package net.minecraft.entity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Collection;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
import java.util.UUID;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.ai.attributes.BaseAttributeMap;
import net.minecraft.entity.ai.attributes.IAttribute;
import net.minecraft.entity.ai.attributes.IAttributeInstance;
import net.minecraft.entity.ai.attributes.ServersideAttributeMap;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.item.EntityXPOrb;
import net.minecraft.entity.monster.EntityZombie;
import net.minecraft.entity.passive.EntityPig;
import net.minecraft.entity.passive.EntityWolf;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTBase;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagFloat;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.nbt.NBTTagShort;
import net.minecraft.network.play.server.S04PacketEntityEquipment;
import net.minecraft.network.play.server.S0BPacketAnimation;
import net.minecraft.network.play.server.S0DPacketCollectItem;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.potion.PotionHelper;
import net.minecraft.scoreboard.Team;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.CombatTracker;
import net.minecraft.util.DamageSource;
import net.minecraft.util.IIcon;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import net.minecraft.world.WorldServer;
import net.minecraftforge.common.ForgeHooks;
public abstract class EntityLivingBase extends Entity
{
private static final UUID sprintingSpeedBoostModifierUUID = UUID.fromString("662A6B8D-DA3E-4C1C-8813-96EA6097278D");
private static final AttributeModifier sprintingSpeedBoostModifier = (new AttributeModifier(sprintingSpeedBoostModifierUUID, "Sprinting speed boost", 0.30000001192092896D, 2)).setSaved(false);
private BaseAttributeMap attributeMap;
private final CombatTracker _combatTracker = new CombatTracker(this);
private final HashMap activePotionsMap = new HashMap();
/** The equipment this mob was previously wearing, used for syncing. */
private final ItemStack[] previousEquipment = new ItemStack[5];
/** Whether an arm swing is currently in progress. */
public boolean isSwingInProgress;
public int swingProgressInt;
public int arrowHitTimer;
public float prevHealth;
/** The amount of time remaining this entity should act 'hurt'. (Visual appearance of red tint) */
public int hurtTime;
/** What the hurt time was max set to last. */
public int maxHurtTime;
/** The yaw at which this entity was last attacked from. */
public float attackedAtYaw;
/** The amount of time remaining this entity should act 'dead', i.e. have a corpse in the world. */
public int deathTime;
public int attackTime;
public float prevSwingProgress;
public float swingProgress;
public float prevLimbSwingAmount;
public float limbSwingAmount;
/**
* Only relevant when limbYaw is not 0(the entity is moving). Influences where in its swing legs and arms currently
* are.
*/
public float limbSwing;
public int maxHurtResistantTime = 20;
public float prevCameraPitch;
public float cameraPitch;
public float field_70769_ao;
public float field_70770_ap;
public float renderYawOffset;
public float prevRenderYawOffset;
/** Entity head rotation yaw */
public float rotationYawHead;
/** Entity head rotation yaw at previous tick */
public float prevRotationYawHead;
/** A factor used to determine how far this entity will move each tick if it is jumping or falling. */
public float jumpMovementFactor = 0.02F;
/** The most recent player that has attacked this entity */
protected EntityPlayer attackingPlayer;
/**
* Set to 60 when hit by the player or the player's wolf, then decrements. Used to determine whether the entity
* should drop items on death.
*/
protected int recentlyHit;
/** This gets set on entity death, but never used. Looks like a duplicate of isDead */
protected boolean dead;
/** The age of this EntityLiving (used to determine when it dies) */
protected int entityAge;
protected float field_70768_au;
protected float field_110154_aX;
protected float field_70764_aw;
protected float field_70763_ax;
protected float field_70741_aB;
/** The score value of the Mob, the amount of points the mob is worth. */
protected int scoreValue;
/** Damage taken in the last hit. Mobs are resistant to damage less than this for a short time after taking damage. */
protected float lastDamage;
/** used to check whether entity is jumping. */
protected boolean isJumping;
public float moveStrafing;
public float moveForward;
protected float randomYawVelocity;
/** The number of updates over which the new position and rotation are to be applied to the entity. */
protected int newPosRotationIncrements;
/** The new X position to be applied to the entity. */
protected double newPosX;
/** The new Y position to be applied to the entity. */
protected double newPosY;
protected double newPosZ;
/** The new yaw rotation to be applied to the entity. */
protected double newRotationYaw;
/** The new yaw rotation to be applied to the entity. */
protected double newRotationPitch;
/** Whether the DataWatcher needs to be updated with the active potions */
private boolean potionsNeedUpdate = true;
/** is only being set, has no uses as of MC 1.1 */
private EntityLivingBase entityLivingToAttack;
private int revengeTimer;
private EntityLivingBase lastAttacker;
/** Holds the value of ticksExisted when setLastAttacker was last called. */
private int lastAttackerTime;
/**
* A factor used to determine how far this entity will move each tick if it is walking on land. Adjusted by speed,
* and slipperiness of the current block.
*/
private float landMovementFactor;
/** Number of ticks since last jump */
private int jumpTicks;
private float field_110151_bq;
private static final String __OBFID = "CL_00001549";
public EntityLivingBase(World p_i1594_1_)
{
super(p_i1594_1_);
this.applyEntityAttributes();
this.setHealth(this.getMaxHealth());
this.preventEntitySpawning = true;
this.field_70770_ap = (float)(Math.random() + 1.0D) * 0.01F;
this.setPosition(this.posX, this.posY, this.posZ);
this.field_70769_ao = (float)Math.random() * 12398.0F;
this.rotationYaw = (float)(Math.random() * Math.PI * 2.0D);
this.rotationYawHead = this.rotationYaw;
this.stepHeight = 0.5F;
}
protected void entityInit()
{
this.dataWatcher.addObject(7, Integer.valueOf(0));
this.dataWatcher.addObject(8, Byte.valueOf((byte)0));
this.dataWatcher.addObject(9, Byte.valueOf((byte)0));
this.dataWatcher.addObject(6, Float.valueOf(1.0F));
}
protected void applyEntityAttributes()
{
this.getAttributeMap().registerAttribute(SharedMonsterAttributes.maxHealth);
this.getAttributeMap().registerAttribute(SharedMonsterAttributes.knockbackResistance);
this.getAttributeMap().registerAttribute(SharedMonsterAttributes.movementSpeed);
if (!this.isAIEnabled())
{
this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.10000000149011612D);
}
}
/**
* Takes in the distance the entity has fallen this tick and whether its on the ground to update the fall distance
* and deal fall damage if landing on the ground.
