package net.minecraft.tileentity; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.block.BlockFurnace; import net.minecraft.block.material.Material; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.inventory.ISidedInventory; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemHoe; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemSword; import net.minecraft.item.ItemTool; import net.minecraft.item.crafting.FurnaceRecipes; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; public class TileEntityFurnace extends TileEntity implements ISidedInventory { private static final int[] slotsTop = new int[] {0}; private static final int[] slotsBottom = new int[] {2, 1}; private static final int[] slotsSides = new int[] {1}; /** The ItemStacks that hold the items currently being used in the furnace */ private ItemStack[] furnaceItemStacks = new ItemStack[3]; /** The number of ticks that the furnace will keep burning */ public int furnaceBurnTime; /** The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for */ public int currentItemBurnTime; /** The number of ticks that the current item has been cooking for */ public int furnaceCookTime; private String furnaceCustomName; private static final String __OBFID = "CL_00000357"; /** * Returns the number of slots in the inventory. */ public int getSizeInventory() { return this.furnaceItemStacks.length; } /** * Returns the stack in slot i */ public ItemStack getStackInSlot(int slotIn) { return this.furnaceItemStacks[slotIn]; } /** * Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a * new stack. */ public ItemStack decrStackSize(int index, int count) { if (this.furnaceItemStacks[index] != null) { ItemStack itemstack; if (this.furnaceItemStacks[index].stackSize <= count) { itemstack = this.furnaceItemStacks[index]; this.furnaceItemStacks[index] = null; return itemstack; } else { itemstack = this.furnaceItemStacks[index].splitStack(count); if (this.furnaceItemStacks[index].stackSize == 0) { this.furnaceItemStacks[index] = null; } return itemstack; } } else { return null; } } /** * When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - * like when you close a workbench GUI. */ public ItemStack getStackInSlotOnClosing(int index) { if (this.furnaceItemStacks[index] != null) { ItemStack itemstack = this.furnaceItemStacks[index]; this.furnaceItemStacks[index] = null; return itemstack; } else { return null; } } /** * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections). */ public void setInventorySlotContents(int index, ItemStack stack) { this.furnaceItemStacks[index] = stack; if (stack != null && stack.stackSize > this.getInventoryStackLimit()) { stack.stackSize = this.getInventoryStackLimit(); } } /** * Returns the name of the inventory */ public String getInventoryName() { return this.isCustomInventoryName() ? this.furnaceCustomName : "container.furnace"; } /** * Returns if the inventory is named */ public boolean isCustomInventoryName() { return this.furnaceCustomName != null && this.furnaceCustomName.length() > 0; } public void setCustomInventoryName(String p_145951_1_) { this.furnaceCustomName = p_145951_1_; } public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); NBTTagList nbttaglist = compound.getTagList("Items", 10); this.furnaceItemStacks = new ItemStack[this.getSizeInventory()]; for (int i = 0; i < nbttaglist.tagCount(); ++i) { NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i); byte b0 = nbttagcompound1.getByte("Slot"); if (b0 >= 0 && b0 < this.furnaceItemStacks.length) { this.furnaceItemStacks[b0] = ItemStack.loadItemStackFromNBT(nbttagcompound1); } } this.furnaceBurnTime = compound.getShort("BurnTime"); this.furnaceCookTime = compound.getShort("CookTime"); this.currentItemBurnTime = getItemBurnTime(this.furnaceItemStacks[1]); if (compound.hasKey("CustomName", 8)) { this.furnaceCustomName = compound.getString("CustomName"); } } public void writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); compound.setShort("BurnTime", (short)this.furnaceBurnTime); compound.setShort("CookTime", (short)this.furnaceCookTime); NBTTagList nbttaglist = new NBTTagList(); for (int i = 0; i < this.furnaceItemStacks.length; ++i) { if (this.furnaceItemStacks[i] != null) { NBTTagCompound nbttagcompound1 = new NBTTagCompound(); nbttagcompound1.setByte("Slot", (byte)i); this.furnaceItemStacks[i].writeToNBT(nbttagcompound1); nbttaglist.appendTag(nbttagcompound1); } } compound.setTag("Items", nbttaglist); if (this.isCustomInventoryName()) { compound.setString("CustomName", this.furnaceCustomName); } } /** * Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't * this more of a set than a get?