package net.minecraft.block.material; public class Material { public static final Material air = new MaterialTransparent(MapColor.airColor); public static final Material grass = new Material(MapColor.grassColor); public static final Material ground = new Material(MapColor.dirtColor); public static final Material wood = (new Material(MapColor.woodColor)).setBurning(); public static final Material rock = (new Material(MapColor.stoneColor)).setRequiresTool(); public static final Material iron = (new Material(MapColor.ironColor)).setRequiresTool(); public static final Material anvil = (new Material(MapColor.ironColor)).setRequiresTool().setImmovableMobility(); public static final Material water = (new MaterialLiquid(MapColor.waterColor)).setNoPushMobility(); public static final Material lava = (new MaterialLiquid(MapColor.tntColor)).setNoPushMobility(); public static final Material leaves = (new Material(MapColor.foliageColor)).setBurning().setTranslucent().setNoPushMobility(); public static final Material plants = (new MaterialLogic(MapColor.foliageColor)).setNoPushMobility(); public static final Material vine = (new MaterialLogic(MapColor.foliageColor)).setBurning().setNoPushMobility().setReplaceable(); public static final Material sponge = new Material(MapColor.clothColor); public static final Material cloth = (new Material(MapColor.clothColor)).setBurning(); public static final Material fire = (new MaterialTransparent(MapColor.airColor)).setNoPushMobility(); public static final Material sand = new Material(MapColor.sandColor); public static final Material circuits = (new MaterialLogic(MapColor.airColor)).setNoPushMobility(); public static final Material carpet = (new MaterialLogic(MapColor.clothColor)).setBurning(); public static final Material glass = (new Material(MapColor.airColor)).setTranslucent().setAdventureModeExempt(); public static final Material redstoneLight = (new Material(MapColor.airColor)).setAdventureModeExempt(); public static final Material tnt = (new Material(MapColor.tntColor)).setBurning().setTranslucent(); public static final Material coral = (new Material(MapColor.foliageColor)).setNoPushMobility(); public static final Material ice = (new Material(MapColor.iceColor)).setTranslucent().setAdventureModeExempt(); public static final Material packedIce = (new Material(MapColor.iceColor)).setAdventureModeExempt(); public static final Material snow = (new MaterialLogic(MapColor.snowColor)).setReplaceable().setTranslucent().setRequiresTool().setNoPushMobility(); /** The material for crafted snow. */ public static final Material craftedSnow = (new Material(MapColor.snowColor)).setRequiresTool(); public static final Material cactus = (new Material(MapColor.foliageColor)).setTranslucent().setNoPushMobility(); public static final Material clay = new Material(MapColor.clayColor); public static final Material gourd = (new Material(MapColor.foliageColor)).setNoPushMobility(); public static final Material dragonEgg = (new Material(MapColor.foliageColor)).setNoPushMobility(); public static final Material portal = (new MaterialPortal(MapColor.airColor)).setImmovableMobility(); public static final Material cake = (new Material(MapColor.airColor)).setNoPushMobility(); public static final Material web = (new Material(MapColor.clothColor) { private static final String __OBFID = "CL_00000543"; /** * Returns if this material is considered solid or not */ public boolean blocksMovement() { return false; } }).setRequiresTool().setNoPushMobility(); /** Pistons' material. */ public static final Material piston = (new Material(MapColor.stoneColor)).setImmovableMobility(); /** Bool defining if the block can burn or not. */ private boolean canBurn; /** * Determines whether blocks with this material can be "overwritten" by other blocks when placed - eg snow, vines * and tall grass. */ private boolean replaceable; /** Indicates if the material is translucent */ private boolean isTranslucent; /** The color index used to draw the blocks of this material on maps. */ private final MapColor materialMapColor; /** Determines if the material can be harvested without a tool (or with the wrong tool) */ private boolean requiresNoTool = true; /** * Mobility information flag. 0 indicates that this block is normal, 1 indicates that it can't push other blocks, 2 * indicates that it can't be pushed. */ private int mobilityFlag; private boolean isAdventureModeExempt; private static final String __OBFID = "CL_00000542"; public Material(MapColor p_i2116_1_) { this.materialMapColor = p_i2116_1_; } /** * Returns if blocks of these materials are liquids. */ public boolean isLiquid() { return false; } public boolean isSolid() { return true; } /** * Will prevent grass from growing on dirt underneath and kill any grass below it if it returns true */ public boolean blocksLight() { return true; } /** * Returns if this material is considered solid or not */ public boolean blocksMovement() { return true; } /** * Marks the material as translucent */ private Material setTranslucent() { this.isTranslucent = true; return this; } /** * Makes blocks with this material require the correct tool to be harvested. */ protected Material setRequiresTool() { this.requiresNoTool = false; return this; } /** * Set the canBurn bool to True and return the current object. */ protected Material setBurning() { this.canBurn = true; return this; } /** * Returns if the block can burn or not. */ public boolean getCanBurn() { return this.canBurn; } /** * Sets {@link #replaceable} to true. */ public Material setReplaceable() { this.replaceable = true; return this; } /** * Returns whether the material can be replaced by other blocks when placed - eg snow, vines and tall grass. */ public boolean isReplaceable() { return this.replaceable; } /** * Indicate if the material is opaque */ public boolean isOpaque() { return this.isTranslucent ? false : this.blocksMovement(); } /** * Returns true if the material can be harvested without a tool (or with the wrong tool) */ public boolean isToolNotRequired() { return this.requiresNoTool; } /** * Returns the mobility information of the material, 0 = free, 1 = can't push but can move over, 2 = total * immobility and stop pistons. */ public int getMaterialMobility() { return this.mobilityFlag; } /** * This type of material can't be pushed, but pistons can move over it. */ protected Material setNoPushMobility() { this.mobilityFlag = 1; return this; } /** * This type of material can't be pushed, and pistons are blocked to move. */ protected Material setImmovableMobility() { this.mobilityFlag = 2; return this; } /** * @see #isAdventureModeExempt() */ protected Material setAdventureModeExempt() { this.isAdventureModeExempt = true; return this; } /** * Returns true if blocks with this material can always be mined in adventure mode. */ public boolean isAdventureModeExempt() { return this.isAdventureModeExempt; } public MapColor getMaterialMapColor() { return this.materialMapColor; } }