*/
protected void updateFallState(double distanceFallenThisTick, boolean isOnGround)
{
if (!this.isInWater())
{
this.handleWaterMovement();
}
if (isOnGround && this.fallDistance > 0.0F)
{
int i = MathHelper.floor_double(this.posX);
int j = MathHelper.floor_double(this.posY - 0.20000000298023224D - (double)this.yOffset);
int k = MathHelper.floor_double(this.posZ);
Block block = this.worldObj.getBlock(i, j, k);
if (block.getMaterial() == Material.air)
{
int l = this.worldObj.getBlock(i, j - 1, k).getRenderType();
if (l == 11 || l == 32 || l == 21)
{
block = this.worldObj.getBlock(i, j - 1, k);
}
}
else if (!this.worldObj.isRemote && this.fallDistance > 3.0F)
{
this.worldObj.playAuxSFX(2006, i, j, k, MathHelper.ceiling_float_int(this.fallDistance - 3.0F));
}
block.onFallenUpon(this.worldObj, i, j, k, this, this.fallDistance);
}
super.updateFallState(distanceFallenThisTick, isOnGround);
}
public boolean canBreatheUnderwater()
{
return false;
}
/**
* Gets called every tick from main Entity class
*/
public void onEntityUpdate()
{
this.prevSwingProgress = this.swingProgress;
super.onEntityUpdate();
this.worldObj.theProfiler.startSection("livingEntityBaseTick");
if (this.isEntityAlive() && this.isEntityInsideOpaqueBlock())
{
this.attackEntityFrom(DamageSource.inWall, 1.0F);
}
if (this.isImmuneToFire() || this.worldObj.isRemote)
{
this.extinguish();
}
boolean flag = this instanceof EntityPlayer && ((EntityPlayer)this).capabilities.disableDamage;
if (this.isEntityAlive() && this.isInsideOfMaterial(Material.water))
{
if (!this.canBreatheUnderwater() && !this.isPotionActive(Potion.waterBreathing.id) && !flag)
{
this.setAir(this.decreaseAirSupply(this.getAir()));
if (this.getAir() == -20)
{
this.setAir(0);
for (int i = 0; i < 8; ++i)
{
float f = this.rand.nextFloat() - this.rand.nextFloat();
float f1 = this.rand.nextFloat() - this.rand.nextFloat();
float f2 = this.rand.nextFloat() - this.rand.nextFloat();
this.worldObj.spawnParticle("bubble", this.posX + (double)f, this.posY + (double)f1, this.posZ + (double)f2, this.motionX, this.motionY, this.motionZ);
}
this.attackEntityFrom(DamageSource.drown, 2.0F);
}
}
if (!this.worldObj.isRemote && this.isRiding() && this.ridingEntity != null && ridingEntity.shouldDismountInWater(this))
{
this.mountEntity((Entity)null);
}
}
else
{
this.setAir(300);
}
if (this.isEntityAlive() && this.isWet())
{
this.extinguish();
}
this.prevCameraPitch = this.cameraPitch;
if (this.attackTime > 0)
{
--this.attackTime;
}
if (this.hurtTime > 0)
{
--this.hurtTime;
}
if (this.hurtResistantTime > 0 && !(this instanceof EntityPlayerMP))
{
--this.hurtResistantTime;
}
if (this.getHealth() <= 0.0F)
{
this.onDeathUpdate();
}
if (this.recentlyHit > 0)
{
--this.recentlyHit;
}
else
{
this.attackingPlayer = null;
}
if (this.lastAttacker != null && !this.lastAttacker.isEntityAlive())
{
this.lastAttacker = null;
}
if (this.entityLivingToAttack != null)
{
if (!this.entityLivingToAttack.isEntityAlive())
{
this.setRevengeTarget((EntityLivingBase)null);
}
else if (this.ticksExisted - this.revengeTimer > 100)
{
this.setRevengeTarget((EntityLivingBase)null);
}
}
this.updatePotionEffects();
this.field_70763_ax = this.field_70764_aw;
this.prevRenderYawOffset = this.renderYawOffset;
this.prevRotationYawHead = this.rotationYawHead;
this.prevRotationYaw = this.rotationYaw;
this.prevRotationPitch = this.rotationPitch;
this.worldObj.theProfiler.endSection();
}
/**
* If Animal, checks if the age timer is negative
*/
public boolean isChild()
{
return false;
}
/**
* handles entity death timer, experience orb and particle creation
*/
protected void onDeathUpdate()
{
++this.deathTime;
if (this.deathTime == 20)
{
int i;
if (!this.worldObj.isRemote && (this.recentlyHit > 0 || this.isPlayer()) && this.func_146066_aG() && this.worldObj.getGameRules().getGameRuleBooleanValue("doMobLoot"))
{
i = this.getExperiencePoints(this.attackingPlayer);
while (i > 0)
{
int j = EntityXPOrb.getXPSplit(i);
i -= j;
this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj, this.posX, this.posY, this.posZ, j));
}
}
this.setDead();
for (i = 0; i < 20; ++i)
{
double d2 = this.rand.nextGaussian() * 0.02D;
double d0 = this.rand.nextGaussian() * 0.02D;
double d1 = this.rand.nextGaussian() * 0.02D;
this.worldObj.spawnParticle("explode", this.posX + (double)(this.rand.nextFloat() * this.width * 2.0F) - (double)this.width, this.posY + (double)(this.rand.nextFloat() * this.height), this.posZ + (double)(this.rand.nextFloat() * this.width * 2.0F) - (double)this.width, d2, d0, d1);
}
}
}
protected boolean func_146066_aG()
{
return !this.isChild();
}
/**
* Decrements the entity's air supply when underwater
*/
protected int decreaseAirSupply(int p_70682_1_)
{
int j = EnchantmentHelper.getRespiration(this);
return j > 0 && this.rand.nextInt(j + 1) > 0 ? p_70682_1_ : p_70682_1_ - 1;
}
/**
* Get the experience points the entity currently has.
*/
protected int getExperiencePoints(EntityPlayer p_70693_1_)
{
return 0;
}
/**
* Only use is to identify if class is an instance of player for experience dropping
*/
protected boolean isPlayer()
{
return false;
}
public Random getRNG()
{
return this.rand;
}
public EntityLivingBase getAITarget()
{
return this.entityLivingToAttack;
}
public int getRevengeTimer()
{
return this.revengeTimer;
}
public void setRevengeTarget(EntityLivingBase p_70604_1_)
{
this.entityLivingToAttack = p_70604_1_;
this.revengeTimer = this.ticksExisted;
ForgeHooks.onLivingSetAttackTarget(this, p_70604_1_);
}
public EntityLivingBase getLastAttacker()
{
return this.lastAttacker;
}
public int getLastAttackerTime()
{
return this.lastAttackerTime;
}
public void setLastAttacker(Entity p_130011_1_)
{
if (p_130011_1_ instanceof EntityLivingBase)
{
this.lastAttacker = (EntityLivingBase)p_130011_1_;
}
else
{
this.lastAttacker = null;
}
this.lastAttackerTime = this.ticksExisted;
}
public int getAge()
{
return this.entityAge;
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound tagCompound)
{
tagCompound.setFloat("HealF", this.getHealth());
tagCompound.setShort("Health", (short)((int)Math.ceil((double)this.getHealth())));
tagCompound.setShort("HurtTime", (short)this.hurtTime);
tagCompound.setShort("DeathTime", (short)this.deathTime);
tagCompound.setShort("AttackTime", (short)this.attackTime);
tagCompound.setFloat("AbsorptionAmount", this.getAbsorptionAmount());
ItemStack[] aitemstack = this.getInventory();
int i = aitemstack.length;
int j;
ItemStack itemstack;
for (j = 0; j < i; ++j)
{
itemstack = aitemstack[j];
if (itemstack != null)
{
this.attributeMap.removeAttributeModifiers(itemstack.getAttributeModifiers());
}
}
tagCompound.setTag("Attributes", SharedMonsterAttributes.writeBaseAttributeMapToNBT(this.getAttributeMap()));
aitemstack = this.getInventory();
i = aitemstack.length;
for (j = 0; j < i; ++j)
{
itemstack = aitemstack[j];
if (itemstack != null)
{
this.attributeMap.applyAttributeModifiers(itemstack.getAttributeModifiers());
}
}
if (!this.activePotionsMap.isEmpty())
{
NBTTagList nbttaglist = new NBTTagList();
Iterator iterator = this.activePotionsMap.values().iterator();
while (iterator.hasNext())
{
PotionEffect potioneffect = (PotionEffect)iterator.next();
nbttaglist.appendTag(potioneffect.writeCustomPotionEffectToNBT(new NBTTagCompound()));
}
tagCompound.setTag("ActiveEffects", nbttaglist);
}
