package net.minecraft.world.gen; import java.util.Random; public class NoiseGeneratorImproved extends NoiseGenerator { private int[] permutations; public double xCoord; public double yCoord; public double zCoord; private static final double[] field_152381_e = new double[] {1.0D, -1.0D, 1.0D, -1.0D, 1.0D, -1.0D, 1.0D, -1.0D, 0.0D, 0.0D, 0.0D, 0.0D, 1.0D, 0.0D, -1.0D, 0.0D}; private static final double[] field_152382_f = new double[] {1.0D, 1.0D, -1.0D, -1.0D, 0.0D, 0.0D, 0.0D, 0.0D, 1.0D, -1.0D, 1.0D, -1.0D, 1.0D, -1.0D, 1.0D, -1.0D}; private static final double[] field_152383_g = new double[] {0.0D, 0.0D, 0.0D, 0.0D, 1.0D, 1.0D, -1.0D, -1.0D, 1.0D, 1.0D, -1.0D, -1.0D, 0.0D, 1.0D, 0.0D, -1.0D}; private static final double[] field_152384_h = new double[] {1.0D, -1.0D, 1.0D, -1.0D, 1.0D, -1.0D, 1.0D, -1.0D, 0.0D, 0.0D, 0.0D, 0.0D, 1.0D, 0.0D, -1.0D, 0.0D}; private static final double[] field_152385_i = new double[] {0.0D, 0.0D, 0.0D, 0.0D, 1.0D, 1.0D, -1.0D, -1.0D, 1.0D, 1.0D, -1.0D, -1.0D, 0.0D, 1.0D, 0.0D, -1.0D}; private static final String __OBFID = "CL_00000534"; public NoiseGeneratorImproved() { this(new Random()); } public NoiseGeneratorImproved(Random p_i45469_1_) { this.permutations = new int[512]; this.xCoord = p_i45469_1_.nextDouble() * 256.0D; this.yCoord = p_i45469_1_.nextDouble() * 256.0D; this.zCoord = p_i45469_1_.nextDouble() * 256.0D; int i; for (i = 0; i < 256; this.permutations[i] = i++) { ; } for (i = 0; i < 256; ++i) { int j = p_i45469_1_.nextInt(256 - i) + i; int k = this.permutations[i]; this.permutations[i] = this.permutations[j]; this.permutations[j] = k; this.permutations[i + 256] = this.permutations[i]; } } public final double lerp(double p_76311_1_, double p_76311_3_, double p_76311_5_) { return p_76311_3_ + p_76311_1_ * (p_76311_5_ - p_76311_3_); } public final double func_76309_a(int p_76309_1_, double p_76309_2_, double p_76309_4_) { int j = p_76309_1_ & 15; return field_152384_h[j] * p_76309_2_ + field_152385_i[j] * p_76309_4_; } public final double grad(int p_76310_1_, double p_76310_2_, double p_76310_4_, double p_76310_6_) { int j = p_76310_1_ & 15; return field_152381_e[j] * p_76310_2_ + field_152382_f[j] * p_76310_4_ + field_152383_g[j] * p_76310_6_; } /** * pars: noiseArray , xOffset , yOffset , zOffset , xSize , ySize , zSize , xScale, yScale , zScale , noiseScale. * noiseArray should be xSize*ySize*zSize in size */ public void populateNoiseArray(double[] p_76308_1_, double p_76308_2_, double p_76308_4_, double p_76308_6_, int p_76308_8_, int p_76308_9_, int p_76308_10_, double p_76308_11_, double p_76308_13_, double p_76308_15_, double p_76308_17_) { int l; int i1; double d9; double d11; int l1; double d12; int i2; int j2; double d13; int k5; int j6; if (p_76308_9_ == 1) { boolean flag7 = false; boolean flag8 = false; boolean flag = false; boolean flag9 = false; double d21 = 0.0D; double d22 = 0.0D; k5 = 0; double d23 = 1.0D / p_76308_17_; for (int j1 = 0; j1 < p_76308_8_; ++j1) { d9 = p_76308_2_ + (double)j1 * p_76308_11_ + this.xCoord; int i6 = (int)d9; if (d9 < (double)i6) { --i6; } int k1 = i6 & 255; d9 -= (double)i6; d11 = d9 * d9 * d9 * (d9 * (d9 * 6.0D - 15.0D) + 10.0D); for (l1 = 0; l1 < p_76308_10_; ++l1) { d12 = p_76308_6_ + (double)l1 * p_76308_15_ + this.zCoord; i2 = (int)d12; if (d12 < (double)i2) { --i2; } j2 = i2 & 255; d12 -= (double)i2; d13 = d12 * d12 * d12 * (d12 * (d12 * 6.0D - 15.0D) + 10.0D); l = this.permutations[k1] + 0; int i4 = this.permutations[l] + j2; int j4 = this.permutations[k1 + 1] + 0; i1 = this.permutations[j4] + j2; d21 = this.lerp(d11, this.func_76309_a(this.permutations[i4], d9, d12), this.grad(this.permutations[i1], d9 - 1.0D, 0.0D, d12)); d22 = this.lerp(d11, this.grad(this.permutations[i4 + 1], d9, 0.0D, d12 - 1.0D), this.grad(this.permutations[i1 + 1], d9 - 1.0D, 0.0D, d12 - 1.0D)); double d24 = this.lerp(d13, d21, d22); j6 = k5++; p_76308_1_[j6] += d24 * d23; } } } else { l = 0; double d7 = 1.0D / p_76308_17_; i1 = -1; boolean flag1 = false; boolean flag2 = false; boolean flag3 = false; boolean flag4 = false; boolean flag5 = false; boolean flag6 = false; double d8 = 0.0D; d9 = 0.0D; double d10 = 0.0D; d11 = 0.0D; for (l1 = 0; l1 < p_76308_8_; ++l1) { d12 = p_76308_2_ + (double)l1 * p_76308_11_ + this.xCoord; i2 = (int)d12; if (d12 < (double)i2) { --i2; } j2 = i2 & 255; d12 -= (double)i2; d13 = d12 * d12 * d12 * (d12 * (d12 * 6.0D - 15.0D) + 10.0D); for (int k2 = 0; k2 < p_76308_10_; ++k2) { double d14 = p_76308_6_ + (double)k2 * p_76308_15_ + this.zCoord; int l2 = (int)d14; if (d14 < (double)l2) { --l2; } int i3 = l2 & 255; d14 -= (double)l2; double d15 = d14 * d14 * d14 * (d14 * (d14 * 6.0D - 15.0D) + 10.0D); for (int j3 = 0; j3 < p_76308_9_; ++j3) { double d16 = p_76308_4_ + (double)j3 * p_76308_13_ + this.yCoord; int k3 = (int)d16; if (d16 < (double)k3) { --k3; } int l3 = k3 & 255; d16 -= (double)k3; double d17 = d16 * d16 * d16 * (d16 * (d16 * 6.0D - 15.0D) + 10.0D); if (j3 == 0 || l3 != i1) { i1 = l3; int k4 = this.permutations[j2] + l3; int l4 = this.permutations[k4] + i3; int i5 = this.permutations[k4 + 1] + i3; int j5 = this.permutations[j2 + 1] + l3; k5 = this.permutations[j5] + i3; int l5 = this.permutations[j5 + 1] + i3; d8 = this.lerp(d13, this.grad(this.permutations[l4], d12, d16, d14), this.grad(this.permutations[k5], d12 - 1.0D, d16, d14)); d9 = this.lerp(d13, this.grad(this.permutations[i5], d12, d16 - 1.0D, d14), this.grad(this.permutations[l5], d12 - 1.0D, d16 - 1.0D, d14)); d10 = this.lerp(d13, this.grad(this.permutations[l4 + 1], d12, d16, d14 - 1.0D), this.grad(this.permutations[k5 + 1], d12 - 1.0D, d16, d14 - 1.0D)); d11 = this.lerp(d13, this.grad(this.permutations[i5 + 1], d12, d16 - 1.0D, d14 - 1.0D), this.grad(this.permutations[l5 + 1], d12 - 1.0D, d16 - 1.0D, d14 - 1.0D)); } double d18 = this.lerp(d17, d8, d9); double d19 = this.lerp(d17, d10, d11); double d20 = this.lerp(d15, d18, d19); j6 = l++; p_76308_1_[j6] += d20 * d7; } } } } } }