package net.minecraft.client.model;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.Tessellator;
public class ModelBox
{
/** The (x,y,z) vertex positions and (u,v) texture coordinates for each of the 8 points on a cube */
private PositionTextureVertex[] vertexPositions;
/** An array of 6 TexturedQuads, one for each face of a cube */
private TexturedQuad[] quadList;
/** X vertex coordinate of lower box corner */
public final float posX1;
/** Y vertex coordinate of lower box corner */
public final float posY1;
/** Z vertex coordinate of lower box corner */
public final float posZ1;
/** X vertex coordinate of upper box corner */
public final float posX2;
/** Y vertex coordinate of upper box corner */
public final float posY2;
/** Z vertex coordinate of upper box corner */
public final float posZ2;
public String field_78247_g;
private static final String __OBFID = "CL_00000872";
public ModelBox(ModelRenderer p_i1171_1_, int p_i1171_2_, int p_i1171_3_, float p_i1171_4_, float p_i1171_5_, float p_i1171_6_, int p_i1171_7_, int p_i1171_8_, int p_i1171_9_, float p_i1171_10_)
{
this.posX1 = p_i1171_4_;
this.posY1 = p_i1171_5_;
this.posZ1 = p_i1171_6_;
this.posX2 = p_i1171_4_ + (float)p_i1171_7_;
this.posY2 = p_i1171_5_ + (float)p_i1171_8_;
this.posZ2 = p_i1171_6_ + (float)p_i1171_9_;
this.vertexPositions = new PositionTextureVertex[8];
this.quadList = new TexturedQuad[6];
float f4 = p_i1171_4_ + (float)p_i1171_7_;
float f5 = p_i1171_5_ + (float)p_i1171_8_;
float f6 = p_i1171_6_ + (float)p_i1171_9_;
p_i1171_4_ -= p_i1171_10_;
p_i1171_5_ -= p_i1171_10_;
p_i1171_6_ -= p_i1171_10_;
f4 += p_i1171_10_;
f5 += p_i1171_10_;
f6 += p_i1171_10_;
if (p_i1171_1_.mirror)
{
float f7 = f4;
f4 = p_i1171_4_;
p_i1171_4_ = f7;
}
PositionTextureVertex positiontexturevertex7 = new PositionTextureVertex(p_i1171_4_, p_i1171_5_, p_i1171_6_, 0.0F, 0.0F);
PositionTextureVertex positiontexturevertex = new PositionTextureVertex(f4, p_i1171_5_, p_i1171_6_, 0.0F, 8.0F);
PositionTextureVertex positiontexturevertex1 = new PositionTextureVertex(f4, f5, p_i1171_6_, 8.0F, 8.0F);
PositionTextureVertex positiontexturevertex2 = new PositionTextureVertex(p_i1171_4_, f5, p_i1171_6_, 8.0F, 0.0F);
PositionTextureVertex positiontexturevertex3 = new PositionTextureVertex(p_i1171_4_, p_i1171_5_, f6, 0.0F, 0.0F);
PositionTextureVertex positiontexturevertex4 = new PositionTextureVertex(f4, p_i1171_5_, f6, 0.0F, 8.0F);
PositionTextureVertex positiontexturevertex5 = new PositionTextureVertex(f4, f5, f6, 8.0F, 8.0F);
PositionTextureVertex positiontexturevertex6 = new PositionTextureVertex(p_i1171_4_, f5, f6, 8.0F, 0.0F);
this.vertexPositions[0] = positiontexturevertex7;
this.vertexPositions[1] = positiontexturevertex;
this.vertexPositions[2] = positiontexturevertex1;
this.vertexPositions[3] = positiontexturevertex2;
this.vertexPositions[4] = positiontexturevertex3;
this.vertexPositions[5] = positiontexturevertex4;
this.vertexPositions[6] = positiontexturevertex5;
this.vertexPositions[7] = positiontexturevertex6;
this.quadList[0] = new TexturedQuad(new PositionTextureVertex[] {positiontexturevertex4, positiontexturevertex, positiontexturevertex1, positiontexturevertex5}, p_i1171_2_ + p_i1171_9_ + p_i1171_7_, p_i1171_3_ + p_i1171_9_, p_i1171_2_ + p_i1171_9_ + p_i1171_7_ + p_i1171_9_, p_i1171_3_ + p_i1171_9_ + p_i1171_8_, p_i1171_1_.textureWidth, p_i1171_1_.textureHeight);
this.quadList[1] = new TexturedQuad(new PositionTextureVertex[] {positiontexturevertex7, positiontexturevertex3, positiontexturevertex6, positiontexturevertex2}, p_i1171_2_, p_i1171_3_ + p_i1171_9_, p_i1171_2_ + p_i1171_9_, p_i1171_3_ + p_i1171_9_ + p_i1171_8_, p_i1171_1_.textureWidth, p_i1171_1_.textureHeight);
this.quadList[2] = new TexturedQuad(new PositionTextureVertex[] {positiontexturevertex4, positiontexturevertex3, positiontexturevertex7, positiontexturevertex}, p_i1171_2_ + p_i1171_9_, p_i1171_3_, p_i1171_2_ + p_i1171_9_ + p_i1171_7_, p_i1171_3_ + p_i1171_9_, p_i1171_1_.textureWidth, p_i1171_1_.textureHeight);
this.quadList[3] = new TexturedQuad(new PositionTextureVertex[] {positiontexturevertex1, positiontexturevertex2, positiontexturevertex6, positiontexturevertex5}, p_i1171_2_ + p_i1171_9_ + p_i1171_7_, p_i1171_3_ + p_i1171_9_, p_i1171_2_ + p_i1171_9_ + p_i1171_7_ + p_i1171_7_, p_i1171_3_, p_i1171_1_.textureWidth, p_i1171_1_.textureHeight);
this.quadList[4] = new TexturedQuad(new PositionTextureVertex[] {positiontexturevertex, positiontexturevertex7, positiontexturevertex2, positiontexturevertex1}, p_i1171_2_ + p_i1171_9_, p_i1171_3_ + p_i1171_9_, p_i1171_2_ + p_i1171_9_ + p_i1171_7_, p_i1171_3_ + p_i1171_9_ + p_i1171_8_, p_i1171_1_.textureWidth, p_i1171_1_.textureHeight);
this.quadList[5] = new TexturedQuad(new PositionTextureVertex[] {positiontexturevertex3, positiontexturevertex4, positiontexturevertex5, positiontexturevertex6}, p_i1171_2_ + p_i1171_9_ + p_i1171_7_ + p_i1171_9_, p_i1171_3_ + p_i1171_9_, p_i1171_2_ + p_i1171_9_ + p_i1171_7_ + p_i1171_9_ + p_i1171_7_, p_i1171_3_ + p_i1171_9_ + p_i1171_8_, p_i1171_1_.textureWidth, p_i1171_1_.textureHeight);
if (p_i1171_1_.mirror)
{
for (int j1 = 0; j1 < this.quadList.length; ++j1)
{
this.quadList[j1].flipFace();
}
}
}
/**
* Draw the six sided box defined by this ModelBox
*/
@SideOnly(Side.CLIENT)
public void render(Tessellator p_78245_1_, float p_78245_2_)
{
for (int i = 0; i < this.quadList.length; ++i)
{
this.quadList[i].draw(p_78245_1_, p_78245_2_);
}
}
public ModelBox func_78244_a(String p_78244_1_)
{
this.field_78247_g = p_78244_1_;
return this;
}
}