package net.minecraft.network.handshake; import net.minecraft.network.INetHandler; import net.minecraft.network.handshake.client.C00Handshake; public interface INetHandlerHandshakeServer extends INetHandler { /** * There are two recognized intentions for initiating a handshake: logging in and acquiring server status. The * NetworkManager's protocol will be reconfigured according to the specified intention, although a login-intention * must pass a versioncheck or receive a disconnect otherwise */ void processHandshake(C00Handshake packetIn); }