package net.minecraft.network.play.client;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.io.IOException;
import net.minecraft.network.INetHandler;
import net.minecraft.network.Packet;
import net.minecraft.network.PacketBuffer;
import net.minecraft.network.play.INetHandlerPlayServer;
public class C0FPacketConfirmTransaction extends Packet
{
private int id;
private short uid;
private boolean accepted;
private static final String __OBFID = "CL_00001351";
public C0FPacketConfirmTransaction() {}
@SideOnly(Side.CLIENT)
public C0FPacketConfirmTransaction(int p_i45244_1_, short p_i45244_2_, boolean p_i45244_3_)
{
this.id = p_i45244_1_;
this.uid = p_i45244_2_;
this.accepted = p_i45244_3_;
}
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(INetHandlerPlayServer handler)
{
handler.processConfirmTransaction(this);
}
/**
* Reads the raw packet data from the data stream.
*/
public void readPacketData(PacketBuffer data) throws IOException
{
this.id = data.readByte();
this.uid = data.readShort();
this.accepted = data.readByte() != 0;
}
/**
* Writes the raw packet data to the data stream.
*/
public void writePacketData(PacketBuffer data) throws IOException
{
data.writeByte(this.id);
data.writeShort(this.uid);
data.writeByte(this.accepted ? 1 : 0);
}
/**
* Returns a string formatted as comma separated [field]=[value] values. Used by Minecraft for logging purposes.
*/
public String serialize()
{
return String.format("id=%d, uid=%d, accepted=%b", new Object[] {Integer.valueOf(this.id), Short.valueOf(this.uid), Boolean.valueOf(this.accepted)});
}
public int getId()
{
return this.id;
}
public short getUid()
{
return this.uid;
}
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(INetHandler handler)
{
this.processPacket((INetHandlerPlayServer)handler);
}
}