package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import static net.minecraftforge.common.util.ForgeDirection.*;
public abstract class BlockButton extends Block
{
private final boolean wooden;
private static final String __OBFID = "CL_00000209";
protected BlockButton(boolean wooden)
{
super(Material.circuits);
this.setTickRandomly(true);
this.setCreativeTab(CreativeTabs.tabRedstone);
this.wooden = wooden;
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool(World worldIn, int x, int y, int z)
{
return null;
}
/**
* How many world ticks before ticking
*/
public int tickRate(World worldIn)
{
return this.wooden ? 30 : 20;
}
public boolean isOpaqueCube()
{
return false;
}
public boolean renderAsNormalBlock()
{
return false;
}
/**
* checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
*/
public boolean canPlaceBlockOnSide(World worldIn, int x, int y, int z, int side)
{
ForgeDirection dir = ForgeDirection.getOrientation(side);
return (dir == NORTH && worldIn.isSideSolid(x, y, z + 1, NORTH)) ||
(dir == SOUTH && worldIn.isSideSolid(x, y, z - 1, SOUTH)) ||
(dir == WEST && worldIn.isSideSolid(x + 1, y, z, WEST)) ||
(dir == EAST && worldIn.isSideSolid(x - 1, y, z, EAST));
}
public boolean canPlaceBlockAt(World worldIn, int x, int y, int z)
{
return (worldIn.isSideSolid(x - 1, y, z, EAST)) ||
(worldIn.isSideSolid(x + 1, y, z, WEST)) ||
(worldIn.isSideSolid(x, y, z - 1, SOUTH)) ||
(worldIn.isSideSolid(x, y, z + 1, NORTH));
}
public int onBlockPlaced(World worldIn, int x, int y, int z, int side, float subX, float subY, float subZ, int meta)
{
int j1 = worldIn.getBlockMetadata(x, y, z);
int k1 = j1 & 8;
j1 &= 7;
ForgeDirection dir = ForgeDirection.getOrientation(side);
if (dir == NORTH && worldIn.isSideSolid(x, y, z + 1, NORTH))
{
j1 = 4;
}
else if (dir == SOUTH && worldIn.isSideSolid(x, y, z - 1, SOUTH))
{
j1 = 3;
}
else if (dir == WEST && worldIn.isSideSolid(x + 1, y, z, WEST))
{
j1 = 2;
}
else if (dir == EAST && worldIn.isSideSolid(x - 1, y, z, EAST))
{
j1 = 1;
}
else
{
j1 = this.findSolidSide(worldIn, x, y, z);
}
return j1 + k1;
}
private int findSolidSide(World worldIn, int x, int y, int z)
{
if (worldIn.isSideSolid(x - 1, y, z, EAST)) return 1;
if (worldIn.isSideSolid(x + 1, y, z, WEST)) return 2;
if (worldIn.isSideSolid(x, y, z - 1, SOUTH)) return 3;
if (worldIn.isSideSolid(x, y, z + 1, NORTH)) return 4;
return 1;
}
public void onNeighborBlockChange(World worldIn, int x, int y, int z, Block neighbor)
{
if (this.canStay(worldIn, x, y, z))
{
int l = worldIn.getBlockMetadata(x, y, z) & 7;
boolean flag = false;
if (!worldIn.isSideSolid(x - 1, y, z, EAST) && l == 1)
{
flag = true;
}
if (!worldIn.isSideSolid(x + 1, y, z, WEST) && l == 2)
{
flag = true;
}
if (!worldIn.isSideSolid(x, y, z - 1, SOUTH) && l == 3)
{
flag = true;
}
if (!worldIn.isSideSolid(x, y, z + 1, NORTH) && l == 4)
{
flag = true;
}
if (flag)
{