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound tagCompund)
{
this.setAbsorptionAmount(tagCompund.getFloat("AbsorptionAmount"));
if (tagCompund.hasKey("Attributes", 9) && this.worldObj != null && !this.worldObj.isRemote)
{
SharedMonsterAttributes.func_151475_a(this.getAttributeMap(), tagCompund.getTagList("Attributes", 10));
}
if (tagCompund.hasKey("ActiveEffects", 9))
{
NBTTagList nbttaglist = tagCompund.getTagList("ActiveEffects", 10);
for (int i = 0; i < nbttaglist.tagCount(); ++i)
{
NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i);
PotionEffect potioneffect = PotionEffect.readCustomPotionEffectFromNBT(nbttagcompound1);
if (potioneffect != null)
{
this.activePotionsMap.put(Integer.valueOf(potioneffect.getPotionID()), potioneffect);
}
}
}
if (tagCompund.hasKey("HealF", 99))
{
this.setHealth(tagCompund.getFloat("HealF"));
}
else
{
NBTBase nbtbase = tagCompund.getTag("Health");
if (nbtbase == null)
{
this.setHealth(this.getMaxHealth());
}
else if (nbtbase.getId() == 5)
{
this.setHealth(((NBTTagFloat)nbtbase).getFloat());
}
else if (nbtbase.getId() == 2)
{
this.setHealth((float)((NBTTagShort)nbtbase).getShort());
}
}
this.hurtTime = tagCompund.getShort("HurtTime");
this.deathTime = tagCompund.getShort("DeathTime");
this.attackTime = tagCompund.getShort("AttackTime");
}
protected void updatePotionEffects()
{
Iterator iterator = this.activePotionsMap.keySet().iterator();
while (iterator.hasNext())
{
Integer integer = (Integer)iterator.next();
PotionEffect potioneffect = (PotionEffect)this.activePotionsMap.get(integer);
if (!potioneffect.onUpdate(this))
{
if (!this.worldObj.isRemote)
{
iterator.remove();
this.onFinishedPotionEffect(potioneffect);
}
}
else if (potioneffect.getDuration() % 600 == 0)
{
this.onChangedPotionEffect(potioneffect, false);
}
}
int i;
if (this.potionsNeedUpdate)
{
if (!this.worldObj.isRemote)
{
if (this.activePotionsMap.isEmpty())
{
this.dataWatcher.updateObject(8, Byte.valueOf((byte)0));
this.dataWatcher.updateObject(7, Integer.valueOf(0));
this.setInvisible(false);
}
else
{
i = PotionHelper.calcPotionLiquidColor(this.activePotionsMap.values());
this.dataWatcher.updateObject(8, Byte.valueOf((byte)(PotionHelper.func_82817_b(this.activePotionsMap.values()) ? 1 : 0)));
this.dataWatcher.updateObject(7, Integer.valueOf(i));
this.setInvisible(this.isPotionActive(Potion.invisibility.id));
}
}
this.potionsNeedUpdate = false;
}
i = this.dataWatcher.getWatchableObjectInt(7);
boolean flag1 = this.dataWatcher.getWatchableObjectByte(8) > 0;
if (i > 0)
{
boolean flag = false;
if (!this.isInvisible())
{
flag = this.rand.nextBoolean();
}
else
{
flag = this.rand.nextInt(15) == 0;
}
if (flag1)
{
flag &= this.rand.nextInt(5) == 0;
}
if (flag && i > 0)
{
double d0 = (double)(i >> 16 & 255) / 255.0D;
double d1 = (double)(i >> 8 & 255) / 255.0D;
double d2 = (double)(i >> 0 & 255) / 255.0D;
this.worldObj.spawnParticle(flag1 ? "mobSpellAmbient" : "mobSpell", this.posX + (this.rand.nextDouble() - 0.5D) * (double)this.width, this.posY + this.rand.nextDouble() * (double)this.height - (double)this.yOffset, this.posZ + (this.rand.nextDouble() - 0.5D) * (double)this.width, d0, d1, d2);
}
}
}
public void clearActivePotions()
{
Iterator iterator = this.activePotionsMap.keySet().iterator();
while (iterator.hasNext())
{
Integer integer = (Integer)iterator.next();
PotionEffect potioneffect = (PotionEffect)this.activePotionsMap.get(integer);
if (!this.worldObj.isRemote)
{
iterator.remove();
this.onFinishedPotionEffect(potioneffect);
}
}
}
public Collection getActivePotionEffects()
{
return this.activePotionsMap.values();
}
public boolean isPotionActive(int p_82165_1_)
{
return this.activePotionsMap.containsKey(Integer.valueOf(p_82165_1_));
}
public boolean isPotionActive(Potion p_70644_1_)
{
return this.activePotionsMap.containsKey(Integer.valueOf(p_70644_1_.id));
}
/**
* returns the PotionEffect for the supplied Potion if it is active, null otherwise.
*/
public PotionEffect getActivePotionEffect(Potion p_70660_1_)
{
return (PotionEffect)this.activePotionsMap.get(Integer.valueOf(p_70660_1_.id));
}
/**
* adds a PotionEffect to the entity
*/
public void addPotionEffect(PotionEffect p_70690_1_)
{
if (this.isPotionApplicable(p_70690_1_))
{
if (this.activePotionsMap.containsKey(Integer.valueOf(p_70690_1_.getPotionID())))
{
((PotionEffect)this.activePotionsMap.get(Integer.valueOf(p_70690_1_.getPotionID()))).combine(p_70690_1_);
this.onChangedPotionEffect((PotionEffect)this.activePotionsMap.get(Integer.valueOf(p_70690_1_.getPotionID())), true);
}
else
{
this.activePotionsMap.put(Integer.valueOf(p_70690_1_.getPotionID()), p_70690_1_);
this.onNewPotionEffect(p_70690_1_);
}
}
}
public boolean isPotionApplicable(PotionEffect p_70687_1_)
{
if (this.getCreatureAttribute() == EnumCreatureAttribute.UNDEAD)
{
int i = p_70687_1_.getPotionID();
if (i == Potion.regeneration.id || i == Potion.poison.id)
{
return false;
}
}
return true;
}
/**
* Returns true if this entity is undead.
*/
public boolean isEntityUndead()
{
return this.getCreatureAttribute() == EnumCreatureAttribute.UNDEAD;
}
/**
* Remove the speified potion effect from this entity.
*/
public void removePotionEffectClient(int p_70618_1_)
{
this.activePotionsMap.remove(Integer.valueOf(p_70618_1_));
}
/**
* Remove the specified potion effect from this entity.
*/
public void removePotionEffect(int p_82170_1_)
{
PotionEffect potioneffect = (PotionEffect)this.activePotionsMap.remove(Integer.valueOf(p_82170_1_));
if (potioneffect != null)
{
this.onFinishedPotionEffect(potioneffect);
}
}
protected void onNewPotionEffect(PotionEffect p_70670_1_)
{
this.potionsNeedUpdate = true;
if (!this.worldObj.isRemote)
{
Potion.potionTypes[p_70670_1_.getPotionID()].applyAttributesModifiersToEntity(this, this.getAttributeMap(), p_70670_1_.getAmplifier());
}
}
protected void onChangedPotionEffect(PotionEffect p_70695_1_, boolean p_70695_2_)
{
this.potionsNeedUpdate = true;
if (p_70695_2_ && !this.worldObj.isRemote)
{
Potion.potionTypes[p_70695_1_.getPotionID()].removeAttributesModifiersFromEntity(this, this.getAttributeMap(), p_70695_1_.getAmplifier());
Potion.potionTypes[p_70695_1_.getPotionID()].applyAttributesModifiersToEntity(this, this.getAttributeMap(), p_70695_1_.getAmplifier());
}
}
protected void onFinishedPotionEffect(PotionEffect p_70688_1_)
{
this.potionsNeedUpdate = true;
if (!this.worldObj.isRemote)
{
Potion.potionTypes[p_70688_1_.getPotionID()].removeAttributesModifiersFromEntity(this, this.getAttributeMap(), p_70688_1_.getAmplifier());
}
}
/**
* Heal living entity (param: amount of half-hearts)
*/
public void heal(float p_70691_1_)
{
p_70691_1_ = net.minecraftforge.event.ForgeEventFactory.onLivingHeal(this, p_70691_1_);
if (p_70691_1_ <= 0) return;
float f1 = this.getHealth();
if (f1 > 0.0F)
{
this.setHealth(f1 + p_70691_1_);
}
}
public final float getHealth()
{
return this.dataWatcher.getWatchableObjectFloat(6);
}
public void setHealth(float p_70606_1_)
{
this.dataWatcher.updateObject(6, Float.valueOf(MathHelper.clamp_float(p_70606_1_, 0.0F, this.getMaxHealth())));
}
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource source, float amount)
{
if (ForgeHooks.onLivingAttack(this, source, amount)) return false;
if (this.isEntityInvulnerable())
{
return false;
}
else if (this.worldObj.isRemote)
{
return false;
}
else
{
this.entityAge = 0;
