package net.minecraft.inventory; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntityBeacon; public class ContainerBeacon extends Container { private TileEntityBeacon tileBeacon; /** This beacon's slot where you put in Emerald, Diamond, Gold or Iron Ingot. */ private final ContainerBeacon.BeaconSlot beaconSlot; private int field_82865_g; private int field_82867_h; private int field_82868_i; private static final String __OBFID = "CL_00001735"; public ContainerBeacon(InventoryPlayer p_i1802_1_, TileEntityBeacon p_i1802_2_) { this.tileBeacon = p_i1802_2_; this.addSlotToContainer(this.beaconSlot = new ContainerBeacon.BeaconSlot(p_i1802_2_, 0, 136, 110)); byte b0 = 36; short short1 = 137; int i; for (i = 0; i < 3; ++i) { for (int j = 0; j < 9; ++j) { this.addSlotToContainer(new Slot(p_i1802_1_, j + i * 9 + 9, b0 + j * 18, short1 + i * 18)); } } for (i = 0; i < 9; ++i) { this.addSlotToContainer(new Slot(p_i1802_1_, i, b0 + i * 18, 58 + short1)); } this.field_82865_g = p_i1802_2_.getLevels(); this.field_82867_h = p_i1802_2_.getPrimaryEffect(); this.field_82868_i = p_i1802_2_.getSecondaryEffect(); } public void onCraftGuiOpened(ICrafting p_75132_1_) { super.onCraftGuiOpened(p_75132_1_); p_75132_1_.sendProgressBarUpdate(this, 0, this.field_82865_g); p_75132_1_.sendProgressBarUpdate(this, 1, this.field_82867_h); p_75132_1_.sendProgressBarUpdate(this, 2, this.field_82868_i); } @SideOnly(Side.CLIENT) public void updateProgressBar(int p_75137_1_, int p_75137_2_) { if (p_75137_1_ == 0) { this.tileBeacon.func_146005_c(p_75137_2_); } if (p_75137_1_ == 1) { this.tileBeacon.setPrimaryEffect(p_75137_2_); } if (p_75137_1_ == 2) { this.tileBeacon.setSecondaryEffect(p_75137_2_); } } public TileEntityBeacon func_148327_e() { return this.tileBeacon; } public boolean canInteractWith(EntityPlayer player) { return this.tileBeacon.isUseableByPlayer(player); } /** * Take a stack from the specified inventory slot. */ public ItemStack transferStackInSlot(EntityPlayer player, int index) { ItemStack itemstack = null; Slot slot = (Slot)this.inventorySlots.get(index); if (slot != null && slot.getHasStack()) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); if (index == 0) { if (!this.mergeItemStack(itemstack1, 1, 37, true)) { return null; } slot.onSlotChange(itemstack1, itemstack); } else if (!this.beaconSlot.getHasStack() && this.beaconSlot.isItemValid(itemstack1) && itemstack1.stackSize == 1) { if (!this.mergeItemStack(itemstack1, 0, 1, false)) { return null; } } else if (index >= 1 && index < 28) { if (!this.mergeItemStack(itemstack1, 28, 37, false)) { return null; } } else if (index >= 28 && index < 37) { if (!this.mergeItemStack(itemstack1, 1, 28, false)) { return null; } } else if (!this.mergeItemStack(itemstack1, 1, 37, false)) { return null; } if (itemstack1.stackSize == 0) { slot.putStack((ItemStack)null); } else { slot.onSlotChanged(); } if (itemstack1.stackSize == itemstack.stackSize) { return null; } slot.onPickupFromSlot(player, itemstack1); } return itemstack; } class BeaconSlot extends Slot { private static final String __OBFID = "CL_00001736"; public BeaconSlot(IInventory p_i1801_2_, int p_i1801_3_, int p_i1801_4_, int p_i1801_5_) { super(p_i1801_2_, p_i1801_3_, p_i1801_4_, p_i1801_5_); } /** * Check if the stack is a valid item for this slot. Always true beside for the armor slots. */ public boolean isItemValid(ItemStack stack) { return stack != null && stack.getItem() != null && stack.getItem().isBeaconPayment(stack); } /** * Returns the maximum stack size for a given slot (usually the same as getInventoryStackLimit(), but 1 in the * case of armor slots) */ public int getSlotStackLimit() { return 1; } } }