package net.minecraftforge.event.entity.player; import cpw.mods.fml.common.eventhandler.Cancelable; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; /** * ArrowLooseEvent is fired when a player stops using a bow.<br> * This event is fired whenever a player stops using a bow in * ItemBow#onPlayerStoppedUsing(ItemStack, World, EntityPlayer, int).<br> * <br> * {@link #bow} contains the ItemBow ItemStack that was used in this event.<br> * {@link #charge} contains the value for how much the player had charged before stopping the shot.<br> * <br> * This event is {@link Cancelable}.<br> * If this event is canceled, the player does not stop using the bow.<br> * <br> * This event does not have a result. {@link HasResult}<br> * <br> * This event is fired on the {@link MinecraftForge#EVENT_BUS}. **/ @Cancelable public class ArrowLooseEvent extends PlayerEvent { public final ItemStack bow; public int charge; public ArrowLooseEvent(EntityPlayer player, ItemStack bow, int charge) { super(player); this.bow = bow; this.charge = charge; } }