if (this.getHealth() <= 0.0F)
{
return false;
}
else if (source.isFireDamage() && this.isPotionActive(Potion.fireResistance))
{
return false;
}
else
{
if ((source == DamageSource.anvil || source == DamageSource.fallingBlock) && this.getEquipmentInSlot(4) != null)
{
this.getEquipmentInSlot(4).damageItem((int)(amount * 4.0F + this.rand.nextFloat() * amount * 2.0F), this);
amount *= 0.75F;
}
this.limbSwingAmount = 1.5F;
boolean flag = true;
if ((float)this.hurtResistantTime > (float)this.maxHurtResistantTime / 2.0F)
{
if (amount <= this.lastDamage)
{
return false;
}
this.damageEntity(source, amount - this.lastDamage);
this.lastDamage = amount;
flag = false;
}
else
{
this.lastDamage = amount;
this.prevHealth = this.getHealth();
this.hurtResistantTime = this.maxHurtResistantTime;
this.damageEntity(source, amount);
this.hurtTime = this.maxHurtTime = 10;
}
this.attackedAtYaw = 0.0F;
Entity entity = source.getEntity();
if (entity != null)
{
if (entity instanceof EntityLivingBase)
{
this.setRevengeTarget((EntityLivingBase)entity);
}
if (entity instanceof EntityPlayer)
{
this.recentlyHit = 100;
this.attackingPlayer = (EntityPlayer)entity;
}
else if (entity instanceof net.minecraft.entity.passive.EntityTameable)
{
net.minecraft.entity.passive.EntityTameable entitywolf = (net.minecraft.entity.passive.EntityTameable)entity;
if (entitywolf.isTamed())
{
this.recentlyHit = 100;
this.attackingPlayer = null;
}
}
}
if (flag)
{
this.worldObj.setEntityState(this, (byte)2);
if (source != DamageSource.drown)
{
this.setBeenAttacked();
}
if (entity != null)
{
double d1 = entity.posX - this.posX;
double d0;
for (d0 = entity.posZ - this.posZ; d1 * d1 + d0 * d0 < 1.0E-4D; d0 = (Math.random() - Math.random()) * 0.01D)
{
d1 = (Math.random() - Math.random()) * 0.01D;
}
this.attackedAtYaw = (float)(Math.atan2(d0, d1) * 180.0D / Math.PI) - this.rotationYaw;
this.knockBack(entity, amount, d1, d0);
}
else
{
this.attackedAtYaw = (float)((int)(Math.random() * 2.0D) * 180);
}
}
String s;
if (this.getHealth() <= 0.0F)
{
s = this.getDeathSound();
if (flag && s != null)
{
this.playSound(s, this.getSoundVolume(), this.getSoundPitch());
}
this.onDeath(source);
}
else
{
s = this.getHurtSound();
if (flag && s != null)
{
this.playSound(s, this.getSoundVolume(), this.getSoundPitch());
}
}
return true;
}
}
}
/**
* Renders broken item particles using the given ItemStack
*/
public void renderBrokenItemStack(ItemStack p_70669_1_)
{
this.playSound("random.break", 0.8F, 0.8F + this.worldObj.rand.nextFloat() * 0.4F);
for (int i = 0; i < 5; ++i)
{
Vec3 vec3 = Vec3.createVectorHelper(((double)this.rand.nextFloat() - 0.5D) * 0.1D, Math.random() * 0.1D + 0.1D, 0.0D);
vec3.rotateAroundX(-this.rotationPitch * (float)Math.PI / 180.0F);
vec3.rotateAroundY(-this.rotationYaw * (float)Math.PI / 180.0F);
Vec3 vec31 = Vec3.createVectorHelper(((double)this.rand.nextFloat() - 0.5D) * 0.3D, (double)(-this.rand.nextFloat()) * 0.6D - 0.3D, 0.6D);
vec31.rotateAroundX(-this.rotationPitch * (float)Math.PI / 180.0F);
vec31.rotateAroundY(-this.rotationYaw * (float)Math.PI / 180.0F);
vec31 = vec31.addVector(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ);
this.worldObj.spawnParticle("iconcrack_" + Item.getIdFromItem(p_70669_1_.getItem()), vec31.xCoord, vec31.yCoord, vec31.zCoord, vec3.xCoord, vec3.yCoord + 0.05D, vec3.zCoord);
}
}
/**
* Called when the mob's health reaches 0.
*/
public void onDeath(DamageSource p_70645_1_)
{
if (ForgeHooks.onLivingDeath(this, p_70645_1_)) return;
Entity entity = p_70645_1_.getEntity();
EntityLivingBase entitylivingbase = this.func_94060_bK();
if (this.scoreValue >= 0 && entitylivingbase != null)
{
entitylivingbase.addToPlayerScore(this, this.scoreValue);
}
if (entity != null)
{
entity.onKillEntity(this);
}
this.dead = true;
this.getCombatTracker().func_94549_h();
if (!this.worldObj.isRemote)
{
int i = 0;
if (entity instanceof EntityPlayer)
{
i = EnchantmentHelper.getLootingModifier((EntityLivingBase)entity);
}
captureDrops = true;
capturedDrops.clear();
int j = 0;
if (this.func_146066_aG() && this.worldObj.getGameRules().getGameRuleBooleanValue("doMobLoot"))
{
this.dropFewItems(this.recentlyHit > 0, i);
this.dropEquipment(this.recentlyHit > 0, i);
if (this.recentlyHit > 0)
{
j = this.rand.nextInt(200) - i;
if (j < 5)
{
this.dropRareDrop(j <= 0 ? 1 : 0);
}
}
}
captureDrops = false;
if (!ForgeHooks.onLivingDrops(this, p_70645_1_, capturedDrops, i, recentlyHit > 0, j))
{
for (EntityItem item : capturedDrops)
{
worldObj.spawnEntityInWorld(item);
}
}
}
this.worldObj.setEntityState(this, (byte)3);
}
/**
* Drop the equipment for this entity.
*/
protected void dropEquipment(boolean p_82160_1_, int p_82160_2_) {}
/**
* knocks back this entity
*/
public void knockBack(Entity p_70653_1_, float p_70653_2_, double p_70653_3_, double p_70653_5_)
{
if (this.rand.nextDouble() >= this.getEntityAttribute(SharedMonsterAttributes.knockbackResistance).getAttributeValue())
{
this.isAirBorne = true;
float f1 = MathHelper.sqrt_double(p_70653_3_ * p_70653_3_ + p_70653_5_ * p_70653_5_);
float f2 = 0.4F;
this.motionX /= 2.0D;
this.motionY /= 2.0D;
this.motionZ /= 2.0D;
this.motionX -= p_70653_3_ / (double)f1 * (double)f2;
this.motionY += (double)f2;
this.motionZ -= p_70653_5_ / (double)f1 * (double)f2;
if (this.motionY > 0.4000000059604645D)
{
this.motionY = 0.4000000059604645D;
}
}
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "game.neutral.hurt";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "game.neutral.die";
}
protected void dropRareDrop(int p_70600_1_) {}
/**
* Drop 0-2 items of this living's type
*/
protected void dropFewItems(boolean p_70628_1_, int p_70628_2_) {}
/**
* returns true if this entity is by a ladder, false otherwise
*/
public boolean isOnLadder()
{
int i = MathHelper.floor_double(this.posX);
int j = MathHelper.floor_double(this.boundingBox.minY);
int k = MathHelper.floor_double(this.posZ);
Block block = this.worldObj.getBlock(i, j, k);
return ForgeHooks.isLivingOnLadder(block, worldObj, i, j, k, this);
}
/**
* Checks whether target entity is alive.
*/
public boolean isEntityAlive()
{
return !this.isDead && this.getHealth() > 0.0F;
}
/**
* Called when the mob is falling. Calculates and applies fall damage.
*/
protected void fall(float distance)
{
distance = ForgeHooks.onLivingFall(this, distance);
if (distance <= 0) return;
super.fall(distance);
PotionEffect potioneffect = this.getActivePotionEffect(Potion.jump);
float f1 = potioneffect != null ? (float)(potioneffect.getAmplifier() + 1) : 0.0F;
int i = MathHelper.ceiling_float_int(distance - 3.0F - f1);
if (i > 0)
{
this.playSound(this.func_146067_o(i), 1.0F, 1.0F);
this.attackEntityFrom(DamageSource.fall, (float)i);
int j = MathHelper.floor_double(this.posX);
int k = MathHelper.floor_double(this.posY - 0.20000000298023224D - (double)this.yOffset);
int l = MathHelper.floor_double(this.posZ);
Block block = this.worldObj.getBlock(j, k, l);
if (block.getMaterial() != Material.air)
{
Block.SoundType soundtype = block.stepSound;
this.playSound(soundtype.getStepSound(), soundtype.getVolume() * 0.5F, soundtype.getFrequency() * 0.75F);
}
}
}
protected String func_146067_o(int p_146067_1_)
{
return p_146067_1_ > 4 ? "game.neutral.hurt.fall.big" : "game.neutral.hurt.fall.small";
}
/**
* Setups the entity to do the hurt animation. Only used by packets in multiplayer.
