package net.minecraft.client.particle; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.Tessellator; import net.minecraft.world.World; @SideOnly(Side.CLIENT) public class EntityHeartFX extends EntityFX { float particleScaleOverTime; private static final String __OBFID = "CL_00000909"; public EntityHeartFX(World p_i1211_1_, double p_i1211_2_, double p_i1211_4_, double p_i1211_6_, double p_i1211_8_, double p_i1211_10_, double p_i1211_12_) { this(p_i1211_1_, p_i1211_2_, p_i1211_4_, p_i1211_6_, p_i1211_8_, p_i1211_10_, p_i1211_12_, 2.0F); } public EntityHeartFX(World p_i1212_1_, double p_i1212_2_, double p_i1212_4_, double p_i1212_6_, double p_i1212_8_, double p_i1212_10_, double p_i1212_12_, float p_i1212_14_) { super(p_i1212_1_, p_i1212_2_, p_i1212_4_, p_i1212_6_, 0.0D, 0.0D, 0.0D); this.motionX *= 0.009999999776482582D; this.motionY *= 0.009999999776482582D; this.motionZ *= 0.009999999776482582D; this.motionY += 0.1D; this.particleScale *= 0.75F; this.particleScale *= p_i1212_14_; this.particleScaleOverTime = this.particleScale; this.particleMaxAge = 16; this.noClip = false; this.setParticleTextureIndex(80); } public void renderParticle(Tessellator p_70539_1_, float p_70539_2_, float p_70539_3_, float p_70539_4_, float p_70539_5_, float p_70539_6_, float p_70539_7_) { float f6 = ((float)this.particleAge + p_70539_2_) / (float)this.particleMaxAge * 32.0F; if (f6 < 0.0F) { f6 = 0.0F; } if (f6 > 1.0F) { f6 = 1.0F; } this.particleScale = this.particleScaleOverTime * f6; super.renderParticle(p_70539_1_, p_70539_2_, p_70539_3_, p_70539_4_, p_70539_5_, p_70539_6_, p_70539_7_); } /** * Called to update the entity's position/logic. */ public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; if (this.particleAge++ >= this.particleMaxAge) { this.setDead(); } this.moveEntity(this.motionX, this.motionY, this.motionZ); if (this.posY == this.prevPosY) { this.motionX *= 1.1D; this.motionZ *= 1.1D; } this.motionX *= 0.8600000143051147D; this.motionY *= 0.8600000143051147D; this.motionZ *= 0.8600000143051147D; if (this.onGround) { this.motionX *= 0.699999988079071D; this.motionZ *= 0.699999988079071D; } } }