package net.minecraft.network.login.server;
import com.mojang.authlib.GameProfile;
import java.io.IOException;
import java.util.UUID;
import net.minecraft.network.INetHandler;
import net.minecraft.network.Packet;
import net.minecraft.network.PacketBuffer;
import net.minecraft.network.login.INetHandlerLoginClient;
public class S02PacketLoginSuccess extends Packet
{
private GameProfile profile;
private static final String __OBFID = "CL_00001375";
public S02PacketLoginSuccess() {}
public S02PacketLoginSuccess(GameProfile profileIn)
{
this.profile = profileIn;
}
/**
* Reads the raw packet data from the data stream.
*/
public void readPacketData(PacketBuffer data) throws IOException
{
String s = data.readStringFromBuffer(36);
String s1 = data.readStringFromBuffer(16);
UUID uuid = UUID.fromString(s);
this.profile = new GameProfile(uuid, s1);
}
/**
* Writes the raw packet data to the data stream.
*/
public void writePacketData(PacketBuffer data) throws IOException
{
UUID uuid = this.profile.getId();
data.writeStringToBuffer(uuid == null ? "" : uuid.toString());
data.writeStringToBuffer(this.profile.getName());
}
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(INetHandlerLoginClient handler)
{
handler.handleLoginSuccess(this);
}
/**
* If true, the network manager will process the packet immediately when received, otherwise it will queue it for
* processing. Currently true for: Disconnect, LoginSuccess, KeepAlive, ServerQuery/Info, Ping/Pong
*/
public boolean hasPriority()
{
return true;
}
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(INetHandler handler)
{
this.processPacket((INetHandlerLoginClient)handler);
}
}