*/
@SideOnly(Side.CLIENT)
public void performHurtAnimation()
{
this.hurtTime = this.maxHurtTime = 10;
this.attackedAtYaw = 0.0F;
}
/**
* Returns the current armor value as determined by a call to InventoryPlayer.getTotalArmorValue
*/
public int getTotalArmorValue()
{
int i = 0;
ItemStack[] aitemstack = this.getInventory();
int j = aitemstack.length;
for (int k = 0; k < j; ++k)
{
ItemStack itemstack = aitemstack[k];
if (itemstack != null && itemstack.getItem() instanceof ItemArmor)
{
int l = ((ItemArmor)itemstack.getItem()).damageReduceAmount;
i += l;
}
}
return i;
}
protected void damageArmor(float p_70675_1_) {}
/**
* Reduces damage, depending on armor
*/
protected float applyArmorCalculations(DamageSource p_70655_1_, float p_70655_2_)
{
if (!p_70655_1_.isUnblockable())
{
int i = 25 - this.getTotalArmorValue();
float f1 = p_70655_2_ * (float)i;
this.damageArmor(p_70655_2_);
p_70655_2_ = f1 / 25.0F;
}
return p_70655_2_;
}
/**
* Reduces damage, depending on potions
*/
protected float applyPotionDamageCalculations(DamageSource p_70672_1_, float p_70672_2_)
{
if (p_70672_1_.isDamageAbsolute())
{
return p_70672_2_;
}
else
{
if (this instanceof EntityZombie)
{
//par2 = par2; // Forge: Noop Warning
}
int i;
int j;
float f1;
if (this.isPotionActive(Potion.resistance) && p_70672_1_ != DamageSource.outOfWorld)
{
i = (this.getActivePotionEffect(Potion.resistance).getAmplifier() + 1) * 5;
j = 25 - i;
f1 = p_70672_2_ * (float)j;
p_70672_2_ = f1 / 25.0F;
}
if (p_70672_2_ <= 0.0F)
{
return 0.0F;
}
else
{
i = EnchantmentHelper.getEnchantmentModifierDamage(this.getInventory(), p_70672_1_);
if (i > 20)
{
i = 20;
}
if (i > 0 && i <= 20)
{
j = 25 - i;
f1 = p_70672_2_ * (float)j;
p_70672_2_ = f1 / 25.0F;
}
return p_70672_2_;
}
}
}
/**
* Deals damage to the entity. If its a EntityPlayer then will take damage from the armor first and then health
* second with the reduced value. Args: damageAmount
*/
protected void damageEntity(DamageSource p_70665_1_, float p_70665_2_)
{
if (!this.isEntityInvulnerable())
{
p_70665_2_ = ForgeHooks.onLivingHurt(this, p_70665_1_, p_70665_2_);
if (p_70665_2_ <= 0) return;
p_70665_2_ = this.applyArmorCalculations(p_70665_1_, p_70665_2_);
p_70665_2_ = this.applyPotionDamageCalculations(p_70665_1_, p_70665_2_);
float f1 = p_70665_2_;
p_70665_2_ = Math.max(p_70665_2_ - this.getAbsorptionAmount(), 0.0F);
this.setAbsorptionAmount(this.getAbsorptionAmount() - (f1 - p_70665_2_));
if (p_70665_2_ != 0.0F)
{
float f2 = this.getHealth();
this.setHealth(f2 - p_70665_2_);
this.getCombatTracker().func_94547_a(p_70665_1_, f2, p_70665_2_);
this.setAbsorptionAmount(this.getAbsorptionAmount() - p_70665_2_);
}
}
}
public CombatTracker getCombatTracker()
{
return this._combatTracker;
}
public EntityLivingBase func_94060_bK()
{
return (EntityLivingBase)(this._combatTracker.func_94550_c() != null ? this._combatTracker.func_94550_c() : (this.attackingPlayer != null ? this.attackingPlayer : (this.entityLivingToAttack != null ? this.entityLivingToAttack : null)));
}
public final float getMaxHealth()
{
return (float)this.getEntityAttribute(SharedMonsterAttributes.maxHealth).getAttributeValue();
}
/**
* counts the amount of arrows stuck in the entity. getting hit by arrows increases this, used in rendering
*/
public final int getArrowCountInEntity()
{
return this.dataWatcher.getWatchableObjectByte(9);
}
/**
* sets the amount of arrows stuck in the entity. used for rendering those
*/
public final void setArrowCountInEntity(int p_85034_1_)
{
this.dataWatcher.updateObject(9, Byte.valueOf((byte)p_85034_1_));
}
/**
* Returns an integer indicating the end point of the swing animation, used by {@link #swingProgress} to provide a
* progress indicator. Takes dig speed enchantments into account.
*/
private int getArmSwingAnimationEnd()
{
return this.isPotionActive(Potion.digSpeed) ? 6 - (1 + this.getActivePotionEffect(Potion.digSpeed).getAmplifier()) * 1 : (this.isPotionActive(Potion.digSlowdown) ? 6 + (1 + this.getActivePotionEffect(Potion.digSlowdown).getAmplifier()) * 2 : 6);
}
/**
* Swings the item the player is holding.
*/
public void swingItem()
{
ItemStack stack = this.getHeldItem();
if (stack != null && stack.getItem() != null)
{
Item item = stack.getItem();
if (item.onEntitySwing(this, stack))
{
return;
}
}
if (!this.isSwingInProgress || this.swingProgressInt >= this.getArmSwingAnimationEnd() / 2 || this.swingProgressInt < 0)
{
this.swingProgressInt = -1;
this.isSwingInProgress = true;
if (this.worldObj instanceof WorldServer)
{
((WorldServer)this.worldObj).getEntityTracker().sendToAllTrackingEntity(this, new S0BPacketAnimation(this, 0));
}
}
}
@SideOnly(Side.CLIENT)
public void handleHealthUpdate(byte p_70103_1_)
{
if (p_70103_1_ == 2)
{
this.limbSwingAmount = 1.5F;
this.hurtResistantTime = this.maxHurtResistantTime;
this.hurtTime = this.maxHurtTime = 10;
this.attackedAtYaw = 0.0F;
this.playSound(this.getHurtSound(), this.getSoundVolume(), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F);
this.attackEntityFrom(DamageSource.generic, 0.0F);
}
else if (p_70103_1_ == 3)
{
this.playSound(this.getDeathSound(), this.getSoundVolume(), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F);
this.setHealth(0.0F);
this.onDeath(DamageSource.generic);
}
else
{
super.handleHealthUpdate(p_70103_1_);
}
}
/**
* sets the dead flag. Used when you fall off the bottom of the world.
*/
protected void kill()
{
this.attackEntityFrom(DamageSource.outOfWorld, 4.0F);
}
/**
* Updates the arm swing progress counters and animation progress
*/
protected void updateArmSwingProgress()
{
int i = this.getArmSwingAnimationEnd();
if (this.isSwingInProgress)
{
++this.swingProgressInt;
if (this.swingProgressInt >= i)
{
this.swingProgressInt = 0;
this.isSwingInProgress = false;
}
}
else
{
this.swingProgressInt = 0;
}
this.swingProgress = (float)this.swingProgressInt / (float)i;
}
public IAttributeInstance getEntityAttribute(IAttribute p_110148_1_)
{
return this.getAttributeMap().getAttributeInstance(p_110148_1_);
}
public BaseAttributeMap getAttributeMap()
{
if (this.attributeMap == null)
{
this.attributeMap = new ServersideAttributeMap();
}
return this.attributeMap;
}
/**
* Get this Entity's EnumCreatureAttribute
*/
public EnumCreatureAttribute getCreatureAttribute()
{
return EnumCreatureAttribute.UNDEFINED;
}
/**
* Returns the item that this EntityLiving is holding, if any.
