package net.minecraft.entity.effect;
import java.util.List;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.init.Blocks;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MathHelper;
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.World;
public class EntityLightningBolt extends EntityWeatherEffect
{
/** Declares which state the lightning bolt is in. Whether it's in the air, hit the ground, etc. */
private int lightningState;
/** A random long that is used to change the vertex of the lightning rendered in RenderLightningBolt */
public long boltVertex;
/** Determines the time before the EntityLightningBolt is destroyed. It is a random integer decremented over time. */
private int boltLivingTime;
private static final String __OBFID = "CL_00001666";
public EntityLightningBolt(World p_i1703_1_, double p_i1703_2_, double p_i1703_4_, double p_i1703_6_)
{
super(p_i1703_1_);
this.setLocationAndAngles(p_i1703_2_, p_i1703_4_, p_i1703_6_, 0.0F, 0.0F);
this.lightningState = 2;
this.boltVertex = this.rand.nextLong();
this.boltLivingTime = this.rand.nextInt(3) + 1;
if (!p_i1703_1_.isRemote && p_i1703_1_.getGameRules().getGameRuleBooleanValue("doFireTick") && (p_i1703_1_.difficultySetting == EnumDifficulty.NORMAL || p_i1703_1_.difficultySetting == EnumDifficulty.HARD) && p_i1703_1_.doChunksNearChunkExist(MathHelper.floor_double(p_i1703_2_), MathHelper.floor_double(p_i1703_4_), MathHelper.floor_double(p_i1703_6_), 10))
{
int i = MathHelper.floor_double(p_i1703_2_);
int j = MathHelper.floor_double(p_i1703_4_);
int k = MathHelper.floor_double(p_i1703_6_);
if (p_i1703_1_.getBlock(i, j, k).getMaterial() == Material.air && Blocks.fire.canPlaceBlockAt(p_i1703_1_, i, j, k))
{
p_i1703_1_.setBlock(i, j, k, Blocks.fire);
}
for (i = 0; i < 4; ++i)
{
j = MathHelper.floor_double(p_i1703_2_) + this.rand.nextInt(3) - 1;
k = MathHelper.floor_double(p_i1703_4_) + this.rand.nextInt(3) - 1;
int l = MathHelper.floor_double(p_i1703_6_) + this.rand.nextInt(3) - 1;
if (p_i1703_1_.getBlock(j, k, l).getMaterial() == Material.air && Blocks.fire.canPlaceBlockAt(p_i1703_1_, j, k, l))
{
p_i1703_1_.setBlock(j, k, l, Blocks.fire);
}
}
}
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
super.onUpdate();
if (this.lightningState == 2)
{
this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ, "ambient.weather.thunder", 10000.0F, 0.8F + this.rand.nextFloat() * 0.2F);
this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ, "random.explode", 2.0F, 0.5F + this.rand.nextFloat() * 0.2F);
}
--this.lightningState;
if (this.lightningState < 0)
{
if (this.boltLivingTime == 0)
{
this.setDead();
}
else if (this.lightningState < -this.rand.nextInt(10))
{
--this.boltLivingTime;
this.lightningState = 1;
this.boltVertex = this.rand.nextLong();
if (!this.worldObj.isRemote && this.worldObj.getGameRules().getGameRuleBooleanValue("doFireTick") && this.worldObj.doChunksNearChunkExist(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ), 10))
{
int i = MathHelper.floor_double(this.posX);
int j = MathHelper.floor_double(this.posY);
int k = MathHelper.floor_double(this.posZ);
if (this.worldObj.getBlock(i, j, k).getMaterial() == Material.air && Blocks.fire.canPlaceBlockAt(this.worldObj, i, j, k))
{
this.worldObj.setBlock(i, j, k, Blocks.fire);
}
}
}
}
if (this.lightningState >= 0)
{
if (this.worldObj.isRemote)
{
this.worldObj.lastLightningBolt = 2;
}
else
{
double d0 = 3.0D;
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, AxisAlignedBB.getBoundingBox(this.posX - d0, this.posY - d0, this.posZ - d0, this.posX + d0, this.posY + 6.0D + d0, this.posZ + d0));
for (int l = 0; l < list.size(); ++l)
{
Entity entity = (Entity)list.get(l);
if (!net.minecraftforge.event.ForgeEventFactory.onEntityStruckByLightning(entity, this))
entity.onStruckByLightning(this);
}
}
}
}
protected void entityInit() {}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
protected void readEntityFromNBT(NBTTagCompound tagCompund) {}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
protected void writeEntityToNBT(NBTTagCompound tagCompound) {}
}