this.dropBlockAsItem(worldIn, x, y, z, worldIn.getBlockMetadata(x, y, z), 0);
worldIn.setBlockToAir(x, y, z);
}
}
}
private boolean canStay(World worldIn, int x, int y, int z)
{
if (!this.canPlaceBlockAt(worldIn, x, y, z))
{
this.dropBlockAsItem(worldIn, x, y, z, worldIn.getBlockMetadata(x, y, z), 0);
worldIn.setBlockToAir(x, y, z);
return false;
}
else
{
return true;
}
}
public void setBlockBoundsBasedOnState(IBlockAccess worldIn, int x, int y, int z)
{
int l = worldIn.getBlockMetadata(x, y, z);
this.setBlockBoundsFromMeta(l);
}
private void setBlockBoundsFromMeta(int meta)
{
int j = meta & 7;
boolean flag = (meta & 8) > 0;
float f = 0.375F;
float f1 = 0.625F;
float f2 = 0.1875F;
float f3 = 0.125F;
if (flag)
{
f3 = 0.0625F;
}
if (j == 1)
{
this.setBlockBounds(0.0F, f, 0.5F - f2, f3, f1, 0.5F + f2);
}
else if (j == 2)
{
this.setBlockBounds(1.0F - f3, f, 0.5F - f2, 1.0F, f1, 0.5F + f2);
}
else if (j == 3)
{
this.setBlockBounds(0.5F - f2, f, 0.0F, 0.5F + f2, f1, f3);
}
else if (j == 4)
{
this.setBlockBounds(0.5F - f2, f, 1.0F - f3, 0.5F + f2, f1, 1.0F);
}
}
/**
* Called when a player hits the block. Args: world, x, y, z, player
*/
public void onBlockClicked(World worldIn, int x, int y, int z, EntityPlayer player) {}
/**
* Called upon block activation (right click on the block). Args : world, x, y, z, player, side, hitX, hitY, hitZ.
* Return : Swing hand (client), abort the block placement (server)
*/
public boolean onBlockActivated(World worldIn, int x, int y, int z, EntityPlayer player, int side, float subX, float subY, float subZ)
{
int i1 = worldIn.getBlockMetadata(x, y, z);
int j1 = i1 & 7;
int k1 = 8 - (i1 & 8);
if (k1 == 0)
{
return true;
}
else
{
worldIn.setBlockMetadataWithNotify(x, y, z, j1 + k1, 3);
worldIn.markBlockRangeForRenderUpdate(x, y, z, x, y, z);
worldIn.playSoundEffect((double)x + 0.5D, (double)y + 0.5D, (double)z + 0.5D, "random.click", 0.3F, 0.6F);
this.updateNeighbor(worldIn, x, y, z, j1);
worldIn.scheduleBlockUpdate(x, y, z, this, this.tickRate(worldIn));
return true;
}
}
public void breakBlock(World worldIn, int x, int y, int z, Block blockBroken, int meta)
{
if ((meta & 8) > 0)
{
int i1 = meta & 7;
this.updateNeighbor(worldIn, x, y, z, i1);
}
super.breakBlock(worldIn, x, y, z, blockBroken, meta);
}
public int isProvidingWeakPower(IBlockAccess worldIn, int x, int y, int z, int side)
{
return (worldIn.getBlockMetadata(x, y, z) & 8) > 0 ? 15 : 0;
}
public int isProvidingStrongPower(IBlockAccess worldIn, int x, int y, int z, int side)
{
int i1 = worldIn.getBlockMetadata(x, y, z);
if ((i1 & 8) == 0)
{
return 0;
}
else
{
int j1 = i1 & 7;
return j1 == 5 && side == 1 ? 15 : (j1 == 4 && side == 2 ? 15 : (j1 == 3 && side == 3 ? 15 : (j1 == 2 && side == 4 ? 15 : (j1 == 1 && side == 5 ? 15 : 0))));
}
}
/**
* Can this block provide power. Only wire currently seems to have this change based on its state.