*/
public abstract ItemStack getHeldItem();
/**
* 0: Tool in Hand; 1-4: Armor
*/
public abstract ItemStack getEquipmentInSlot(int p_71124_1_);
/**
* Sets the held item, or an armor slot. Slot 0 is held item. Slot 1-4 is armor. Params: Item, slot
*/
public abstract void setCurrentItemOrArmor(int slotIn, ItemStack itemStackIn);
/**
* Set sprinting switch for Entity.
*/
public void setSprinting(boolean sprinting)
{
super.setSprinting(sprinting);
IAttributeInstance iattributeinstance = this.getEntityAttribute(SharedMonsterAttributes.movementSpeed);
if (iattributeinstance.getModifier(sprintingSpeedBoostModifierUUID) != null)
{
iattributeinstance.removeModifier(sprintingSpeedBoostModifier);
}
if (sprinting)
{
iattributeinstance.applyModifier(sprintingSpeedBoostModifier);
}
}
/**
* returns the inventory of this entity (only used in EntityPlayerMP it seems)
*/
public abstract ItemStack[] getInventory();
/**
* Returns the volume for the sounds this mob makes.
*/
protected float getSoundVolume()
{
return 1.0F;
}
/**
* Gets the pitch of living sounds in living entities.
*/
protected float getSoundPitch()
{
return this.isChild() ? (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.5F : (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F;
}
/**
* Dead and sleeping entities cannot move
*/
protected boolean isMovementBlocked()
{
return this.getHealth() <= 0.0F;
}
/**
* Sets the position of the entity and updates the 'last' variables
*/
public void setPositionAndUpdate(double p_70634_1_, double p_70634_3_, double p_70634_5_)
{
this.setLocationAndAngles(p_70634_1_, p_70634_3_, p_70634_5_, this.rotationYaw, this.rotationPitch);
}
/**
* Moves the entity to a position out of the way of its mount.
*/
public void dismountEntity(Entity p_110145_1_)
{
double d0 = p_110145_1_.posX;
double d1 = p_110145_1_.boundingBox.minY + (double)p_110145_1_.height;
double d2 = p_110145_1_.posZ;
byte b0 = 1;
for (int i = -b0; i <= b0; ++i)
{
for (int j = -b0; j < b0; ++j)
{
if (i != 0 || j != 0)
{
int k = (int)(this.posX + (double)i);
int l = (int)(this.posZ + (double)j);
AxisAlignedBB axisalignedbb = this.boundingBox.getOffsetBoundingBox((double)i, 1.0D, (double)j);
if (this.worldObj.func_147461_a(axisalignedbb).isEmpty())
{
if (World.doesBlockHaveSolidTopSurface(this.worldObj, k, (int)this.posY, l))
{
this.setPositionAndUpdate(this.posX + (double)i, this.posY + 1.0D, this.posZ + (double)j);
return;
}
if (World.doesBlockHaveSolidTopSurface(this.worldObj, k, (int)this.posY - 1, l) || this.worldObj.getBlock(k, (int)this.posY - 1, l).getMaterial() == Material.water)
{
d0 = this.posX + (double)i;
d1 = this.posY + 1.0D;
d2 = this.posZ + (double)j;
}
}
}
}
}
this.setPositionAndUpdate(d0, d1, d2);
}
@SideOnly(Side.CLIENT)
public boolean getAlwaysRenderNameTagForRender()
{
return false;
}
/**
* Gets the Icon Index of the item currently held
*/
@SideOnly(Side.CLIENT)
public IIcon getItemIcon(ItemStack itemStackIn, int p_70620_2_)
{
return itemStackIn.getItem().requiresMultipleRenderPasses() ? itemStackIn.getItem().getIconFromDamageForRenderPass(itemStackIn.getMetadata(), p_70620_2_) : itemStackIn.getIconIndex();
}
/**
* Causes this entity to do an upwards motion (jumping).
*/
protected void jump()
{
this.motionY = 0.41999998688697815D;
if (this.isPotionActive(Potion.jump))
{
this.motionY += (double)((float)(this.getActivePotionEffect(Potion.jump).getAmplifier() + 1) * 0.1F);
}
if (this.isSprinting())
{
float f = this.rotationYaw * 0.017453292F;
this.motionX -= (double)(MathHelper.sin(f) * 0.2F);
this.motionZ += (double)(MathHelper.cos(f) * 0.2F);
}
this.isAirBorne = true;
ForgeHooks.onLivingJump(this);
}
/**
* Moves the entity based on the specified heading. Args: strafe, forward
*/
public void moveEntityWithHeading(float p_70612_1_, float p_70612_2_)
{
double d0;
if (this.isInWater() && (!(this instanceof EntityPlayer) || !((EntityPlayer)this).capabilities.isFlying))
{
d0 = this.posY;
this.moveFlying(p_70612_1_, p_70612_2_, this.isAIEnabled() ? 0.04F : 0.02F);
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.800000011920929D;
this.motionY *= 0.800000011920929D;
this.motionZ *= 0.800000011920929D;
this.motionY -= 0.02D;
if (this.isCollidedHorizontally && this.isOffsetPositionInLiquid(this.motionX, this.motionY + 0.6000000238418579D - this.posY + d0, this.motionZ))
{
this.motionY = 0.30000001192092896D;
}
}
else if (this.handleLavaMovement() && (!(this instanceof EntityPlayer) || !((EntityPlayer)this).capabilities.isFlying))
{
d0 = this.posY;
this.moveFlying(p_70612_1_, p_70612_2_, 0.02F);
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.5D;
this.motionY *= 0.5D;
this.motionZ *= 0.5D;
this.motionY -= 0.02D;
if (this.isCollidedHorizontally && this.isOffsetPositionInLiquid(this.motionX, this.motionY + 0.6000000238418579D - this.posY + d0, this.motionZ))
{
this.motionY = 0.30000001192092896D;
}
}
else
{
float f2 = 0.91F;
if (this.onGround)
{
f2 = this.worldObj.getBlock(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.boundingBox.minY) - 1, MathHelper.floor_double(this.posZ)).slipperiness * 0.91F;
}
float f3 = 0.16277136F / (f2 * f2 * f2);
float f4;
if (this.onGround)
{
f4 = this.getAIMoveSpeed() * f3;
}
else
{
f4 = this.jumpMovementFactor;
}
this.moveFlying(p_70612_1_, p_70612_2_, f4);
f2 = 0.91F;
if (this.onGround)
{
f2 = this.worldObj.getBlock(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.boundingBox.minY) - 1, MathHelper.floor_double(this.posZ)).slipperiness * 0.91F;
}
if (this.isOnLadder())
{
float f5 = 0.15F;
if (this.motionX < (double)(-f5))
{
this.motionX = (double)(-f5);
}
if (this.motionX > (double)f5)
{
this.motionX = (double)f5;
}
if (this.motionZ < (double)(-f5))
{
this.motionZ = (double)(-f5);
}
if (this.motionZ > (double)f5)
{
this.motionZ = (double)f5;
}
this.fallDistance = 0.0F;
if (this.motionY < -0.15D)
{
this.motionY = -0.15D;
}
boolean flag = this.isSneaking() && this instanceof EntityPlayer;
if (flag && this.motionY < 0.0D)
{
this.motionY = 0.0D;
}
}
this.moveEntity(this.motionX, this.motionY, this.motionZ);
if (this.isCollidedHorizontally && this.isOnLadder())
{
this.motionY = 0.2D;
}
if (this.worldObj.isRemote && (!this.worldObj.blockExists((int)this.posX, 0, (int)this.posZ) || !this.worldObj.getChunkFromBlockCoords((int)this.posX, (int)this.posZ).isChunkLoaded))
{
if (this.posY > 0.0D)
{
this.motionY = -0.1D;
}
else
{
this.motionY = 0.0D;
}
}
else
{
this.motionY -= 0.08D;
}
this.motionY *= 0.9800000190734863D;
this.motionX *= (double)f2;
this.motionZ *= (double)f2;
}
this.prevLimbSwingAmount = this.limbSwingAmount;
d0 = this.posX - this.prevPosX;
double d1 = this.posZ - this.prevPosZ;
float f6 = MathHelper.sqrt_double(d0 * d0 + d1 * d1) * 4.0F;
if (f6 > 1.0F)
{
f6 = 1.0F;
}
this.limbSwingAmount += (f6 - this.limbSwingAmount) * 0.4F;
this.limbSwing += this.limbSwingAmount;
