package net.minecraft.inventory;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntityBeacon;
public class ContainerBeacon extends Container
{
private TileEntityBeacon tileBeacon;
/** This beacon's slot where you put in Emerald, Diamond, Gold or Iron Ingot. */
private final ContainerBeacon.BeaconSlot beaconSlot;
private int field_82865_g;
private int field_82867_h;
private int field_82868_i;
private static final String __OBFID = "CL_00001735";
public ContainerBeacon(InventoryPlayer p_i1802_1_, TileEntityBeacon p_i1802_2_)
{
this.tileBeacon = p_i1802_2_;
this.addSlotToContainer(this.beaconSlot = new ContainerBeacon.BeaconSlot(p_i1802_2_, 0, 136, 110));
byte b0 = 36;
short short1 = 137;
int i;
for (i = 0; i < 3; ++i)
{
for (int j = 0; j < 9; ++j)
{
this.addSlotToContainer(new Slot(p_i1802_1_, j + i * 9 + 9, b0 + j * 18, short1 + i * 18));
}
}
for (i = 0; i < 9; ++i)
{
this.addSlotToContainer(new Slot(p_i1802_1_, i, b0 + i * 18, 58 + short1));
}
this.field_82865_g = p_i1802_2_.getLevels();
this.field_82867_h = p_i1802_2_.getPrimaryEffect();
this.field_82868_i = p_i1802_2_.getSecondaryEffect();
}
public void onCraftGuiOpened(ICrafting p_75132_1_)
{
super.onCraftGuiOpened(p_75132_1_);
p_75132_1_.sendProgressBarUpdate(this, 0, this.field_82865_g);
p_75132_1_.sendProgressBarUpdate(this, 1, this.field_82867_h);
p_75132_1_.sendProgressBarUpdate(this, 2, this.field_82868_i);
}
@SideOnly(Side.CLIENT)
public void updateProgressBar(int p_75137_1_, int p_75137_2_)
{
if (p_75137_1_ == 0)
{
this.tileBeacon.func_146005_c(p_75137_2_);
}
if (p_75137_1_ == 1)
{
this.tileBeacon.setPrimaryEffect(p_75137_2_);
}
if (p_75137_1_ == 2)
{
this.tileBeacon.setSecondaryEffect(p_75137_2_);
}
}
public TileEntityBeacon func_148327_e()
{
return this.tileBeacon;
}
public boolean canInteractWith(EntityPlayer player)
{
return this.tileBeacon.isUseableByPlayer(player);
}
/**
* Take a stack from the specified inventory slot.
*/
public ItemStack transferStackInSlot(EntityPlayer player, int index)
{
ItemStack itemstack = null;
Slot slot = (Slot)this.inventorySlots.get(index);
if (slot != null && slot.getHasStack())
{
ItemStack itemstack1 = slot.getStack();
itemstack = itemstack1.copy();
if (index == 0)
{
if (!this.mergeItemStack(itemstack1, 1, 37, true))
{
return null;
}
slot.onSlotChange(itemstack1, itemstack);
}
else if (!this.beaconSlot.getHasStack() && this.beaconSlot.isItemValid(itemstack1) && itemstack1.stackSize == 1)
{
if (!this.mergeItemStack(itemstack1, 0, 1, false))
{
return null;
}
}
else if (index >= 1 && index < 28)
{
if (!this.mergeItemStack(itemstack1, 28, 37, false))
{
return null;
}
}
else if (index >= 28 && index < 37)
{
if (!this.mergeItemStack(itemstack1, 1, 28, false))
{
return null;
}
}
else if (!this.mergeItemStack(itemstack1, 1, 37, false))
{
return null;
}
if (itemstack1.stackSize == 0)
{
slot.putStack((ItemStack)null);
}
else
{
slot.onSlotChanged();
}
if (itemstack1.stackSize == itemstack.stackSize)
{
return null;
}
slot.onPickupFromSlot(player, itemstack1);
}
return itemstack;
}
class BeaconSlot extends Slot
{
private static final String __OBFID = "CL_00001736";
public BeaconSlot(IInventory p_i1801_2_, int p_i1801_3_, int p_i1801_4_, int p_i1801_5_)
{
super(p_i1801_2_, p_i1801_3_, p_i1801_4_, p_i1801_5_);
}
/**
* Check if the stack is a valid item for this slot. Always true beside for the armor slots.
*/
public boolean isItemValid(ItemStack stack)
{
return stack != null && stack.getItem() != null && stack.getItem().isBeaconPayment(stack);
}
/**
* Returns the maximum stack size for a given slot (usually the same as getInventoryStackLimit(), but 1 in the
* case of armor slots)
*/
public int getSlotStackLimit()
{
return 1;
}
}
}