package net.minecraft.client.model; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.Tessellator; public class ModelBox { /** The (x,y,z) vertex positions and (u,v) texture coordinates for each of the 8 points on a cube */ private PositionTextureVertex[] vertexPositions; /** An array of 6 TexturedQuads, one for each face of a cube */ private TexturedQuad[] quadList; /** X vertex coordinate of lower box corner */ public final float posX1; /** Y vertex coordinate of lower box corner */ public final float posY1; /** Z vertex coordinate of lower box corner */ public final float posZ1; /** X vertex coordinate of upper box corner */ public final float posX2; /** Y vertex coordinate of upper box corner */ public final float posY2; /** Z vertex coordinate of upper box corner */ public final float posZ2; public String field_78247_g; private static final String __OBFID = "CL_00000872"; public ModelBox(ModelRenderer p_i1171_1_, int p_i1171_2_, int p_i1171_3_, float p_i1171_4_, float p_i1171_5_, float p_i1171_6_, int p_i1171_7_, int p_i1171_8_, int p_i1171_9_, float p_i1171_10_) { this.posX1 = p_i1171_4_; this.posY1 = p_i1171_5_; this.posZ1 = p_i1171_6_; this.posX2 = p_i1171_4_ + (float)p_i1171_7_; this.posY2 = p_i1171_5_ + (float)p_i1171_8_; this.posZ2 = p_i1171_6_ + (float)p_i1171_9_; this.vertexPositions = new PositionTextureVertex[8]; this.quadList = new TexturedQuad[6]; float f4 = p_i1171_4_ + (float)p_i1171_7_; float f5 = p_i1171_5_ + (float)p_i1171_8_; float f6 = p_i1171_6_ + (float)p_i1171_9_; p_i1171_4_ -= p_i1171_10_; p_i1171_5_ -= p_i1171_10_; p_i1171_6_ -= p_i1171_10_; f4 += p_i1171_10_; f5 += p_i1171_10_; f6 += p_i1171_10_; if (p_i1171_1_.mirror) { float f7 = f4; f4 = p_i1171_4_; p_i1171_4_ = f7; } PositionTextureVertex positiontexturevertex7 = new PositionTextureVertex(p_i1171_4_, p_i1171_5_, p_i1171_6_, 0.0F, 0.0F); PositionTextureVertex positiontexturevertex = new PositionTextureVertex(f4, p_i1171_5_, p_i1171_6_, 0.0F, 8.0F); PositionTextureVertex positiontexturevertex1 = new PositionTextureVertex(f4, f5, p_i1171_6_, 8.0F, 8.0F); PositionTextureVertex positiontexturevertex2 = new PositionTextureVertex(p_i1171_4_, f5, p_i1171_6_, 8.0F, 0.0F); PositionTextureVertex positiontexturevertex3 = new PositionTextureVertex(p_i1171_4_, p_i1171_5_, f6, 0.0F, 0.0F); PositionTextureVertex positiontexturevertex4 = new PositionTextureVertex(f4, p_i1171_5_, f6, 0.0F, 8.0F); PositionTextureVertex positiontexturevertex5 = new PositionTextureVertex(f4, f5, f6, 8.0F, 8.0F); PositionTextureVertex positiontexturevertex6 = new PositionTextureVertex(p_i1171_4_, f5, f6, 8.0F, 0.0F); this.vertexPositions[0] = positiontexturevertex7; this.vertexPositions[1] = positiontexturevertex; this.vertexPositions[2] = positiontexturevertex1; this.vertexPositions[3] = positiontexturevertex2; this.vertexPositions[4] = positiontexturevertex3; this.vertexPositions[5] = positiontexturevertex4; this.vertexPositions[6] = positiontexturevertex5; this.vertexPositions[7] = positiontexturevertex6; this.quadList[0] = new TexturedQuad(new PositionTextureVertex[] {positiontexturevertex4, positiontexturevertex, positiontexturevertex1, positiontexturevertex5}, p_i1171_2_ + p_i1171_9_ + p_i1171_7_, p_i1171_3_ + p_i1171_9_, p_i1171_2_ + p_i1171_9_ + p_i1171_7_ + p_i1171_9_, p_i1171_3_ + p_i1171_9_ + p_i1171_8_, p_i1171_1_.textureWidth, p_i1171_1_.textureHeight); this.quadList[1] = new TexturedQuad(new PositionTextureVertex[] {positiontexturevertex7, positiontexturevertex3, positiontexturevertex6, positiontexturevertex2}, p_i1171_2_, p_i1171_3_ + p_i1171_9_, p_i1171_2_ + p_i1171_9_, p_i1171_3_ + p_i1171_9_ + p_i1171_8_, p_i1171_1_.textureWidth, p_i1171_1_.textureHeight); this.quadList[2] = new TexturedQuad(new PositionTextureVertex[] {positiontexturevertex4, positiontexturevertex3, positiontexturevertex7, positiontexturevertex}, p_i1171_2_ + p_i1171_9_, p_i1171_3_, p_i1171_2_ + p_i1171_9_ + p_i1171_7_, p_i1171_3_ + p_i1171_9_, p_i1171_1_.textureWidth, p_i1171_1_.textureHeight); this.quadList[3] = new TexturedQuad(new PositionTextureVertex[] {positiontexturevertex1, positiontexturevertex2, positiontexturevertex6, positiontexturevertex5}, p_i1171_2_ + p_i1171_9_ + p_i1171_7_, p_i1171_3_ + p_i1171_9_, p_i1171_2_ + p_i1171_9_ + p_i1171_7_ + p_i1171_7_, p_i1171_3_, p_i1171_1_.textureWidth, p_i1171_1_.textureHeight); this.quadList[4] = new TexturedQuad(new PositionTextureVertex[] {positiontexturevertex, positiontexturevertex7, positiontexturevertex2, positiontexturevertex1}, p_i1171_2_ + p_i1171_9_, p_i1171_3_ + p_i1171_9_, p_i1171_2_ + p_i1171_9_ + p_i1171_7_, p_i1171_3_ + p_i1171_9_ + p_i1171_8_, p_i1171_1_.textureWidth, p_i1171_1_.textureHeight); this.quadList[5] = new TexturedQuad(new PositionTextureVertex[] {positiontexturevertex3, positiontexturevertex4, positiontexturevertex5, positiontexturevertex6}, p_i1171_2_ + p_i1171_9_ + p_i1171_7_ + p_i1171_9_, p_i1171_3_ + p_i1171_9_, p_i1171_2_ + p_i1171_9_ + p_i1171_7_ + p_i1171_9_ + p_i1171_7_, p_i1171_3_ + p_i1171_9_ + p_i1171_8_, p_i1171_1_.textureWidth, p_i1171_1_.textureHeight); if (p_i1171_1_.mirror) { for (int j1 = 0; j1 < this.quadList.length; ++j1) { this.quadList[j1].flipFace(); } } } /** * Draw the six sided box defined by this ModelBox */ @SideOnly(Side.CLIENT) public void render(Tessellator p_78245_1_, float p_78245_2_) { for (int i = 0; i < this.quadList.length; ++i) { this.quadList[i].draw(p_78245_1_, p_78245_2_); } } public ModelBox func_78244_a(String p_78244_1_) { this.field_78247_g = p_78244_1_; return this; } }