package net.minecraft.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Collection; import java.util.HashMap; import java.util.Iterator; import java.util.List; import java.util.Random; import java.util.UUID; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.ai.attributes.AttributeModifier; import net.minecraft.entity.ai.attributes.BaseAttributeMap; import net.minecraft.entity.ai.attributes.IAttribute; import net.minecraft.entity.ai.attributes.IAttributeInstance; import net.minecraft.entity.ai.attributes.ServersideAttributeMap; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.item.EntityXPOrb; import net.minecraft.entity.monster.EntityZombie; import net.minecraft.entity.passive.EntityPig; import net.minecraft.entity.passive.EntityWolf; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTBase; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagFloat; import net.minecraft.nbt.NBTTagList; import net.minecraft.nbt.NBTTagShort; import net.minecraft.network.play.server.S04PacketEntityEquipment; import net.minecraft.network.play.server.S0BPacketAnimation; import net.minecraft.network.play.server.S0DPacketCollectItem; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; import net.minecraft.potion.PotionHelper; import net.minecraft.scoreboard.Team; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.CombatTracker; import net.minecraft.util.DamageSource; import net.minecraft.util.IIcon; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.World; import net.minecraft.world.WorldServer; import net.minecraftforge.common.ForgeHooks; public abstract class EntityLivingBase extends Entity { private static final UUID sprintingSpeedBoostModifierUUID = UUID.fromString("662A6B8D-DA3E-4C1C-8813-96EA6097278D"); private static final AttributeModifier sprintingSpeedBoostModifier = (new AttributeModifier(sprintingSpeedBoostModifierUUID, "Sprinting speed boost", 0.30000001192092896D, 2)).setSaved(false); private BaseAttributeMap attributeMap; private final CombatTracker _combatTracker = new CombatTracker(this); private final HashMap activePotionsMap = new HashMap(); /** The equipment this mob was previously wearing, used for syncing. */ private final ItemStack[] previousEquipment = new ItemStack[5]; /** Whether an arm swing is currently in progress. */ public boolean isSwingInProgress; public int swingProgressInt; public int arrowHitTimer; public float prevHealth; /** The amount of time remaining this entity should act 'hurt'. (Visual appearance of red tint) */ public int hurtTime; /** What the hurt time was max set to last. */ public int maxHurtTime; /** The yaw at which this entity was last attacked from. */ public float attackedAtYaw; /** The amount of time remaining this entity should act 'dead', i.e. have a corpse in the world. */ public int deathTime; public int attackTime; public float prevSwingProgress; public float swingProgress; public float prevLimbSwingAmount; public float limbSwingAmount; /** * Only relevant when limbYaw is not 0(the entity is moving). Influences where in its swing legs and arms currently * are. */ public float limbSwing; public int maxHurtResistantTime = 20; public float prevCameraPitch; public float cameraPitch; public float field_70769_ao; public float field_70770_ap; public float renderYawOffset; public float prevRenderYawOffset; /** Entity head rotation yaw */ public float rotationYawHead; /** Entity head rotation yaw at previous tick */ public float prevRotationYawHead; /** A factor used to determine how far this entity will move each tick if it is jumping or falling. */ public float jumpMovementFactor = 0.02F; /** The most recent player that has attacked this entity */ protected EntityPlayer attackingPlayer; /** * Set to 60 when hit by the player or the player's wolf, then decrements. Used to determine whether the entity * should drop items on death. */ protected int recentlyHit; /** This gets set on entity death, but never used. Looks like a duplicate of isDead */ protected boolean dead; /** The age of this EntityLiving (used to determine when it dies) */ protected int entityAge; protected float field_70768_au; protected float field_110154_aX; protected float field_70764_aw; protected float field_70763_ax; protected float field_70741_aB; /** The score value of the Mob, the amount of points the mob is worth. */ protected int scoreValue; /** Damage taken in the last hit. Mobs are resistant to damage less than this for a short time after taking damage. */ protected float lastDamage; /** used to check whether entity is jumping. */ protected boolean isJumping; public float moveStrafing; public float moveForward; protected float randomYawVelocity; /** The number of updates over which the new position and rotation are to be applied to the entity. */ protected int newPosRotationIncrements; /** The new X position to be applied to the entity. */ protected double newPosX; /** The new Y position to be applied to the entity. */ protected double newPosY; protected double newPosZ; /** The new yaw rotation to be applied to the entity. */ protected double newRotationYaw; /** The new yaw rotation to be applied to the entity. */ protected double newRotationPitch; /** Whether the DataWatcher needs to be updated with the active potions */ private boolean potionsNeedUpdate = true; /** is only being set, has no uses as of MC 1.1 */ private EntityLivingBase entityLivingToAttack; private int revengeTimer; private EntityLivingBase lastAttacker; /** Holds the value of ticksExisted when setLastAttacker was last called. */ private int lastAttackerTime; /** * A factor used to determine how far this entity will move each tick if it is walking on land. Adjusted by speed, * and slipperiness of the current block. */ private float landMovementFactor; /** Number of ticks since last jump */ private int jumpTicks; private float field_110151_bq; private static final String __OBFID = "CL_00001549"; public EntityLivingBase(World p_i1594_1_) { super(p_i1594_1_); this.applyEntityAttributes(); this.setHealth(this.getMaxHealth()); this.preventEntitySpawning = true; this.field_70770_ap = (float)(Math.random() + 1.0D) * 0.01F; this.setPosition(this.posX, this.posY, this.posZ); this.field_70769_ao = (float)Math.random() * 12398.0F; this.rotationYaw = (float)(Math.random() * Math.PI * 2.0D); this.rotationYawHead = this.rotationYaw; this.stepHeight = 0.5F; } protected void entityInit() { this.dataWatcher.addObject(7, Integer.valueOf(0)); this.dataWatcher.addObject(8, Byte.valueOf((byte)0)); this.dataWatcher.addObject(9, Byte.valueOf((byte)0)); this.dataWatcher.addObject(6, Float.valueOf(1.0F)); } protected void applyEntityAttributes() { this.getAttributeMap().registerAttribute(SharedMonsterAttributes.maxHealth); this.getAttributeMap().registerAttribute(SharedMonsterAttributes.knockbackResistance); this.getAttributeMap().registerAttribute(SharedMonsterAttributes.movementSpeed); if (!this.isAIEnabled()) { this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.10000000149011612D); } } /** * Takes