}
/**
* Returns true if the newer Entity AI code should be run
*/
protected boolean isAIEnabled()
{
return false;
}
/**
* the movespeed used for the new AI system
*/
public float getAIMoveSpeed()
{
return this.isAIEnabled() ? this.landMovementFactor : 0.1F;
}
/**
* set the movespeed used for the new AI system
*/
public void setAIMoveSpeed(float p_70659_1_)
{
this.landMovementFactor = p_70659_1_;
}
public boolean attackEntityAsMob(Entity p_70652_1_)
{
this.setLastAttacker(p_70652_1_);
return false;
}
/**
* Returns whether player is sleeping or not
*/
public boolean isPlayerSleeping()
{
return false;
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
if (ForgeHooks.onLivingUpdate(this)) return;
super.onUpdate();
if (!this.worldObj.isRemote)
{
int i = this.getArrowCountInEntity();
if (i > 0)
{
if (this.arrowHitTimer <= 0)
{
this.arrowHitTimer = 20 * (30 - i);
}
--this.arrowHitTimer;
if (this.arrowHitTimer <= 0)
{
this.setArrowCountInEntity(i - 1);
}
}
for (int j = 0; j < 5; ++j)
{
ItemStack itemstack = this.previousEquipment[j];
ItemStack itemstack1 = this.getEquipmentInSlot(j);
if (!ItemStack.areItemStacksEqual(itemstack1, itemstack))
{
((WorldServer)this.worldObj).getEntityTracker().sendToAllTrackingEntity(this, new S04PacketEntityEquipment(this.getEntityId(), j, itemstack1));
if (itemstack != null)
{
this.attributeMap.removeAttributeModifiers(itemstack.getAttributeModifiers());
}
if (itemstack1 != null)
{
this.attributeMap.applyAttributeModifiers(itemstack1.getAttributeModifiers());
}
this.previousEquipment[j] = itemstack1 == null ? null : itemstack1.copy();
}
}
if (this.ticksExisted % 20 == 0)
{
this.getCombatTracker().func_94549_h();
}
}
this.onLivingUpdate();
double d0 = this.posX - this.prevPosX;
double d1 = this.posZ - this.prevPosZ;
float f = (float)(d0 * d0 + d1 * d1);
float f1 = this.renderYawOffset;
float f2 = 0.0F;
this.field_70768_au = this.field_110154_aX;
float f3 = 0.0F;
if (f > 0.0025000002F)
{
f3 = 1.0F;
f2 = (float)Math.sqrt((double)f) * 3.0F;
f1 = (float)Math.atan2(d1, d0) * 180.0F / (float)Math.PI - 90.0F;
}
if (this.swingProgress > 0.0F)
{
f1 = this.rotationYaw;
}
if (!this.onGround)
{
f3 = 0.0F;
}
this.field_110154_aX += (f3 - this.field_110154_aX) * 0.3F;
this.worldObj.theProfiler.startSection("headTurn");
f2 = this.func_110146_f(f1, f2);
this.worldObj.theProfiler.endSection();
this.worldObj.theProfiler.startSection("rangeChecks");
while (this.rotationYaw - this.prevRotationYaw < -180.0F)
{
this.prevRotationYaw -= 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
{
this.prevRotationYaw += 360.0F;
}
while (this.renderYawOffset - this.prevRenderYawOffset < -180.0F)
{
this.prevRenderYawOffset -= 360.0F;
}
while (this.renderYawOffset - this.prevRenderYawOffset >= 180.0F)
{
this.prevRenderYawOffset += 360.0F;
}
while (this.rotationPitch - this.prevRotationPitch < -180.0F)
{
this.prevRotationPitch -= 360.0F;
}
while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
{
this.prevRotationPitch += 360.0F;
}
while (this.rotationYawHead - this.prevRotationYawHead < -180.0F)
{
this.prevRotationYawHead -= 360.0F;
}
while (this.rotationYawHead - this.prevRotationYawHead >= 180.0F)
{
this.prevRotationYawHead += 360.0F;
}
this.worldObj.theProfiler.endSection();
this.field_70764_aw += f2;
}
protected float func_110146_f(float p_110146_1_, float p_110146_2_)
{
float f2 = MathHelper.wrapAngleTo180_float(p_110146_1_ - this.renderYawOffset);
this.renderYawOffset += f2 * 0.3F;
float f3 = MathHelper.wrapAngleTo180_float(this.rotationYaw - this.renderYawOffset);
boolean flag = f3 < -90.0F || f3 >= 90.0F;
if (f3 < -75.0F)
{
f3 = -75.0F;
}
if (f3 >= 75.0F)
{
f3 = 75.0F;
}
this.renderYawOffset = this.rotationYaw - f3;
if (f3 * f3 > 2500.0F)
{
this.renderYawOffset += f3 * 0.2F;
}
if (flag)
{
p_110146_2_ *= -1.0F;
}
return p_110146_2_;
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
if (this.jumpTicks > 0)
{
--this.jumpTicks;
}
if (this.newPosRotationIncrements > 0)
{
double d0 = this.posX + (this.newPosX - this.posX) / (double)this.newPosRotationIncrements;
double d1 = this.posY + (this.newPosY - this.posY) / (double)this.newPosRotationIncrements;
double d2 = this.posZ + (this.newPosZ - this.posZ) / (double)this.newPosRotationIncrements;
double d3 = MathHelper.wrapAngleTo180_double(this.newRotationYaw - (double)this.rotationYaw);
this.rotationYaw = (float)((double)this.rotationYaw + d3 / (double)this.newPosRotationIncrements);
this.rotationPitch = (float)((double)this.rotationPitch + (this.newRotationPitch - (double)this.rotationPitch) / (double)this.newPosRotationIncrements);
--this.newPosRotationIncrements;
this.setPosition(d0, d1, d2);
this.setRotation(this.rotationYaw, this.rotationPitch);
}
else if (!this.isServerWorld())
{
this.motionX *= 0.98D;
this.motionY *= 0.98D;
this.motionZ *= 0.98D;
}
if (Math.abs(this.motionX) < 0.005D)
{
this.motionX = 0.0D;
}
if (Math.abs(this.motionY) < 0.005D)
{
this.motionY = 0.0D;
}
if (Math.abs(this.motionZ) < 0.005D)
{
this.motionZ = 0.0D;
}
this.worldObj.theProfiler.startSection("ai");
if (this.isMovementBlocked())
{
this.isJumping = false;
this.moveStrafing = 0.0F;
this.moveForward = 0.0F;
this.randomYawVelocity = 0.0F;
}
else if (this.isServerWorld())
{
if (this.isAIEnabled())
{
this.worldObj.theProfiler.startSection("newAi");
this.updateAITasks();
this.worldObj.theProfiler.endSection();
}
else
{
this.worldObj.theProfiler.startSection("oldAi");
this.updateEntityActionState();
this.worldObj.theProfiler.endSection();
this.rotationYawHead = this.rotationYaw;
}
}
this.worldObj.theProfiler.endSection();
this.worldObj.theProfiler.startSection("jump");
if (this.isJumping)
{
if (!this.isInWater() && !this.handleLavaMovement())
{
if (this.onGround && this.jumpTicks == 0)
{
this.jump();
this.jumpTicks = 10;
}
}
else
{
this.motionY += 0.03999999910593033D;
}
}
else
{
this.jumpTicks = 0;
}
this.worldObj.theProfiler.endSection();
this.worldObj.theProfiler.startSection("travel");
this.moveStrafing *= 0.98F;
this.moveForward *= 0.98F;
this.randomYawVelocity *= 0.9F;
this.moveEntityWithHeading(this.moveStrafing, this.moveForward);
this.worldObj.theProfiler.endSection();
this.worldObj.theProfiler.startSection("push");
if (!this.worldObj.isRemote)
{
this.collideWithNearbyEntities();
}
this.worldObj.theProfiler.endSection();
}
protected void updateAITasks() {}
protected void collideWithNearbyEntities()
{
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.expand(0.20000000298023224D, 0.0D, 0.20000000298023224D));
if (list != null && !list.isEmpty())
{
for (int i = 0; i < list.size(); ++i)
{
Entity entity = (Entity)list.get(i);
if (entity.canBePushed())
{
this.collideWithEntity(entity);
}
}
}
}
protected void collideWithEntity(Entity p_82167_1_)
{
p_82167_1_.applyEntityCollision(this);
}
/**
* Handles updating while being ridden by an entity
*/
public void updateRidden()
{
super.updateRidden();
this.field_70768_au = this.field_110154_aX;
this.field_110154_aX = 0.0F;
this.fallDistance = 0.0F;
}
/**
* Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
* posY, posZ, yaw, pitch
*/
@SideOnly(Side.CLIENT)
public void setPositionAndRotation2(double x, double y, double z, float yaw, float pitch, int rotationIncrements)
{
this.yOffset = 0.0F;
this.newPosX = x;
this.newPosY = y;
this.newPosZ = z;
this.newRotationYaw = (double)yaw;
this.newRotationPitch = (double)pitch;
this.newPosRotationIncrements = rotationIncrements;
}
/**
* main AI tick function, replaces updateEntityActionState
*/
protected void updateAITick() {}
protected void updateEntityActionState()
{
++this.entityAge;
}
public void setJumping(boolean p_70637_1_)
{
this.isJumping = p_70637_1_;
}
/**
* Called whenever an item is picked up from walking over it. Args: pickedUpEntity, stackSize
*/
public void onItemPickup(Entity p_71001_1_, int p_71001_2_)
{
if (!p_71001_1_.isDead && !this.worldObj.isRemote)
{
EntityTracker entitytracker = ((WorldServer)this.worldObj).getEntityTracker();
if (p_71001_1_ instanceof EntityItem)
{
entitytracker.sendToAllTrackingEntity(p_71001_1_, new S0DPacketCollectItem(p_71001_1_.getEntityId(), this.getEntityId()));
}
if (p_71001_1_ instanceof EntityArrow)
{
entitytracker.sendToAllTrackingEntity(p_71001_1_, new S0DPacketCollectItem(p_71001_1_.getEntityId(), this.getEntityId()));
}
if (p_71001_1_ instanceof EntityXPOrb)
{
entitytracker.sendToAllTrackingEntity(p_71001_1_, new S0DPacketCollectItem(p_71001_1_.getEntityId(), this.getEntityId()));
}
}
}
/**
* returns true if the entity provided in the argument can be seen. (Raytrace)
*/
public boolean canEntityBeSeen(Entity p_70685_1_)
{
return this.worldObj.rayTraceBlocks(Vec3.createVectorHelper(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ), Vec3.createVectorHelper(p_70685_1_.posX, p_70685_1_.posY + (double)p_70685_1_.getEyeHeight(), p_70685_1_.posZ)) == null;
}
/**
* returns a (normalized) vector of where this entity is looking
*/
public Vec3 getLookVec()
{
return this.getLook(1.0F);
}
/**
* interpolated look vector
*/
public Vec3 getLook(float p_70676_1_)
{
float f1;
float f2;
float f3;
float f4;
if (p_70676_1_ == 1.0F)
{
f1 = MathHelper.cos(-this.rotationYaw * 0.017453292F - (float)Math.PI);
f2 = MathHelper.sin(-this.rotationYaw * 0.017453292F - (float)Math.PI);
f3 = -MathHelper.cos(-this.rotationPitch * 0.017453292F);
f4 = MathHelper.sin(-this.rotationPitch * 0.017453292F);
return Vec3.createVectorHelper((double)(f2 * f3), (double)f4, (double)(f1 * f3));
}
else
{
f1 = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * p_70676_1_;
f2 = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * p_70676_1_;
f3 = MathHelper.cos(-f2 * 0.017453292F - (float)Math.PI);
f4 = MathHelper.sin(-f2 * 0.017453292F - (float)Math.PI);
float f5 = -MathHelper.cos(-f1 * 0.017453292F);
float f6 = MathHelper.sin(-f1 * 0.017453292F);
return Vec3.createVectorHelper((double)(f4 * f5), (double)f6, (double)(f3 * f5));
}
}
/**
* Returns where in the swing animation the living entity is (from 0 to 1). Args: partialTickTime
*/
@SideOnly(Side.CLIENT)
public float getSwingProgress(float p_70678_1_)
{
float f1 = this.swingProgress - this.prevSwingProgress;
if (f1 < 0.0F)
{
++f1;
}
return this.prevSwingProgress + f1 * p_70678_1_;
}
/**
* interpolated position vector
*/
@SideOnly(Side.CLIENT)
public Vec3 getPosition(float p_70666_1_)
{
if (p_70666_1_ == 1.0F)
{
return Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
}
else
{
double d0 = this.prevPosX + (this.posX - this.prevPosX) * (double)p_70666_1_;
double d1 = this.prevPosY + (this.posY - this.prevPosY) * (double)p_70666_1_;
double d2 = this.prevPosZ + (this.posZ - this.prevPosZ) * (double)p_70666_1_;
return Vec3.createVectorHelper(d0, d1, d2);
}
}
/**
* Performs a ray trace for the distance specified and using the partial tick time. Args: distance, partialTickTime
*/
@SideOnly(Side.CLIENT)
public MovingObjectPosition rayTrace(double p_70614_1_, float p_70614_3_)
{
Vec3 vec3 = this.getPosition(p_70614_3_);
Vec3 vec31 = this.getLook(p_70614_3_);
Vec3 vec32 = vec3.addVector(vec31.xCoord * p_70614_1_, vec31.yCoord * p_70614_1_, vec31.zCoord * p_70614_1_);
return this.worldObj.rayTraceBlocks(vec3, vec32, false, false, true);
}
/**
* Returns whether the entity is in a server world
*/
public boolean isServerWorld()
{
return !this.worldObj.isRemote;
}
/**
* Returns true if other Entities should be prevented from moving through this Entity.
*/
public boolean canBeCollidedWith()
{
return !this.isDead;
}
/**
* Returns true if this entity should push and be pushed by other entities when colliding.
*/
public boolean canBePushed()
{
return !this.isDead;
}
public float getEyeHeight()
{
return this.height * 0.85F;
}
/**
* Sets that this entity has been attacked.
*/
protected void setBeenAttacked()
{
this.velocityChanged = this.rand.nextDouble() >= this.getEntityAttribute(SharedMonsterAttributes.knockbackResistance).getAttributeValue();
}
public float getRotationYawHead()
{
return this.rotationYawHead;
}
/**
* Sets the head's yaw rotation of the entity.
*/
@SideOnly(Side.CLIENT)
public void setRotationYawHead(float rotation)
{
this.rotationYawHead = rotation;
}
public float getAbsorptionAmount()
{
return this.field_110151_bq;
}
public void setAbsorptionAmount(float p_110149_1_)
{
if (p_110149_1_ < 0.0F)
{
p_110149_1_ = 0.0F;
}
this.field_110151_bq = p_110149_1_;
}
public Team getTeam()
{
return null;
}
public boolean isOnSameTeam(EntityLivingBase p_142014_1_)
{
return this.isOnTeam(p_142014_1_.getTeam());
}
/**
* Returns true if the entity is on a specific team.
*/
public boolean isOnTeam(Team p_142012_1_)
{
return this.getTeam() != null ? this.getTeam().isSameTeam(p_142012_1_) : false;
}
/***
* Removes all potion effects that have curativeItem as a curative item for its effect
* @param curativeItem The itemstack we are using to cure potion effects
*/
public void curePotionEffects(ItemStack curativeItem)
{
Iterator<Integer> potionKey = activePotionsMap.keySet().iterator();
if (worldObj.isRemote)
{
return;
}
while (potionKey.hasNext())
{
Integer key = potionKey.next();
PotionEffect effect = (PotionEffect)activePotionsMap.get(key);
if (effect.isCurativeItem(curativeItem))
{
potionKey.remove();
onFinishedPotionEffect(effect);
}
}
}
/**
* Returns true if the entity's rider (EntityPlayer) should face forward when mounted.
* currently only used in vanilla code by pigs.
*
* @param player The player who is riding the entity.
* @return If the player should orient the same direction as this entity.
*/
public boolean shouldRiderFaceForward(EntityPlayer player)
{
return this instanceof EntityPig;
}
public void func_152111_bt() {}
public void func_152112_bu() {}
}