* */ public int getInventoryStackLimit() { return 64; } /** * Returns an integer between 0 and the passed value representing how close the current item is to being completely * cooked */ @SideOnly(Side.CLIENT) public int getCookProgressScaled(int p_145953_1_) { return this.furnaceCookTime * p_145953_1_ / 200; } /** * Returns an integer between 0 and the passed value representing how much burn time is left on the current fuel * item, where 0 means that the item is exhausted and the passed value means that the item is fresh */ @SideOnly(Side.CLIENT) public int getBurnTimeRemainingScaled(int p_145955_1_) { if (this.currentItemBurnTime == 0) { this.currentItemBurnTime = 200; } return this.furnaceBurnTime * p_145955_1_ / this.currentItemBurnTime; } /** * Furnace isBurning */ public boolean isBurning() { return this.furnaceBurnTime > 0; } public void updateEntity() { boolean flag = this.furnaceBurnTime > 0; boolean flag1 = false; if (this.furnaceBurnTime > 0) { --this.furnaceBurnTime; } if (!this.worldObj.isRemote) { if (this.furnaceBurnTime != 0 || this.furnaceItemStacks[1] != null && this.furnaceItemStacks[0] != null) { if (this.furnaceBurnTime == 0 && this.canSmelt()) { this.currentItemBurnTime = this.furnaceBurnTime = getItemBurnTime(this.furnaceItemStacks[1]); if (this.furnaceBurnTime > 0) { flag1 = true; if (this.furnaceItemStacks[1] != null) { --this.furnaceItemStacks[1].stackSize; if (this.furnaceItemStacks[1].stackSize == 0) { this.furnaceItemStacks[1] = furnaceItemStacks[1].getItem().getContainerItem(furnaceItemStacks[1]); } } } } if (this.isBurning() && this.canSmelt()) { ++this.furnaceCookTime; if (this.furnaceCookTime == 200) { this.furnaceCookTime = 0; this.smeltItem(); flag1 = true; } } else { this.furnaceCookTime = 0; } } if (flag != this.furnaceBurnTime > 0) { flag1 = true; BlockFurnace.updateFurnaceBlockState(this.furnaceBurnTime > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord); } } if (flag1) { this.markDirty(); } } /** * Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc. */ private boolean canSmelt() { if (this.furnaceItemStacks[0] == null) { return false; } else { ItemStack itemstack = FurnaceRecipes.instance().getSmeltingResult(this.furnaceItemStacks[0]); if (itemstack == null) return false; if (this.furnaceItemStacks[2] == null) return true; if (!this.furnaceItemStacks[2].isItemEqual(itemstack)) return false; int result = furnaceItemStacks[2].stackSize + itemstack.stackSize; return result <= getInventoryStackLimit() && result <= this.furnaceItemStacks[2].getMaxStackSize(); //Forge BugFix: Make it respect stack sizes properly. } } /** * Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack */ public void smeltItem() { if (this.canSmelt()) { ItemStack itemstack = FurnaceRecipes.instance().getSmeltingResult(this.furnaceItemStacks[0]); if (this.furnaceItemStacks[2] == null) { this.furnaceItemStacks[2] = itemstack.copy(); } else if (this.furnaceItemStacks[2].getItem() == itemstack.getItem()) { this.furnaceItemStacks[2].stackSize += itemstack.stackSize; // Forge BugFix: Results may have multiple items } --this.furnaceItemStacks[0].stackSize; if (this.furnaceItemStacks[0].stackSize <= 0) { this.furnaceItemStacks[0] = null; } } } /** * Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't * fuel */ public static int getItemBurnTime(ItemStack p_145952_0_) { if (p_145952_0_ == null) { return 0; } else { Item item = p_145952_0_.getItem(); if (item instanceof ItemBlock && Block.getBlockFromItem(item) != Blocks.air) { Block block = Block.getBlockFromItem(item); if (block == Blocks.wooden_slab) { return 150; } if (block.getMaterial() == Material.wood) { return 300; } if (block == Blocks.coal_block) { return 16000; } } if (item instanceof ItemTool && ((ItemTool)item).getToolMaterialName().equals("WOOD")) return 200; if (item instanceof ItemSword && ((ItemSword)item).getToolMaterialName().equals("WOOD")) return 200; if (item instanceof ItemHoe && ((ItemHoe)item).getMaterialName().equals("WOOD")) return 200; if (item == Items.stick) return 100; if (item == Items.coal) return 1600; if (item == Items.lava_bucket) return 20000; if (item == Item.getItemFromBlock(Blocks.sapling)) return 100; if (item == Items.blaze_rod) return 2400; return GameRegistry.getFuelValue(p_145952_0_); } } public static boolean isItemFuel(ItemStack p_145954_0_) { /** * Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't * fuel */ return getItemBurnTime(p_145954_0_) > 0; } /** * Do not make give this method the name canInteractWith because it clashes with Container */ public boolean isUseableByPlayer(EntityPlayer player) { return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D; } public void openChest() {} public void closeChest() {} /** * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot. */ public boolean isItemValidForSlot(int index, ItemStack stack) { return index == 2 ? false : (index == 1 ? isItemFuel(stack) : true); } /** * param side */ public int[] getSlotsForFace(int p_94128_1_) { return p_94128_1_ == 0 ? slotsBottom : (p_94128_1_ == 1 ? slotsTop : slotsSides); } /** * Returns true if automation can insert the given item in the given slot from the given side. Args: Slot, item, * side */ public boolean canInsertItem(int p_102007_1_, ItemStack p_102007_2_, int p_102007_3_) { return this.isItemValidForSlot(p_102007_1_, p_102007_2_); } /** * Returns true if automation can extract the given item in the given slot from the given side. Args: Slot, item, * side */ public boolean canExtractItem(int p_102008_1_, ItemStack p_102008_2_, int p_102008_3_) { return p_102008_3_ != 0 || p_102008_1_ != 1 || p_102008_2_.getItem() == Items.bucket; } }