package net.minecraft.entity.effect; import java.util.List; import net.minecraft.block.material.Material; import net.minecraft.entity.Entity; import net.minecraft.init.Blocks; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.MathHelper; import net.minecraft.world.EnumDifficulty; import net.minecraft.world.World; public class EntityLightningBolt extends EntityWeatherEffect { /** Declares which state the lightning bolt is in. Whether it's in the air, hit the ground, etc. */ private int lightningState; /** A random long that is used to change the vertex of the lightning rendered in RenderLightningBolt */ public long boltVertex; /** Determines the time before the EntityLightningBolt is destroyed. It is a random integer decremented over time. */ private int boltLivingTime; private static final String __OBFID = "CL_00001666"; public EntityLightningBolt(World p_i1703_1_, double p_i1703_2_, double p_i1703_4_, double p_i1703_6_) { super(p_i1703_1_); this.setLocationAndAngles(p_i1703_2_, p_i1703_4_, p_i1703_6_, 0.0F, 0.0F); this.lightningState = 2; this.boltVertex = this.rand.nextLong(); this.boltLivingTime = this.rand.nextInt(3) + 1; if (!p_i1703_1_.isRemote && p_i1703_1_.getGameRules().getGameRuleBooleanValue("doFireTick") && (p_i1703_1_.difficultySetting == EnumDifficulty.NORMAL || p_i1703_1_.difficultySetting == EnumDifficulty.HARD) && p_i1703_1_.doChunksNearChunkExist(MathHelper.floor_double(p_i1703_2_), MathHelper.floor_double(p_i1703_4_), MathHelper.floor_double(p_i1703_6_), 10)) { int i = MathHelper.floor_double(p_i1703_2_); int j = MathHelper.floor_double(p_i1703_4_); int k = MathHelper.floor_double(p_i1703_6_); if (p_i1703_1_.getBlock(i, j, k).getMaterial() == Material.air && Blocks.fire.canPlaceBlockAt(p_i1703_1_, i, j, k)) { p_i1703_1_.setBlock(i, j, k, Blocks.fire); } for (i = 0; i < 4; ++i) { j = MathHelper.floor_double(p_i1703_2_) + this.rand.nextInt(3) - 1; k = MathHelper.floor_double(p_i1703_4_) + this.rand.nextInt(3) - 1; int l = MathHelper.floor_double(p_i1703_6_) + this.rand.nextInt(3) - 1; if (p_i1703_1_.getBlock(j, k, l).getMaterial() == Material.air && Blocks.fire.canPlaceBlockAt(p_i1703_1_, j, k, l)) { p_i1703_1_.setBlock(j, k, l, Blocks.fire); } } } } /** * Called to update the entity's position/logic. */ public void onUpdate() { super.onUpdate(); if (this.lightningState == 2) { this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ, "ambient.weather.thunder", 10000.0F, 0.8F + this.rand.nextFloat() * 0.2F); this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ, "random.explode", 2.0F, 0.5F + this.rand.nextFloat() * 0.2F); } --this.lightningState; if (this.lightningState < 0) { if (this.boltLivingTime == 0) { this.setDead(); } else if (this.lightningState < -this.rand.nextInt(10)) { --this.boltLivingTime; this.lightningState = 1; this.boltVertex = this.rand.nextLong(); if (!this.worldObj.isRemote && this.worldObj.getGameRules().getGameRuleBooleanValue("doFireTick") && this.worldObj.doChunksNearChunkExist(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ), 10)) { int i = MathHelper.floor_double(this.posX); int j = MathHelper.floor_double(this.posY); int k = MathHelper.floor_double(this.posZ); if (this.worldObj.getBlock(i, j, k).getMaterial() == Material.air && Blocks.fire.canPlaceBlockAt(this.worldObj, i, j, k)) { this.worldObj.setBlock(i, j, k, Blocks.fire); } } } } if (this.lightningState >= 0) { if (this.worldObj.isRemote) { this.worldObj.lastLightningBolt = 2; } else { double d0 = 3.0D; List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, AxisAlignedBB.getBoundingBox(this.posX - d0, this.posY - d0, this.posZ - d0, this.posX + d0, this.posY + 6.0D + d0, this.posZ + d0)); for (int l = 0; l < list.size(); ++l) { Entity entity = (Entity)list.get(l); if (!net.minecraftforge.event.ForgeEventFactory.onEntityStruckByLightning(entity, this)) entity.onStruckByLightning(this); } } } } protected void entityInit() {} /** * (abstract) Protected helper method to read subclass entity data from NBT. */ protected void readEntityFromNBT(NBTTagCompound tagCompund) {} /** * (abstract) Protected helper method to write subclass entity data to NBT. */ protected void writeEntityToNBT(NBTTagCompound tagCompound) {} }