Blocks; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class RenderMooshroom extends RenderLiving { private static final ResourceLocation mooshroomTextures = new ResourceLocation("textures/entity/cow/mooshroom.png"); private static final String __OBFID = "CL_00001016"; public RenderMooshroom(ModelBase p_i1263_1_, float p_i1263_2_) { super(p_i1263_1_, p_i1263_2_); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(EntityMooshroom p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { super.doRender((EntityLiving)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(EntityMooshroom p_110775_1_) { return mooshroomTextures; } protected void renderEquippedItems(EntityMooshroom p_77029_1_, float p_77029_2_) { super.renderEquippedItems(p_77029_1_, p_77029_2_); if (!p_77029_1_.isChild()) { this.bindTexture(TextureMap.locationBlocksTexture); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPushMatrix(); GL11.glScalef(1.0F, -1.0F, 1.0F); GL11.glTranslatef(0.2F, 0.4F, 0.5F); GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F); this.field_147909_c.renderBlockAsItem(Blocks.red_mushroom, 0, 1.0F); GL11.glTranslatef(0.1F, 0.0F, -0.6F); GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F); this.field_147909_c.renderBlockAsItem(Blocks.red_mushroom, 0, 1.0F); GL11.glPopMatrix(); GL11.glPushMatrix(); ((ModelQuadruped)this.mainModel).head.postRender(0.0625F); GL11.glScalef(1.0F, -1.0F, 1.0F); GL11.glTranslatef(0.0F, 0.75F, -0.2F); GL11.glRotatef(12.0F, 0.0F, 1.0F, 0.0F); this.field_147909_c.renderBlockAsItem(Blocks.red_mushroom, 0, 1.0F); GL11.glPopMatrix(); GL11.glDisable(GL11.GL_CULL_FACE); } } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(EntityLiving p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.doRender((EntityMooshroom)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } protected void renderEquippedItems(EntityLivingBase p_77029_1_, float p_77029_2_) { this.renderEquippedItems((EntityMooshroom)p_77029_1_, p_77029_2_); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(EntityLivingBase p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.doRender((EntityMooshroom)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return this.getEntityTexture((EntityMooshroom)p_110775_1_); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.doRender((EntityMooshroom)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } }