package net.minecraft.entity.passive;
import net.minecraft.block.material.Material;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
public class EntitySquid extends EntityWaterMob
{
public float squidPitch;
public float prevSquidPitch;
public float squidYaw;
public float prevSquidYaw;
/** appears to be rotation in radians; we already have pitch & yaw, so this completes the triumvirate. */
public float squidRotation;
/** previous squidRotation in radians */
public float prevSquidRotation;
/** angle of the tentacles in radians */
public float tentacleAngle;
/** the last calculated angle of the tentacles in radians */
public float lastTentacleAngle;
private float randomMotionSpeed;
/** change in squidRotation in radians. */
private float rotationVelocity;
private float field_70871_bB;
private float randomMotionVecX;
private float randomMotionVecY;
private float randomMotionVecZ;
private static final String __OBFID = "CL_00001651";
public EntitySquid(World p_i1693_1_)
{
super(p_i1693_1_);
this.setSize(0.95F, 0.95F);
this.rotationVelocity = 1.0F / (this.rand.nextFloat() + 1.0F) * 0.2F;
}
protected void applyEntityAttributes()
{
super.applyEntityAttributes();
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(10.0D);
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return null;
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return null;
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return null;
}
/**
* Returns the volume for the sounds this mob makes.
*/
protected float getSoundVolume()
{
return 0.4F;
}
protected Item getDropItem()
{
return Item.getItemById(0);
}
/**
* returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
* prevent them from trampling crops
*/
protected boolean canTriggerWalking()
{
return false;
}
/**
* Drop 0-2 items of this living's type
*/
protected void dropFewItems(boolean p_70628_1_, int p_70628_2_)
{
int j = this.rand.nextInt(3 + p_70628_2_) + 1;
for (int k = 0; k < j; ++k)
{
this.entityDropItem(new ItemStack(Items.dye, 1, 0), 0.0F);
}
}
/**
* Checks if this entity is inside water (if inWater field is true as a result of handleWaterMovement() returning
* true)
*/
public boolean isInWater()
{
return this.worldObj.handleMaterialAcceleration(this.boundingBox.expand(0.0D, -0.6000000238418579D, 0.0D), Material.water, this);
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
super.onLivingUpdate();
this.prevSquidPitch = this.squidPitch;
this.prevSquidYaw = this.squidYaw;
this.prevSquidRotation = this.squidRotation;
this.lastTentacleAngle = this.tentacleAngle;
this.squidRotation += this.rotationVelocity;
if (this.squidRotation > ((float)Math.PI * 2F))
{
this.squidRotation -= ((float)Math.PI * 2F);
if (this.rand.nextInt(10) == 0)
{
this.rotationVelocity = 1.0F / (this.rand.nextFloat() + 1.0F) * 0.2F;
}
}
if (this.isInWater())
{
float f;
if (this.squidRotation < (float)Math.PI)
{
f = this.squidRotation / (float)Math.PI;
this.tentacleAngle = MathHelper.sin(f * f * (float)Math.PI) * (float)Math.PI * 0.25F;
if ((double)f > 0.75D)
{
this.randomMotionSpeed = 1.0F;
this.field_70871_bB = 1.0F;
}
else
{
this.field_70871_bB *= 0.8F;
}
}
else
{
this.tentacleAngle = 0.0F;
this.randomMotionSpeed *= 0.9F;
this.field_70871_bB *= 0.99F;
}
if (!this.worldObj.isRemote)
{
this.motionX = (double)(this.randomMotionVecX * this.randomMotionSpeed);
this.motionY = (double)(this.randomMotionVecY * this.randomMotionSpeed);
this.motionZ = (double)(this.randomMotionVecZ * this.randomMotionSpeed);
}
f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.renderYawOffset += (-((float)Math.atan2(this.motionX, this.motionZ)) * 180.0F / (float)Math.PI - this.renderYawOffset) * 0.1F;
this.rotationYaw = this.renderYawOffset;
this.squidYaw += (float)Math.PI * this.field_70871_bB * 1.5F;
this.squidPitch += (-((float)Math.atan2((double)f, this.motionY)) * 180.0F / (float)Math.PI - this.squidPitch) * 0.1F;
}
else
{
this.tentacleAngle = MathHelper.abs(MathHelper.sin(this.squidRotation)) * (float)Math.PI * 0.25F;
if (!this.worldObj.isRemote)
{
this.motionX = 0.0D;
this.motionY -= 0.08D;
this.motionY *= 0.9800000190734863D;
this.motionZ = 0.0D;
}
this.squidPitch = (float)((double)this.squidPitch + (double)(-90.0F - this.squidPitch) * 0.02D);
}
}
/**
* Moves the entity based on the specified heading. Args: strafe, forward
*/
public void moveEntityWithHeading(float p_70612_1_, float p_70612_2_)
{
this.moveEntity(this.motionX, this.motionY, this.motionZ);
}
protected void updateEntityActionState()
{
++this.entityAge;
if (this.entityAge > 100)
{
this.randomMotionVecX = this.randomMotionVecY = this.randomMotionVecZ = 0.0F;
}
else if (this.rand.nextInt(50) == 0 || !this.inWater || this.randomMotionVecX == 0.0F && this.randomMotionVecY == 0.0F && this.randomMotionVecZ == 0.0F)
{
float f = this.rand.nextFloat() * (float)Math.PI * 2.0F;
this.randomMotionVecX = MathHelper.cos(f) * 0.2F;
this.randomMotionVecY = -0.1F + this.rand.nextFloat() * 0.2F;
this.randomMotionVecZ = MathHelper.sin(f) * 0.2F;
}
this.despawnEntity();
}
/**
* Checks if the entity's current position is a valid location to spawn this entity.
*/
public boolean getCanSpawnHere()
{
return this.posY > 45.0D && this.posY < 63.0D && super.getCanSpawnHere();
}
}