in the distance the entity has fallen this tick and whether its on the ground to update the fall distance * and deal fall damage if landing on the ground. */ protected void updateFallState(double distanceFallenThisTick, boolean isOnGround) { if (!this.isInWater()) { this.handleWaterMovement(); } if (isOnGround && this.fallDistance > 0.0F) { int i = MathHelper.floor_double(this.posX); int j = MathHelper.floor_double(this.posY - 0.20000000298023224D - (double)this.yOffset); int k = MathHelper.floor_double(this.posZ); Block block = this.worldObj.getBlock(i, j, k); if (block.getMaterial() == Material.air) { int l = this.worldObj.getBlock(i, j - 1, k).getRenderType(); if (l == 11 || l == 32 || l == 21) { block = this.worldObj.getBlock(i, j - 1, k); } } else if (!this.worldObj.isRemote && this.fallDistance > 3.0F) { this.worldObj.playAuxSFX(2006, i, j, k, MathHelper.ceiling_float_int(this.fallDistance - 3.0F)); } block.onFallenUpon(this.worldObj, i, j, k, this, this.fallDistance); } super.updateFallState(distanceFallenThisTick, isOnGround); } public boolean canBreatheUnderwater() { return false; } /** * Gets called every tick from main Entity class */ public void onEntityUpdate() { this.prevSwingProgress = this.swingProgress; super.onEntityUpdate(); this.worldObj.theProfiler.startSection("livingEntityBaseTick"); if (this.isEntityAlive() && this.isEntityInsideOpaqueBlock()) { this.attackEntityFrom(DamageSource.inWall, 1.0F); } if (this.isImmuneToFire() || this.worldObj.isRemote) { this.extinguish(); } boolean flag = this instanceof EntityPlayer && ((EntityPlayer)this).capabilities.disableDamage; if (this.isEntityAlive() && this.isInsideOfMaterial(Material.water)) { if (!this.canBreatheUnderwater() && !this.isPotionActive(Potion.waterBreathing.id) && !flag) { this.setAir(this.decreaseAirSupply(this.getAir())); if (this.getAir() == -20) { this.setAir(0); for (int i = 0; i < 8; ++i) { float f = this.rand.nextFloat() - this.rand.nextFloat(); float f1 = this.rand.nextFloat() - this.rand.nextFloat(); float f2 = this.rand.nextFloat() - this.rand.nextFloat(); this.worldObj.spawnParticle("bubble", this.posX + (double)f, this.posY + (double)f1, this.posZ + (double)f2, this.motionX, this.motionY, this.motionZ); } this.attackEntityFrom(DamageSource.drown, 2.0F); } } if (!this.worldObj.isRemote && this.isRiding() && this.ridingEntity != null && ridingEntity.shouldDismountInWater(this)) { this.mountEntity((Entity)null); } } else { this.setAir(300); } if (this.isEntityAlive() && this.isWet()) { this.extinguish(); } this.prevCameraPitch = this.cameraPitch; if (this.attackTime > 0) { --this.attackTime; } if (this.hurtTime > 0) { --this.hurtTime; } if (this.hurtResistantTime > 0 && !(this instanceof EntityPlayerMP)) { --this.hurtResistantTime; } if (this.getHealth() <= 0.0F) { this.onDeathUpdate(); } if (this.recentlyHit > 0) { --this.recentlyHit; } else { this.attackingPlayer = null; } if (this.lastAttacker != null && !this.lastAttacker.isEntityAlive()) { this.lastAttacker = null; } if (this.entityLivingToAttack != null) { if (!this.entityLivingToAttack.isEntityAlive()) { this.setRevengeTarget((EntityLivingBase)null); } else if (this.ticksExisted - this.revengeTimer > 100) { this.setRevengeTarget((EntityLivingBase)null); } } this.updatePotionEffects(); this.field_70763_ax = this.field_70764_aw; this.prevRenderYawOffset = this.renderYawOffset; this.prevRotationYawHead = this.rotationYawHead; this.prevRotationYaw = this.rotationYaw; this.prevRotationPitch = this.rotationPitch; this.worldObj.theProfiler.endSection(); } /** * If Animal, checks if the age timer is negative */ public boolean isChild() { return false; } /** * handles entity death timer, experience orb and particle creation */ protected void onDeathUpdate() { ++this.deathTime; if (this.deathTime == 20) { int i; if (!this.worldObj.isRemote && (this.recentlyHit > 0 || this.isPlayer()) && this.func_146066_aG() && this.worldObj.getGameRules().getGameRuleBooleanValue("doMobLoot")) { i = this.getExperiencePoints(this.attackingPlayer); while (i > 0) { int j = EntityXPOrb.getXPSplit(i); i -= j; this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj, this.posX, this.posY, this.posZ, j)); } } this.setDead(); for (i = 0; i < 20; ++i) { double d2 = this.rand.nextGaussian() * 0.02D; double d0 = this.rand.nextGaussian() * 0.02D; double d1 = this.rand.nextGaussian() * 0.02D; this.worldObj.spawnParticle("explode", this.posX + (double)(this.rand.nextFloat() * this.width * 2.0F) - (double)this.width, this.posY + (double)(this.rand.nextFloat() * this.height), this.posZ + (double)(this.rand.nextFloat() * this.width * 2.0F) - (double)this.width, d2, d0, d1); } } } protected boolean func_146066_aG() { return !this.isChild(); } /** * Decrements the entity's air supply when underwater */ protected int decreaseAirSupply(int p_70682_1_) { int j = EnchantmentHelper.getRespiration(this); return j > 0 && this.rand.nextInt(j + 1) > 0 ? p_70682_1_ : p_70682_1_ - 1; } /** * Get the experience points the entity currently has. */ protected int getExperiencePoints(EntityPlayer p_70693_1_) { return 0; } /** * Only use is to identify if class is an instance of player for experience dropping */ protected boolean isPlayer() { return false; } public Random getRNG() { return this.rand; } public EntityLivingBase getAITarget() { return this.entityLivingToAttack; } public int getRevengeTimer() { return this.revengeTimer; } public void setRevengeTarget(EntityLivingBase p_70604_1_) { this.entityLivingToAttack = p_70604_1_; this.revengeTimer = this.ticksExisted; ForgeHooks.onLivingSetAttackTarget(this, p_70604_1_); } public EntityLivingBase getLastAttacker() { return this.lastAttacker; } public int getLastAttackerTime() { return this.lastAttackerTime; } public void setLastAttacker(Entity p_130011_1_) { if (p_130011_1_ instanceof EntityLivingBase) { this.lastAttacker = (EntityLivingBase)p_130011_1_; } else { this.lastAttacker = null; } this.lastAttackerTime = this.ticksExisted; } public int getAge() { return this.entityAge; } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound tagCompound) { tagCompound.setFloat("HealF", this.getHealth()); tagCompound.setShort("Health", (short)((int)Math.ceil((double)this.getHealth()))); tagCompound.setShort("HurtTime", (short)this.hurtTime); tagCompound.setShort("DeathTime", (short)this.deathTime); tagCompound.setShort("AttackTime", (short)this.attackTime); tagCompound.setFloat("AbsorptionAmount", this.getAbsorptionAmount()); ItemStack[] aitemstack = this.getInventory(); int i = aitemstack.length; int j; ItemStack itemstack; for (j = 0; j < i; ++j) { itemstack = aitemstack[j]; if (itemstack != null) { this.attributeMap.removeAttributeModifiers(itemstack.getAttributeModifiers()); } } tagCompound.setTag("Attributes", SharedMonsterAttributes.writeBaseAttributeMapToNBT(this.getAttributeMap())); aitemstack = this.getInventory(); i = aitemstack.length; for (j = 0; j < i; ++j) { itemstack = aitemstack[j]; if (itemstack != null) { this.attributeMap.applyAttributeModifiers(itemstack.getAttributeModifiers()); } } if (!this.activePotionsMap.isEmpty()) { NBTTagList nbttaglist = new NBTTagList(); Iterator iterator = this.activePotionsMap.values().iterator(); while (iterator.hasNext()) { PotionEffect potioneffect = (PotionEffect)iterator.next(); nbttaglist.appendTag(potioneffect.writeCustomPotionEffectToNBT(new NBTTagCompound())); } tagCompound.setTag("ActiveEffects", nbttaglist); } } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound tagCompund) { this.setAbsorptionAmount(tagCompund.getFloat("AbsorptionAmount")); if (tagCompund.hasKey("Attributes", 9) && this.worldObj != null && !this.worldObj.isRemote) { SharedMonsterAttributes.func_151475_a(this.getAttributeMap(), tagCompund.getTagList("Attributes", 10)); } if (tagCompund.hasKey("ActiveEffects", 9)) { NBTTagList nbttaglist = tagCompund.getTagList("ActiveEffects", 10); for (int i = 0; i < nbttaglist.tagCount(); ++i) { NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i); PotionEffect potioneffect = PotionEffect.readCustomPotionEffectFromNBT(nbttagcompound1); if (potioneffect != null) { this.activePotionsMap.put(Integer.valueOf(potioneffect.getPotionID()), potioneffect); } } } if (tagCompund.hasKey("HealF", 99)) { this.setHealth(tagCompund.getFloat("HealF")); } else { NBTBase nbtbase = tagCompund.getTag("Health"); if (nbtbase == null) { this.setHealth(this.getMaxHealth()); } else if (nbtbase.getId() == 5) { this.setHealth(((NBTTagFloat)nbtbase).getFloat()); } else if (nbtbase.getId() == 2) { this.setHealth((float)((NBTTagShort)nbtbase).getShort()); } } this.hurtTime = tagCompund.getShort("HurtTime"); this.deathTime = tagCompund.getShort("DeathTime"); this.attackTime = tagCompund.getShort("AttackTime"); } protected void updatePotionEffects() { Iterator iterator = this.activePotionsMap.keySet().iterator(); while (iterator.hasNext()) { Integer integer = (Integer)iterator.next(); PotionEffect potioneffect = (PotionEffect)this.activePotionsMap.get(integer); if (!potioneffect.onUpdate(this)) { if (!this.worldObj.isRemote) { iterator.remove(); this.onFinishedPotionEffect(potioneffect); } } else if (potioneffect.getDuration() % 600 == 0) { this.onChangedPotionEffect(potioneffect, false); } } int i; if (this.potionsNeedUpdate) { if (!this.worldObj.isRemote) { if (this.activePotionsMap.isEmpty()) { this.dataWatcher.updateObject(8, Byte.valueOf((byte)0)); this.dataWatcher.updateObject(7, Integer.valueOf(0)); this.setInvisible(false); } else { i = PotionHelper.calcPotionLiquidColor(this.activePotionsMap.values()); this.dataWatcher.updateObject(8, Byte.valueOf((byte)(PotionHelper.func_82817_b(this.activePotionsMap.values()) ? 1 : 0))); this.dataWatcher.updateObject(7, Integer.valueOf(i)); this.setInvisible(this.isPotionActive(Potion.invisibility.id)); } } this.potionsNeedUpdate = false; } i = this.dataWatcher.getWatchableObjectInt(7); boolean flag1 = this.dataWatcher.getWatchableObjectByte(8) > 0; if (i > 0) { boolean flag = false; if (!this.isInvisible()) { flag = this.rand.nextBoolean(); } else { flag = this.rand.nextInt(15) == 0; } if (flag1) { flag &= this.rand.nextInt(5) == 0; } if (flag && i > 0) { double d0 = (double)(i >> 16 & 255) / 255.0D; double d1 = (double)(i >> 8 & 255) / 255.0D; double d2 = (double)(i >> 0 & 255) / 255.0D; this.worldObj.spawnParticle(flag1 ? "mobSpellAmbient" : "mobSpell", this.posX + (this.rand.nextDouble() - 0.5D) * (double)this.width, this.posY + this.rand.nextDouble() * (double)this.height - (double)this.yOffset, this.posZ + (this.rand.nextDouble() - 0.5D) * (double)this.width, d0, d1, d2); } } } public void clearActivePotions() { Iterator iterator = this.activePotionsMap.keySet().iterator(); while (iterator.hasNext()) { Integer integer = (Integer)iterator.next(); PotionEffect potioneffect = (PotionEffect)this.activePotionsMap.get(integer); if (!this.worldObj.isRemote) { iterator.remove(); this.onFinishedPotionEffect(potioneffect); } } } public Collection getActivePotionEffects() { return this.activePotionsMap.values(); } public boolean isPotionActive(int p_82165_1_) { return this.activePotionsMap.containsKey(Integer.valueOf(p_82165_1_)); } public boolean isPotionActive(Potion p_70644_1_) { return this.activePotionsMap.containsKey(Integer.valueOf(p_70644_1_.id)); } /** * returns the PotionEffect for the supplied Potion if it is active, null otherwise. */ public PotionEffect getActivePotionEffect(Potion p_70660_1_) { return (PotionEffect)this.activePotionsMap.get(Integer.valueOf(p_70660_1_.id)); } /** * adds a PotionEffect to the entity */ public void addPotionEffect(PotionEffect p_70690_1_) { if (this.isPotionApplicable(p_70690_1_)) { if (this.activePotionsMap.containsKey(Integer.valueOf(p_70690_1_.getPotionID()))) { ((PotionEffect)this.activePotionsMap.get(Integer.valueOf(p_70690_1_.getPotionID()))).combine(p_70690_1_); this.onChangedPotionEffect((PotionEffect)this.activePotionsMap.get(Integer.valueOf(p_70690_1_.getPotionID())), true); } else { this.activePotionsMap.put(Integer.valueOf(p_70690_1_.getPotionID()), p_70690_1_); this.onNewPotionEffect(p_70690_1_); } } } public boolean isPotionApplicable(PotionEffect p_70687_1_) { if (this.getCreatureAttribute() == EnumCreatureAttribute.UNDEAD) { int i = p_70687_1_.getPotionID(); if (i == Potion.regeneration.id || i == Potion.poison.id) { return false; } } return true; } /** * Returns true if this entity is undead. */ public boolean isEntityUndead() { return this.getCreatureAttribute() == EnumCreatureAttribute.UNDEAD; } /** * Remove the speified potion effect from this entity. */ public void removePotionEffectClient(int p_70618_1_) { this.activePotionsMap.remove(Integer.valueOf(p_70618_1_)); } /** * Remove the specified potion effect from this entity. */ public void removePotionEffect(int p_82170_1_) { PotionEffect potioneffect = (PotionEffect)this.activePotionsMap.remove(Integer.valueOf(p_82170_1_)); if (potioneffect != null) { this.onFinishedPotionEffect(potioneffect); } } protected void onNewPotionEffect(PotionEffect p_70670_1_) { this.potionsNeedUpdate = true; if (!this.worldObj.isRemote) { Potion.potionTypes[p_70670_1_.getPotionID()].applyAttributesModifiersToEntity(this, this.getAttributeMap(), p_70670_1_.getAmplifier()); } } protected void onChangedPotionEffect(PotionEffect p_70695_1_, boolean p_70695_2_) { this.potionsNeedUpdate = true; if (p_70695_2_ && !this.worldObj.isRemote) { Potion.potionTypes[p_70695_1_.getPotionID()].removeAttributesModifiersFromEntity(this, this.getAttributeMap(), p_70695_1_.getAmplifier()); Potion.potionTypes[p_70695_1_.getPotionID()].applyAttributesModifiersToEntity(this, this.getAttributeMap(), p_70695_1_.getAmplifier()); } } protected void onFinishedPotionEffect(PotionEffect p_70688_1_) { this.potionsNeedUpdate = true; if (!this.worldObj.isRemote) { Potion.potionTypes[p_70688_1_.getPotionID()].removeAttributesModifiersFromEntity(this, this.getAttributeMap(), p_70688_1_.getAmplifier()); } } /** * Heal living entity (param: amount of half-hearts) */ public void heal(float p_70691_1_) { p_70691_1_ = net.minecraftforge.event.ForgeEventFactory.onLivingHeal(this, p_70691_1_); if (p_70691_1_ <= 0) return; float f1 = this.getHealth(); if (f1 > 0.0F) { this.setHealth(f1 + p_70691_1_); } } public final float getHealth() { return this.dataWatcher.getWatchableObjectFloat(6); } public void setHealth(float p_70606_1_) { this.dataWatcher.updateObject(6, Float.valueOf(MathHelper.clamp_float(p_70606_1_, 0.0F, this.getMaxHealth()))); } /** * Called when the entity is attacked. */ public boolean attackEntityFrom(DamageSource source, float amount) { if (ForgeHooks.onLivingAttack(this, source, amount)) return false; if (this.isEntityInvulnerable()) { return false; } else if (this.worldObj.isRemote) { return false; } else { this.entityAge = 0; if (this.getHealth() <= 0.0F) { return false; } else if (source.isFireDamage() && this.isPotionActive(Potion.fireResistance)) { return false; } else { if ((source == DamageSource.anvil || source == DamageSource.fallingBlock) && this.getEquipmentInSlot(4) != null) { this.getEquipmentInSlot(4).damageItem((int)(amount * 4.0F + this.rand.nextFloat() * amount * 2.0F), this); amount *= 0.75F; } this.limbSwingAmount = 1.5F; boolean flag = true; if ((float)this.hurtResistantTime > (float)this.maxHurtResistantTime / 2.0F) { if (amount <= this.lastDamage) { return false; } this.damageEntity(source, amount - this.lastDamage); this.lastDamage = amount; flag = false; } else { this.lastDamage = amount; this.prevHealth = this.getHealth(); this.hurtResistantTime = this.maxHurtResistantTime; this.damageEntity(source, amount); this.hurtTime = this.maxHurtTime = 10; } this.attackedAtYaw = 0.0F; Entity entity = source.getEntity(); if (entity != null) { if (entity instanceof EntityLivingBase) { this.setRevengeTarget((EntityLivingBase)entity); } if (entity instanceof EntityPlayer) { this.recentlyHit = 100; this.attackingPlayer = (EntityPlayer)entity; } else if (entity instanceof net.minecraft.entity.passive.EntityTameable) { net.minecraft.entity.passive.EntityTameable entitywolf = (net.minecraft.entity.passive.EntityTameable)entity; if (entitywolf.isTamed()) { this.recentlyHit = 100; this.attackingPlayer = null; } } } if (flag) { this.worldObj.setEntityState(this, (byte)2); if (source != DamageSource.drown) { this.setBeenAttacked(); } if (entity != null) { double d1 = entity.posX - this.posX; double d0; for (d0 = entity.posZ - this.posZ; d1 * d1 + d0 * d0 < 1.0E-4D; d0 = (Math.random() - Math.random()) * 0.01D) { d1 = (Math.random() - Math.random()) * 0.01D; } this.attackedAtYaw = (float)(Math.atan2(d0, d1) * 180.0D / Math.PI) - this.rotationYaw; this.knockBack(entity, amount, d1, d0); } else { this.attackedAtYaw = (float)((int)(Math.random() * 2.0D) * 180); } } String s; if (this.getHealth() <= 0.0F) { s = this.getDeathSound(); if (flag && s != null) { this.playSound(s, this.getSoundVolume(), this.getSoundPitch()); } this.onDeath(source); } else { s = this.getHurtSound(); if (flag && s != null) { this.playSound(s, this.getSoundVolume(), this.getSoundPitch()); } } return true; } } } /** * Renders broken item particles using the given ItemStack */ public void renderBrokenItemStack(ItemStack p_70669_1_) { this.playSound("random.break", 0.8F, 0.8F + this.worldObj.rand.nextFloat() * 0.4F); for (int i = 0; i < 5; ++i) { Vec3 vec3 = Vec3.createVectorHelper(((double)this.rand.nextFloat() - 0.5D) * 0.1D, Math.random() * 0.1D + 0.1D, 0.0D); vec3.rotateAroundX(-this.rotationPitch * (float)Math.PI / 180.0F); vec3.rotateAroundY(-this.rotationYaw * (float)Math.PI / 180.0F); Vec3 vec31 = Vec3.createVectorHelper(((double)this.rand.nextFloat() - 0.5D) * 0.3D, (double)(-this.rand.nextFloat()) * 0.6D - 0.3D, 0.6D); vec31.rotateAroundX(-this.rotationPitch * (float)Math.PI / 180.0F); vec31.rotateAroundY(-this.rotationYaw * (float)Math.PI / 180.0F); vec31 = vec31.addVector(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ); this.worldObj.spawnParticle("iconcrack_" + Item.getIdFromItem(p_70669_1_.getItem()), vec31.xCoord, vec31.yCoord, vec31.zCoord, vec3.xCoord, vec3.yCoord + 0.05D, vec3.zCoord); } } /** * Called when the mob's health reaches 0. */ public void onDeath(DamageSource p_70645_1_) { if (ForgeHooks.onLivingDeath(this, p_70645_1_)) return; Entity entity = p_70645_1_.getEntity(); EntityLivingBase entitylivingbase = this.func_94060_bK(); if (this.scoreValue >= 0 && entitylivingbase != null) { entitylivingbase.addToPlayerScore(this, this.scoreValue); } if (entity != null) { entity.onKillEntity(this); } this.dead = true; this.getCombatTracker().func_94549_h(); if (!this.worldObj.isRemote) { int i = 0; if (entity instanceof EntityPlayer) { i = EnchantmentHelper.getLootingModifier((EntityLivingBase)entity); } captureDrops = true; capturedDrops.clear(); int j = 0; if (this.func_146066_aG() && this.worldObj.getGameRules().getGameRuleBooleanValue("doMobLoot")) { this.dropFewItems(this.recentlyHit > 0, i); this.dropEquipment(this.recentlyHit > 0, i); if (this.recentlyHit > 0) { j = this.rand.nextInt(200) - i; if (j < 5) { this.dropRareDrop(j <= 0 ? 1 : 0); } } } captureDrops = false; if (!ForgeHooks.onLivingDrops(this, p_70645_1_, capturedDrops, i, recentlyHit > 0, j)) { for (EntityItem item : capturedDrops) { worldObj.spawnEntityInWorld(item); } } } this.worldObj.setEntityState(this, (byte)3); } /** * Drop the equipment for this entity. */ protected void dropEquipment(boolean p_82160_1_, int p_82160_2_) {} /** * knocks back this entity */ public void knockBack(Entity p_70653_1_, float p_70653_2_, double p_70653_3_, double p_70653_5_) { if (this.rand.nextDouble() >= this.getEntityAttribute(SharedMonsterAttributes.knockbackResistance).getAttributeValue()) { this.isAirBorne = true; float f1 = MathHelper.sqrt_double(p_70653_3_ * p_70653_3_ + p_70653_5_ * p_70653_5_); float f2 = 0.4F; this.motionX /= 2.0D; this.motionY /= 2.0D; this.motionZ /= 2.0D; this.motionX -= p_70653_3_ / (double)f1 * (double)f2; this.motionY += (double)f2; this.motionZ -= p_70653_5_ / (double)f1 * (double)f2; if (this.motionY > 0.4000000059604645D) { this.motionY = 0.4000000059604645D; } } } /** * Returns the sound this mob makes when it is hurt. */ protected String getHurtSound() { return "game.neutral.hurt"; } /** * Returns the sound this mob makes on death. */ protected String getDeathSound() { return "game.neutral.die"; } protected void dropRareDrop(int p_70600_1_) {} /** * Drop 0-2 items of this living's type */ protected void dropFewItems(boolean p_70628_1_, int p_70628_2_) {} /** * returns true if this entity is by a ladder, false otherwise */ public boolean isOnLadder() { int i = MathHelper.floor_double(this.posX); int j = MathHelper.floor_double(this.boundingBox.minY); int k = MathHelper.floor_double(this.posZ); Block block = this.worldObj.getBlock(i, j, k); return ForgeHooks.isLivingOnLadder(block, worldObj, i, j, k, this); } /** * Checks whether target entity is alive. */ public boolean isEntityAlive() { return !this.isDead && this.getHealth() > 0.0F; } /** * Called when the mob is falling. Calculates and applies fall damage. */ protected void fall(float distance) { distance = ForgeHooks.onLivingFall(this, distance); if (distance <= 0) return; super.fall(distance); PotionEffect potioneffect = this.getActivePotionEffect(Potion.jump); float f1 = potioneffect != null ? (float)(potioneffect.getAmplifier() + 1) : 0.0F; int i = MathHelper.ceiling_float_int(distance - 3.0F - f1); if (i > 0) { this.playSound(this.func_146067_o(i), 1.0F, 1.0F); this.attackEntityFrom(DamageSource.fall, (float)i); int j = MathHelper.floor_double(this.posX); int k = MathHelper.floor_double(this.posY - 0.20000000298023224D - (double)this.yOffset); int l = MathHelper.floor_double(this.posZ); Block block = this.worldObj.getBlock(j, k, l); if (block.getMaterial() != Material.air) { Block.SoundType soundtype = block.stepSound; this.playSound(soundtype.getStepSound(), soundtype.getVolume() * 0.5F, soundtype.getFrequency() * 0.75F); } } } protected String func_146067_o(int p_146067_1_) { return p_146067_1_ > 4 ? "game.neutral.hurt.fall.big" : "game.neutral.hurt.fall.small"; } /** * Setups the entity to do the hurt animation. Only used by packets in multiplayer. */ @SideOnly(Side.CLIENT) public void performHurtAnimation() { this.hurtTime = this.maxHurtTime = 10; this.attackedAtYaw = 0.0F; } /** * Returns the current armor value as determined by a call to InventoryPlayer.getTotalArmorValue */ public int getTotalArmorValue() { int i = 0; ItemStack[] aitemstack = this.getInventory(); int j = aitemstack.length; for (int k = 0; k < j; ++k) { ItemStack itemstack = aitemstack[k]; if (itemstack != null && itemstack.getItem() instanceof ItemArmor) { int l = ((ItemArmor)itemstack.getItem()).damageReduceAmount; i += l; } } return i; } protected void damageArmor(float p_70675_1_) {} /** * Reduces damage, depending on armor */ protected float applyArmorCalculations(DamageSource p_70655_1_, float p_70655_2_) { if (!p_70655_1_.isUnblockable()) { int i = 25 - this.getTotalArmorValue(); float f1 = p_70655_2_ * (float)i; this.damageArmor(p_70655_2_); p_70655_2_ = f1 / 25.0F; } return p_70655_2_; } /** * Reduces damage, depending on potions */ protected float applyPotionDamageCalculations(DamageSource p_70672_1_, float p_70672_2_) { if (p_70672_1_.isDamageAbsolute()) { return p_70672_2_; } else { if (this instanceof EntityZombie) { //par2 = par2; // Forge: Noop Warning } int i; int j; float f1; if (this.isPotionActive(Potion.resistance) && p_70672_1_ != DamageSource.outOfWorld) { i = (this.getActivePotionEffect(Potion.resistance).getAmplifier() + 1) * 5; j = 25 - i; f1 = p_70672_2_ * (float)j; p_70672_2_ = f1 / 25.0F; } if (p_70672_2_ <= 0.0F) { return 0.0F; } else { i = EnchantmentHelper.getEnchantmentModifierDamage(this.getInventory(), p_70672_1_); if (i > 20) { i = 20; } if (i > 0 && i <= 20) { j = 25 - i; f1 = p_70672_2_ * (float)j; p_70672_2_ = f1 / 25.0F; } return p_70672_2_; } } } /** * Deals damage to the entity. If its a EntityPlayer then will take damage from the armor first and then health * second with the reduced value. Args: damageAmount */ protected void damageEntity(DamageSource p_70665_1_, float p_70665_2_) { if (!this.isEntityInvulnerable()) { p_70665_2_ = ForgeHooks.onLivingHurt(this, p_70665_1_, p_70665_2_); if (p_70665_2_ <= 0) return; p_70665_2_ = this.applyArmorCalculations(p_70665_1_, p_70665_2_); p_70665_2_ = this.applyPotionDamageCalculations(p_70665_1_, p_70665_2_); float f1 = p_70665_2_; p_70665_2_ = Math.max(p_70665_2_ - this.getAbsorptionAmount(), 0.0F); this.setAbsorptionAmount(this.getAbsorptionAmount() - (f1 - p_70665_2_)); if (p_70665_2_ != 0.0F) { float f2 = this.getHealth(); this.setHealth(f2 - p_70665_2_); this.getCombatTracker().func_94547_a(p_70665_1_, f2, p_70665_2_); this.setAbsorptionAmount(this.getAbsorptionAmount() - p_70665_2_); } } } public CombatTracker getCombatTracker() { return this._combatTracker; } public EntityLivingBase func_94060_bK() { return (EntityLivingBase)(this._combatTracker.func_94550_c() != null ? this._combatTracker.func_94550_c() : (this.attackingPlayer != null ? this.attackingPlayer : (this.entityLivingToAttack != null ? this.entityLivingToAttack : null))); } public final float getMaxHealth() { return (float)this.getEntityAttribute(SharedMonsterAttributes.maxHealth).getAttributeValue(); } /** * counts the amount of arrows stuck in the entity. getting hit by arrows increases this, used in rendering */ public final int getArrowCountInEntity() { return this.dataWatcher.getWatchableObjectByte(9); } /** * sets the amount of arrows stuck in the entity. used for rendering those */ public final void setArrowCountInEntity(int p_85034_1_) { this.dataWatcher.updateObject(9, Byte.valueOf((byte)p_85034_1_)); } /** * Returns an integer indicating the end point of the swing animation, used by {@link #swingProgress} to provide a * progress indicator. Takes dig speed enchantments into account. */ private int getArmSwingAnimationEnd() { return this.isPotionActive(Potion.digSpeed) ? 6 - (1 + this.getActivePotionEffect(Potion.digSpeed).getAmplifier()) * 1 : (this.isPotionActive(Potion.digSlowdown) ? 6 + (1 + this.getActivePotionEffect(Potion.digSlowdown).getAmplifier()) * 2 : 6); } /** * Swings the item the player is holding. */ public void swingItem() { ItemStack stack = this.getHeldItem(); if (stack != null && stack.getItem() != null) { Item item = stack.getItem(); if (item.onEntitySwing(this, stack)) { return; } } if (!this.isSwingInProgress || this.swingProgressInt >= this.getArmSwingAnimationEnd() / 2 || this.swingProgressInt < 0) { this.swingProgressInt = -1; this.isSwingInProgress = true; if (this.worldObj instanceof WorldServer) { ((WorldServer)this.worldObj).getEntityTracker().sendToAllTrackingEntity(this, new S0BPacketAnimation(this, 0)); } } } @SideOnly(Side.CLIENT) public void handleHealthUpdate(byte p_70103_1_) { if (p_70103_1_ == 2) { this.limbSwingAmount = 1.5F; this.hurtResistantTime = this.maxHurtResistantTime; this.hurtTime = this.maxHurtTime = 10; this.attackedAtYaw = 0.0F; this.playSound(this.getHurtSound(), this.getSoundVolume(), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F); this.attackEntityFrom(DamageSource.generic, 0.0F); } else if (p_70103_1_ == 3) { this.playSound(this.getDeathSound(), this.getSoundVolume(), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F); this.setHealth(0.0F); this.onDeath(DamageSource.generic); } else { super.handleHealthUpdate(p_70103_1_); } } /** * sets the dead flag. Used when you fall off the bottom of the world. */ protected void kill() { this.attackEntityFrom(DamageSource.outOfWorld, 4.0F); } /** * Updates the arm swing progress counters and animation progress */ protected void updateArmSwingProgress() { int i = this.getArmSwingAnimationEnd(); if (this.isSwingInProgress) { ++this.swingProgressInt; if (this.swingProgressInt >= i) { this.swingProgressInt = 0; this.isSwingInProgress = false; } } else { this.swingProgressInt = 0; } this.swingProgress = (float)this.swingProgressInt / (float)i; } public IAttributeInstance getEntityAttribute(IAttribute p_110148_1_) { return this.getAttributeMap().getAttributeInstance(p_110148_1_); } public BaseAttributeMap getAttributeMap() { if (this.attributeMap == null) { this.attributeMap = new ServersideAttributeMap(); } return this.attributeMap; } /** * Get this Entity's EnumCreatureAttribute */ public EnumCreatureAttribute getCreatureAttribute() { return EnumCreatureAttribute.UNDEFINED; } /** * Returns the item that this EntityLiving is holding, if any. */ public abstract ItemStack getHeldItem(); /** * 0: Tool in Hand; 1-4: Armor */ public abstract ItemStack getEquipmentInSlot(int p_71124_1_); /** * Sets the held item, or an armor slot. Slot 0 is held item. Slot 1-4 is armor. Params: Item, slot */ public abstract void setCurrentItemOrArmor(int slotIn, ItemStack itemStackIn); /** * Set sprinting switch for Entity. */ public void setSprinting(boolean sprinting) { super.setSprinting(sprinting); IAttributeInstance iattributeinstance = this.getEntityAttribute(SharedMonsterAttributes.movementSpeed); if (iattributeinstance.getModifier(sprintingSpeedBoostModifierUUID) != null) { iattributeinstance.removeModifier(sprintingSpeedBoostModifier); } if (sprinting) { iattributeinstance.applyModifier(sprintingSpeedBoostModifier); } } /** * returns the inventory of this entity (only used in EntityPlayerMP it seems) */ public abstract ItemStack[] getInventory(); /** * Returns the volume for the sounds this mob makes. */ protected float getSoundVolume() { return 1.0F; } /** * Gets the pitch of living sounds in living entities. */ protected float getSoundPitch() { return this.isChild() ? (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.5F : (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F; } /** * Dead and sleeping entities cannot move */ protected boolean isMovementBlocked() { return this.getHealth() <= 0.0F; } /** * Sets the position of the entity and updates the 'last' variables */ public void setPositionAndUpdate(double p_70634_1_, double p_70634_3_, double p_70634_5_) { this.setLocationAndAngles(p_70634_1_, p_70634_3_, p_70634_5_, this.rotationYaw, this.rotationPitch); } /** * Moves the entity to a position out of the way of its mount. */ public void dismountEntity(Entity p_110145_1_) { double d0 = p_110145_1_.posX; double d1 = p_110145_1_.boundingBox.minY + (double)p_110145_1_.height; double d2 = p_110145_1_.posZ; byte b0 = 1; for (int i = -b0; i <= b0; ++i) { for (int j = -b0; j < b0; ++j) { if (i != 0 || j != 0) { int k = (int)(this.posX + (double)i); int l = (int)(this.posZ + (double)j); AxisAlignedBB axisalignedbb = this.boundingBox.getOffsetBoundingBox((double)i, 1.0D, (double)j); if (this.worldObj.func_147461_a(axisalignedbb).isEmpty()) { if (World.doesBlockHaveSolidTopSurface(this.worldObj, k, (int)this.posY, l)) { this.setPositionAndUpdate(this.posX + (double)i, this.posY + 1.0D, this.posZ + (double)j); return; } if (World.doesBlockHaveSolidTopSurface(this.worldObj, k, (int)this.posY - 1, l) || this.worldObj.getBlock(k, (int)this.posY - 1, l).getMaterial() == Material.water) { d0 = this.posX + (double)i; d1 = this.posY + 1.0D; d2 = this.posZ + (double)j; } } } } } this.setPositionAndUpdate(d0, d1, d2); } @SideOnly(Side.CLIENT) public boolean getAlwaysRenderNameTagForRender() { return false; } /** * Gets the Icon Index of the item currently held */ @SideOnly(Side.CLIENT) public IIcon getItemIcon(ItemStack itemStackIn, int p_70620_2_) { return itemStackIn.getItem().requiresMultipleRenderPasses() ? itemStackIn.getItem().getIconFromDamageForRenderPass(itemStackIn.getMetadata(), p_70620_2_) : itemStackIn.getIconIndex(); } /** * Causes this entity to do an upwards motion (jumping). */ protected void jump() { this.motionY = 0.41999998688697815D; if (this.isPotionActive(Potion.jump)) { this.motionY += (double)((float)(this.getActivePotionEffect(Potion.jump).getAmplifier() + 1) * 0.1F); } if (this.isSprinting()) { float f = this.rotationYaw * 0.017453292F; this.motionX -= (double)(MathHelper.sin(f) * 0.2F); this.motionZ += (double)(MathHelper.cos(f) * 0.2F); } this.isAirBorne = true; ForgeHooks.onLivingJump(this); } /** * Moves the entity based on the specified heading. Args: strafe, forward */ public void moveEntityWithHeading(float p_70612_1_, float p_70612_2_) { double d0; if (this.isInWater() && (!(this instanceof EntityPlayer) || !((EntityPlayer)this).capabilities.isFlying)) { d0 = this.posY; this.moveFlying(p_70612_1_, p_70612_2_, this.isAIEnabled() ? 0.04F : 0.02F); this.moveEntity(this.motionX, this.motionY, this.motionZ); this.motionX *= 0.800000011920929D; this.motionY *= 0.800000011920929D; this.motionZ *= 0.800000011920929D; this.motionY -= 0.02D; if (this.isCollidedHorizontally && this.isOffsetPositionInLiquid(this.motionX, this.motionY + 0.6000000238418579D - this.posY + d0, this.motionZ)) { this.motionY = 0.30000001192092896D; } } else if (this.handleLavaMovement() && (!(this instanceof EntityPlayer) || !((EntityPlayer)this).capabilities.isFlying)) { d0 = this.posY; this.moveFlying(p_70612_1_, p_70612_2_, 0.02F); this.moveEntity(this.motionX, this.motionY, this.motionZ); this.motionX *= 0.5D; this.motionY *= 0.5D; this.motionZ *= 0.5D; this.motionY -= 0.02D; if (this.isCollidedHorizontally && this.isOffsetPositionInLiquid(this.motionX, this.motionY + 0.6000000238418579D - this.posY + d0, this.motionZ)) { this.motionY = 0.30000001192092896D; } } else { float f2 = 0.91F; if (this.onGround) { f2 = this.worldObj.getBlock(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.boundingBox.minY) - 1, MathHelper.floor_double(this.posZ)).slipperiness * 0.91F; } float f3 = 0.16277136F / (f2 * f2 * f2); float f4; if (this.onGround) { f4 = this.getAIMoveSpeed() * f3; } else { f4 = this.jumpMovementFactor; } this.moveFlying(p_70612_1_, p_70612_2_, f4); f2 = 0.91F; if (this.onGround) { f2 = this.worldObj.getBlock(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.boundingBox.minY) - 1, MathHelper.floor_double(this.posZ)).slipperiness * 0.91F; } if (this.isOnLadder()) { float f5 = 0.15F; if (this.motionX < (double)(-f5)) { this.motionX = (double)(-f5); } if (this.motionX > (double)f5) { this.motionX = (double)f5; } if (this.motionZ < (double)(-f5)) { this.motionZ = (double)(-f5); } if (this.motionZ > (double)f5) { this.motionZ = (double)f5; } this.fallDistance = 0.0F; if (this.motionY < -0.15D) { this.motionY = -0.15D; } boolean flag = this.isSneaking() && this instanceof EntityPlayer; if (flag && this.motionY < 0.0D) { this.motionY = 0.0D; } } this.moveEntity(this.motionX, this.motionY, this.motionZ); if (this.isCollidedHorizontally && this.isOnLadder()) { this.motionY = 0.2D; } if (this.worldObj.isRemote && (!this.worldObj.blockExists((int)this.posX, 0, (int)this.posZ) || !this.worldObj.getChunkFromBlockCoords((int)this.posX, (int)this.posZ).isChunkLoaded)) { if (this.posY > 0.0D) { this.motionY = -0.1D; } else { this.motionY = 