*/
public boolean canProvidePower()
{
return true;
}
/**
* Ticks the block if it's been scheduled
*/
public void updateTick(World worldIn, int x, int y, int z, Random random)
{
if (!worldIn.isRemote)
{
int l = worldIn.getBlockMetadata(x, y, z);
if ((l & 8) != 0)
{
if (this.wooden)
{
this.activateButton(worldIn, x, y, z);
}
else
{
worldIn.setBlockMetadataWithNotify(x, y, z, l & 7, 3);
int i1 = l & 7;
this.updateNeighbor(worldIn, x, y, z, i1);
worldIn.playSoundEffect((double)x + 0.5D, (double)y + 0.5D, (double)z + 0.5D, "random.click", 0.3F, 0.5F);
worldIn.markBlockRangeForRenderUpdate(x, y, z, x, y, z);
}
}
}
}
/**
* Sets the block's bounds for rendering it as an item
*/
public void setBlockBoundsForItemRender()
{
float f = 0.1875F;
float f1 = 0.125F;
float f2 = 0.125F;
this.setBlockBounds(0.5F - f, 0.5F - f1, 0.5F - f2, 0.5F + f, 0.5F + f1, 0.5F + f2);
}
public void onEntityCollidedWithBlock(World worldIn, int x, int y, int z, Entity entityIn)
{
if (!worldIn.isRemote)
{
if (this.wooden)
{
if ((worldIn.getBlockMetadata(x, y, z) & 8) == 0)
{
this.activateButton(worldIn, x, y, z);
}
}
}
}
private void activateButton(World worldIn, int x, int y, int z)
{
int l = worldIn.getBlockMetadata(x, y, z);
int i1 = l & 7;
boolean flag = (l & 8) != 0;
this.setBlockBoundsFromMeta(l);
List list = worldIn.getEntitiesWithinAABB(EntityArrow.class, AxisAlignedBB.getBoundingBox((double)x + this.minX, (double)y + this.minY, (double)z + this.minZ, (double)x + this.maxX, (double)y + this.maxY, (double)z + this.maxZ));
boolean flag1 = !list.isEmpty();
if (flag1 && !flag)
{
worldIn.setBlockMetadataWithNotify(x, y, z, i1 | 8, 3);
this.updateNeighbor(worldIn, x, y, z, i1);
worldIn.markBlockRangeForRenderUpdate(x, y, z, x, y, z);
worldIn.playSoundEffect((double)x + 0.5D, (double)y + 0.5D, (double)z + 0.5D, "random.click", 0.3F, 0.6F);
}
if (!flag1 && flag)
{
worldIn.setBlockMetadataWithNotify(x, y, z, i1, 3);
this.updateNeighbor(worldIn, x, y, z, i1);
worldIn.markBlockRangeForRenderUpdate(x, y, z, x, y, z);
worldIn.playSoundEffect((double)x + 0.5D, (double)y + 0.5D, (double)z + 0.5D, "random.click", 0.3F, 0.5F);
}
if (flag1)
{
worldIn.scheduleBlockUpdate(x, y, z, this, this.tickRate(worldIn));
}
}
private void updateNeighbor(World worldIn, int x, int y, int z, int p_150042_5_)
{
worldIn.notifyBlocksOfNeighborChange(x, y, z, this);
if (p_150042_5_ == 1)
{
worldIn.notifyBlocksOfNeighborChange(x - 1, y, z, this);
}
else if (p_150042_5_ == 2)
{
worldIn.notifyBlocksOfNeighborChange(x + 1, y, z, this);
}
else if (p_150042_5_ == 3)
{
worldIn.notifyBlocksOfNeighborChange(x, y, z - 1, this);
}
else if (p_150042_5_ == 4)
{
worldIn.notifyBlocksOfNeighborChange(x, y, z + 1, this);
}
else
{
worldIn.notifyBlocksOfNeighborChange(x, y - 1, z, this);
}
}
@SideOnly(Side.CLIENT)
public void registerIcons(IIconRegister reg) {}
}