package net.minecraftforge.client.event;
import cpw.mods.fml.common.eventhandler.Cancelable;
import net.minecraft.client.renderer.entity.RenderPlayer;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraftforge.event.entity.player.PlayerEvent;
public abstract class RenderPlayerEvent extends PlayerEvent
{
public final RenderPlayer renderer;
public final float partialRenderTick;
public RenderPlayerEvent(EntityPlayer player, RenderPlayer renderer, float partialRenderTick)
{
super(player);
this.renderer = renderer;
this.partialRenderTick = partialRenderTick;
}
@Cancelable
public static class Pre extends RenderPlayerEvent
{
public Pre(EntityPlayer player, RenderPlayer renderer, float tick){ super(player, renderer, tick); }
}
public static class Post extends RenderPlayerEvent
{
public Post(EntityPlayer player, RenderPlayer renderer, float tick){ super(player, renderer, tick); }
}
public abstract static class Specials extends RenderPlayerEvent
{
public Specials(EntityPlayer player, RenderPlayer renderer, float partialTicks)
{
super(player, renderer, partialTicks);
}
@Cancelable
public static class Pre extends Specials
{
public boolean renderHelmet = true;
public boolean renderCape = true;
public boolean renderItem = true;
public Pre(EntityPlayer player, RenderPlayer renderer, float partialTicks){ super(player, renderer, partialTicks); }
}
public static class Post extends Specials
{
public Post(EntityPlayer player, RenderPlayer renderer, float partialTicks){ super(player, renderer, partialTicks); }
}
}
public static class SetArmorModel extends RenderPlayerEvent
{
/**
* Setting this to any value besides -1 will result in the function being
* Immediately exited with the return value specified.
*/
public int result = -1;
public final int slot;
public final ItemStack stack;
public SetArmorModel(EntityPlayer player, RenderPlayer renderer, int slot, float partialTick, ItemStack stack)
{
super(player, renderer, partialTick);
this.slot = slot;
this.stack = stack;
}
}
}