0.0D; } } else { this.motionY -= 0.08D; } this.motionY *= 0.9800000190734863D; this.motionX *= (double)f2; this.motionZ *= (double)f2; } this.prevLimbSwingAmount = this.limbSwingAmount; d0 = this.posX - this.prevPosX; double d1 = this.posZ - this.prevPosZ; float f6 = MathHelper.sqrt_double(d0 * d0 + d1 * d1) * 4.0F; if (f6 > 1.0F) { f6 = 1.0F; } this.limbSwingAmount += (f6 - this.limbSwingAmount) * 0.4F; this.limbSwing += this.limbSwingAmount; } /** * Returns true if the newer Entity AI code should be run */ protected boolean isAIEnabled() { return false; } /** * the movespeed used for the new AI system */ public float getAIMoveSpeed() { return this.isAIEnabled() ? this.landMovementFactor : 0.1F; } /** * set the movespeed used for the new AI system */ public void setAIMoveSpeed(float p_70659_1_) { this.landMovementFactor = p_70659_1_; } public boolean attackEntityAsMob(Entity p_70652_1_) { this.setLastAttacker(p_70652_1_); return false; } /** * Returns whether player is sleeping or not */ public boolean isPlayerSleeping() { return false; } /** * Called to update the entity's position/logic. */ public void onUpdate() { if (ForgeHooks.onLivingUpdate(this)) return; super.onUpdate(); if (!this.worldObj.isRemote) { int i = this.getArrowCountInEntity(); if (i > 0) { if (this.arrowHitTimer <= 0) { this.arrowHitTimer = 20 * (30 - i); } --this.arrowHitTimer; if (this.arrowHitTimer <= 0) { this.setArrowCountInEntity(i - 1); } } for (int j = 0; j < 5; ++j) { ItemStack itemstack = this.previousEquipment[j]; ItemStack itemstack1 = this.getEquipmentInSlot(j); if (!ItemStack.areItemStacksEqual(itemstack1, itemstack)) { ((WorldServer)this.worldObj).getEntityTracker().sendToAllTrackingEntity(this, new S04PacketEntityEquipment(this.getEntityId(), j, itemstack1)); if (itemstack != null) { this.attributeMap.removeAttributeModifiers(itemstack.getAttributeModifiers()); } if (itemstack1 != null) { this.attributeMap.applyAttributeModifiers(itemstack1.getAttributeModifiers()); } this.previousEquipment[j] = itemstack1 == null ? null : itemstack1.copy(); } } if (this.ticksExisted % 20 == 0) { this.getCombatTracker().func_94549_h(); } } this.onLivingUpdate(); double d0 = this.posX - this.prevPosX; double d1 = this.posZ - this.prevPosZ; float f = (float)(d0 * d0 + d1 * d1); float f1 = this.renderYawOffset; float f2 = 0.0F; this.field_70768_au = this.field_110154_aX; float f3 = 0.0F; if (f > 0.0025000002F) { f3 = 1.0F; f2 = (float)Math.sqrt((double)f) * 3.0F; f1 = (float)Math.atan2(d1, d0) * 180.0F / (float)Math.PI - 90.0F; } if (this.swingProgress > 0.0F) { f1 = this.rotationYaw; } if (!this.onGround) { f3 = 0.0F; } this.field_110154_aX += (f3 - this.field_110154_aX) * 0.3F; this.worldObj.theProfiler.startSection("headTurn"); f2 = this.func_110146_f(f1, f2); this.worldObj.theProfiler.endSection(); this.worldObj.theProfiler.startSection("rangeChecks"); while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } while (this.renderYawOffset - this.prevRenderYawOffset < -180.0F) { this.prevRenderYawOffset -= 360.0F; } while (this.renderYawOffset - this.prevRenderYawOffset >= 180.0F) { this.prevRenderYawOffset += 360.0F; } while (this.rotationPitch - this.prevRotationPitch < -180.0F) { this.prevRotationPitch -= 360.0F; } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYawHead - this.prevRotationYawHead < -180.0F) { this.prevRotationYawHead -= 360.0F; } while (this.rotationYawHead - this.prevRotationYawHead >= 180.0F) { this.prevRotationYawHead += 360.0F; } this.worldObj.theProfiler.endSection(); this.field_70764_aw += f2; } protected float func_110146_f(float p_110146_1_, float p_110146_2_) { float f2 = MathHelper.wrapAngleTo180_float(p_110146_1_ - this.renderYawOffset); this.renderYawOffset += f2 * 0.3F; float f3 = MathHelper.wrapAngleTo180_float(this.rotationYaw - this.renderYawOffset); boolean flag = f3 < -90.0F || f3 >= 90.0F; if (f3 < -75.0F) { f3 = -75.0F; } if (f3 >= 75.0F) { f3 = 75.0F; } this.renderYawOffset = this.rotationYaw - f3; if (f3 * f3 > 2500.0F) { this.renderYawOffset += f3 * 0.2F; } if (flag) { p_110146_2_ *= -1.0F; } return p_110146_2_; } /** * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons * use this to react to sunlight and start to burn. */ public void onLivingUpdate() { if (this.jumpTicks > 0) { --this.jumpTicks; } if (this.newPosRotationIncrements > 0) { double d0 = this.posX + (this.newPosX - this.posX) / (double)this.newPosRotationIncrements; double d1 = this.posY + (this.newPosY - this.posY) / (double)this.newPosRotationIncrements; double d2 = this.posZ + (this.newPosZ - this.posZ) / (double)this.newPosRotationIncrements; double d3 = MathHelper.wrapAngleTo180_double(this.newRotationYaw - (double)this.rotationYaw); this.rotationYaw = (float)((double)this.rotationYaw + d3 / (double)this.newPosRotationIncrements); this.rotationPitch = (float)((double)this.rotationPitch + (this.newRotationPitch - (double)this.rotationPitch) / (double)this.newPosRotationIncrements); --this.newPosRotationIncrements; this.setPosition(d0, d1, d2); this.setRotation(this.rotationYaw, this.rotationPitch); } else if (!this.isServerWorld()) { this.motionX *= 0.98D; this.motionY *= 0.98D; this.motionZ *= 0.98D; } if (Math.abs(this.motionX) < 0.005D) { this.motionX = 0.0D; } if (Math.abs(this.motionY) < 0.005D) { this.motionY = 0.0D; } if (Math.abs(this.motionZ) < 0.005D) { this.motionZ = 0.0D; } this.worldObj.theProfiler.startSection("ai"); if (this.isMovementBlocked()) { this.isJumping = false; this.moveStrafing = 0.0F; this.moveForward = 0.0F; this.randomYawVelocity = 0.0F; } else if (this.isServerWorld()) { if (this.isAIEnabled()) { this.worldObj.theProfiler.startSection("newAi"); this.updateAITasks(); this.worldObj.theProfiler.endSection(); } else { this.worldObj.theProfiler.startSection("oldAi"); this.updateEntityActionState(); this.worldObj.theProfiler.endSection(); this.rotationYawHead = this.rotationYaw; } } this.worldObj.theProfiler.endSection(); this.worldObj.theProfiler.startSection("jump"); if (this.isJumping) { if (!this.isInWater() && !this.handleLavaMovement()) { if (this.onGround && this.jumpTicks == 0) { this.jump(); this.jumpTicks = 10; } } else { this.motionY += 0.03999999910593033D; } } else { this.jumpTicks = 0; } this.worldObj.theProfiler.endSection(); this.worldObj.theProfiler.startSection("travel"); this.moveStrafing *= 0.98F; this.moveForward *= 0.98F; this.randomYawVelocity *= 0.9F; this.moveEntityWithHeading(this.moveStrafing, this.moveForward); this.worldObj.theProfiler.endSection(); this.worldObj.theProfiler.startSection("push"); if (!this.worldObj.isRemote) { this.collideWithNearbyEntities(); } this.worldObj.theProfiler.endSection(); } protected void updateAITasks() {} protected void collideWithNearbyEntities() { List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.expand(0.20000000298023224D, 0.0D, 0.20000000298023224D)); if (list != null && !list.isEmpty()) { for (int i = 0; i < list.size(); ++i) { Entity entity = (Entity)list.get(i); if (entity.canBePushed()) { this.collideWithEntity(entity); } } } } protected void collideWithEntity(Entity p_82167_1_) { p_82167_1_.applyEntityCollision(this); } /** * Handles updating while being ridden by an entity */ public void updateRidden() { super.updateRidden(); this.field_70768_au = this.field_110154_aX; this.field_110154_aX = 0.0F; this.fallDistance = 0.0F; } /** * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX, * posY, posZ, yaw, pitch */ @SideOnly(Side.CLIENT) public void setPositionAndRotation2(double x, double y, double z, float yaw, float pitch, int rotationIncrements) { this.yOffset = 0.0F; this.newPosX = x; this.newPosY = y; this.newPosZ = z; this.newRotationYaw = (double)yaw; this.newRotationPitch = (double)pitch; this.newPosRotationIncrements = rotationIncrements; } /** * main AI tick function, replaces updateEntityActionState */ protected void updateAITick() {} protected void updateEntityActionState() { ++this.entityAge; } public void setJumping(boolean p_70637_1_) { this.isJumping = p_70637_1_; } /** * Called whenever an item is picked up from walking over it. Args: pickedUpEntity, stackSize */ public void onItemPickup(Entity p_71001_1_, int p_71001_2_) { if (!p_71001_1_.isDead && !this.worldObj.isRemote) { EntityTracker entitytracker = ((WorldServer)this.worldObj).getEntityTracker(); if (p_71001_1_ instanceof EntityItem) { entitytracker.sendToAllTrackingEntity(p_71001_1_, new S0DPacketCollectItem(p_71001_1_.getEntityId(), this.getEntityId())); } if (p_71001_1_ instanceof EntityArrow) { entitytracker.sendToAllTrackingEntity(p_71001_1_, new S0DPacketCollectItem(p_71001_1_.getEntityId(), this.getEntityId())); } if (p_71001_1_ instanceof EntityXPOrb) { entitytracker.sendToAllTrackingEntity(p_71001_1_, new S0DPacketCollectItem(p_71001_1_.getEntityId(), this.getEntityId())); } } } /** * returns true if the entity provided in the argument can be seen. (Raytrace) */ public boolean canEntityBeSeen(Entity p_70685_1_) { return this.worldObj.rayTraceBlocks(Vec3.createVectorHelper(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ), Vec3.createVectorHelper(p_70685_1_.posX, p_70685_1_.posY + (double)p_70685_1_.getEyeHeight(), p_70685_1_.posZ)) == null; } /** * returns a (normalized) vector of where this entity is looking */ public Vec3 getLookVec() { return this.getLook(1.0F); } /** * interpolated look vector */ public Vec3 getLook(float p_70676_1_) { float f1; float f2; float f3; float f4; if (p_70676_1_ == 1.0F) { f1 = MathHelper.cos(-this.rotationYaw * 0.017453292F - (float)Math.PI); f2 = MathHelper.sin(-this.rotationYaw * 0.017453292F - (float)Math.PI); f3 = -MathHelper.cos(-this.rotationPitch * 0.017453292F); f4 = MathHelper.sin(-this.rotationPitch * 0.017453292F); return Vec3.createVectorHelper((double)(f2 * f3), (double)f4, (double)(f1 * f3)); } else { f1 = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * p_70676_1_; f2 = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * p_70676_1_; f3 = MathHelper.cos(-f2 * 0.017453292F - (float)Math.PI); f4 = MathHelper.sin(-f2 * 0.017453292F - (float)Math.PI); float f5 = -MathHelper.cos(-f1 * 0.017453292F); float f6 = MathHelper.sin(-f1 * 0.017453292F); return Vec3.createVectorHelper((double)(f4 * f5), (double)f6, (double)(f3 * f5)); } } /** * Returns where in the swing animation the living entity is (from 0 to 1). Args: partialTickTime */ @SideOnly(Side.CLIENT) public float getSwingProgress(float p_70678_1_) { float f1 = this.swingProgress - this.prevSwingProgress; if (f1 < 0.0F) { ++f1; } return this.prevSwingProgress + f1 * p_70678_1_; } /** * interpolated position vector */ @SideOnly(Side.CLIENT) public Vec3 getPosition(float p_70666_1_) { if (p_70666_1_ == 1.0F) { return Vec3.createVectorHelper(this.posX, this.posY, this.posZ); } else { double d0 = this.prevPosX + (this.posX - this.prevPosX) * (double)p_70666_1_; double d1 = this.prevPosY + (this.posY - this.prevPosY) * (double)p_70666_1_; double d2 = this.prevPosZ + (this.posZ - this.prevPosZ) * (double)p_70666_1_; return Vec3.createVectorHelper(d0, d1, d2); } } /** * Performs a ray trace for the distance specified and using the partial tick time. Args: distance, partialTickTime */ @SideOnly(Side.CLIENT) public MovingObjectPosition rayTrace(double p_70614_1_, float p_70614_3_) { Vec3 vec3 = this.getPosition(p_70614_3_); Vec3 vec31 = this.getLook(p_70614_3_); Vec3 vec32 = vec3.addVector(vec31.xCoord * p_70614_1_, vec31.yCoord * p_70614_1_, vec31.zCoord * p_70614_1_); return this.worldObj.rayTraceBlocks(vec3, vec32, false, false, true); } /** * Returns whether the entity is in a server world */ public boolean isServerWorld() { return !this.worldObj.isRemote; } /** * Returns true if other Entities should be prevented from moving through this Entity. */ public boolean canBeCollidedWith() { return !this.isDead; } /** * Returns true if this entity should push and be pushed by other entities when colliding. */ public boolean canBePushed() { return !this.isDead; } public float getEyeHeight() { return this.height * 0.85F; } /** * Sets that this entity has been attacked. */ protected void setBeenAttacked() { this.velocityChanged = this.rand.nextDouble() >= this.getEntityAttribute(SharedMonsterAttributes.knockbackResistance).getAttributeValue(); } public float getRotationYawHead() { return this.rotationYawHead; } /** * Sets the head's yaw rotation of the entity. */ @SideOnly(Side.CLIENT) public void setRotationYawHead(float rotation) { this.rotationYawHead = rotation; } public float getAbsorptionAmount() { return this.field_110151_bq; } public void setAbsorptionAmount(float p_110149_1_) { if (p_110149_1_ < 0.0F) { p_110149_1_ = 0.0F; } this.field_110151_bq = p_110149_1_; } public Team getTeam() { return null; } public boolean isOnSameTeam(EntityLivingBase p_142014_1_) { return this.isOnTeam(p_142014_1_.getTeam()); } /** * Returns true if the entity is on a specific team. */ public boolean isOnTeam(Team p_142012_1_) { return this.getTeam() != null ? this.getTeam().isSameTeam(p_142012_1_) : false; } /*** * Removes all potion effects that have curativeItem as a curative item for its effect * @param curativeItem The itemstack we are using to cure potion effects */ public void curePotionEffects(ItemStack curativeItem) { Iterator<Integer> potionKey = activePotionsMap.keySet().iterator(); if (worldObj.isRemote) { return; } while (potionKey.hasNext()) { Integer key = potionKey.next(); PotionEffect effect = (PotionEffect)activePotionsMap.get(key); if (effect.isCurativeItem(curativeItem)) { potionKey.remove(); onFinishedPotionEffect(effect); } } } /** * Returns true if the entity's rider (EntityPlayer) should face forward when mounted. * currently only used in vanilla code by pigs. * * @param player The player who is riding the entity. * @return If the player should orient the same direction as this entity. */ public boolean shouldRiderFaceForward(EntityPlayer player) { return this instanceof EntityPig; } public void func_152111_bt() {} public void func_152112_bu() {} }