package net.minecraftforge.event.world; import net.minecraft.world.chunk.Chunk; /** * ChunkEvent is fired when an event involving a chunk occurs.<br> * If a method utilizes this {@link Event} as its parameter, the method will * receive every child event of this class.<br> * <br> * {@link #chunk} contains the Chunk this event is affecting.<br> * <br> * All children of this event are fired on the {@link MinecraftForge#EVENT_BUS}.<br> **/ public class ChunkEvent extends WorldEvent { private final Chunk chunk; public ChunkEvent(Chunk chunk) { super(chunk.worldObj); this.chunk = chunk; } public Chunk getChunk() { return chunk; } /** * ChunkEvent.Load is fired when vanilla Minecraft attempts to load a Chunk into the world.<br> * This event is fired during chunk loading in <br> * ChunkProviderClient#loadChunk(int, int), <br> * Chunk.onChunkLoad(). <br> * <br> * This event is not {@link Cancelable}.<br> * <br> * This event does not have a result. {@link HasResult} <br> * <br> * This event is fired on the {@link MinecraftForge#EVENT_BUS}.<br> **/ public static class Load extends ChunkEvent { public Load(Chunk chunk) { super(chunk); } } /** * ChunkEvent.Unload is fired when vanilla Minecraft attempts to unload a Chunk from the world.<br> * This event is fired during chunk unloading in <br> * Chunk.onChunkUnload(). <br> * <br> * This event is not {@link Cancelable}.<br> * <br> * This event does not have a result. {@link HasResult} <br> * <br> * This event is fired on the {@link MinecraftForge#EVENT_BUS}.<br> **/ public static class Unload extends ChunkEvent { public Unload(Chunk chunk) { super(chunk); } } }