package net.minecraft.entity.passive; import net.minecraft.block.material.Material; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class EntitySquid extends EntityWaterMob { public float squidPitch; public float prevSquidPitch; public float squidYaw; public float prevSquidYaw; /** appears to be rotation in radians; we already have pitch & yaw, so this completes the triumvirate. */ public float squidRotation; /** previous squidRotation in radians */ public float prevSquidRotation; /** angle of the tentacles in radians */ public float tentacleAngle; /** the last calculated angle of the tentacles in radians */ public float lastTentacleAngle; private float randomMotionSpeed; /** change in squidRotation in radians. */ private float rotationVelocity; private float field_70871_bB; private float randomMotionVecX; private float randomMotionVecY; private float randomMotionVecZ; private static final String __OBFID = "CL_00001651"; public EntitySquid(World p_i1693_1_) { super(p_i1693_1_); this.setSize(0.95F, 0.95F); this.rotationVelocity = 1.0F / (this.rand.nextFloat() + 1.0F) * 0.2F; } protected void applyEntityAttributes() { super.applyEntityAttributes(); this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(10.0D); } /** * Returns the sound this mob makes while it's alive. */ protected String getLivingSound() { return null; } /** * Returns the sound this mob makes when it is hurt. */ protected String getHurtSound() { return null; } /** * Returns the sound this mob makes on death. */ protected String getDeathSound() { return null; } /** * Returns the volume for the sounds this mob makes. */ protected float getSoundVolume() { return 0.4F; } protected Item getDropItem() { return Item.getItemById(0); } /** * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to * prevent them from trampling crops */ protected boolean canTriggerWalking() { return false; } /** * Drop 0-2 items of this living's type */ protected void dropFewItems(boolean p_70628_1_, int p_70628_2_) { int j = this.rand.nextInt(3 + p_70628_2_) + 1; for (int k = 0; k < j; ++k) { this.entityDropItem(new ItemStack(Items.dye, 1, 0), 0.0F); } } /** * Checks if this entity is inside water (if inWater field is true as a result of handleWaterMovement() returning * true) */ public boolean isInWater() { return this.worldObj.handleMaterialAcceleration(this.boundingBox.expand(0.0D, -0.6000000238418579D, 0.0D), Material.water, this); } /** * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons * use this to react to sunlight and start to burn. */ public void onLivingUpdate() { super.onLivingUpdate(); this.prevSquidPitch = this.squidPitch; this.prevSquidYaw = this.squidYaw; this.prevSquidRotation = this.squidRotation; this.lastTentacleAngle = this.tentacleAngle; this.squidRotation += this.rotationVelocity; if (this.squidRotation > ((float)Math.PI * 2F)) { this.squidRotation -= ((float)Math.PI * 2F); if (this.rand.nextInt(10) == 0) { this.rotationVelocity = 1.0F / (this.rand.nextFloat() + 1.0F) * 0.2F; } } if (this.isInWater()) { float f; if (this.squidRotation < (float)Math.PI) { f = this.squidRotation / (float)Math.PI; this.tentacleAngle = MathHelper.sin(f * f * (float)Math.PI) * (float)Math.PI * 0.25F; if ((double)f > 0.75D) { this.randomMotionSpeed = 1.0F; this.field_70871_bB = 1.0F; } else { this.field_70871_bB *= 0.8F; } } else { this.tentacleAngle = 0.0F; this.randomMotionSpeed *= 0.9F; this.field_70871_bB *= 0.99F; } if (!this.worldObj.isRemote) { this.motionX = (double)(this.randomMotionVecX * this.randomMotionSpeed); this.motionY = (double)(this.randomMotionVecY * this.randomMotionSpeed); this.motionZ = (double)(this.randomMotionVecZ * this.randomMotionSpeed); } f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.renderYawOffset += (-((float)Math.atan2(this.motionX, this.motionZ)) * 180.0F / (float)Math.PI - this.renderYawOffset) * 0.1F; this.rotationYaw = this.renderYawOffset; this.squidYaw += (float)Math.PI * this.field_70871_bB * 1.5F; this.squidPitch += (-((float)Math.atan2((double)f, this.motionY)) * 180.0F / (float)Math.PI - this.squidPitch) * 0.1F; } else { this.tentacleAngle = MathHelper.abs(MathHelper.sin(this.squidRotation)) * (float)Math.PI * 0.25F; if (!this.worldObj.isRemote) { this.motionX = 0.0D; this.motionY -= 0.08D; this.motionY *= 0.9800000190734863D; this.motionZ = 0.0D; } this.squidPitch = (float)((double)this.squidPitch + (double)(-90.0F - this.squidPitch) * 0.02D); } } /** * Moves the entity based on the specified heading. Args: strafe, forward */ public void moveEntityWithHeading(float p_70612_1_, float p_70612_2_) { this.moveEntity(this.motionX, this.motionY, this.motionZ); } protected void updateEntityActionState() { ++this.entityAge; if (this.entityAge > 100) { this.randomMotionVecX = this.randomMotionVecY = this.randomMotionVecZ = 0.0F; } else if (this.rand.nextInt(50) == 0 || !this.inWater || this.randomMotionVecX == 0.0F && this.randomMotionVecY == 0.0F && this.randomMotionVecZ == 0.0F) { float f = this.rand.nextFloat() * (float)Math.PI * 2.0F; this.randomMotionVecX = MathHelper.cos(f) * 0.2F; this.randomMotionVecY = -0.1F + this.rand.nextFloat() * 0.2F; this.randomMotionVecZ = MathHelper.sin(f) * 0.2F; } this.despawnEntity(); } /** * Checks if the entity's current position is a valid location to spawn this entity. */ public boolean getCanSpawnHere() { return this.posY > 45.0D && this.posY < 63.0D && super.getCanSpawnHere(); } }