package net.minecraft.client.renderer.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.model.ModelBase; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.passive.EntitySquid; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class RenderSquid extends RenderLiving { private static final ResourceLocation squidTextures = new ResourceLocation("textures/entity/squid.png"); private static final String __OBFID = "CL_00001028"; public RenderSquid(ModelBase p_i1268_1_, float p_i1268_2_) { super(p_i1268_1_, p_i1268_2_); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(EntitySquid p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { super.doRender((EntityLiving)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(EntitySquid p_110775_1_) { return squidTextures; } protected void rotateCorpse(EntitySquid p_77043_1_, float p_77043_2_, float p_77043_3_, float p_77043_4_) { float f3 = p_77043_1_.prevSquidPitch + (p_77043_1_.squidPitch - p_77043_1_.prevSquidPitch) * p_77043_4_; float f4 = p_77043_1_.prevSquidYaw + (p_77043_1_.squidYaw - p_77043_1_.prevSquidYaw) * p_77043_4_; GL11.glTranslatef(0.0F, 0.5F, 0.0F); GL11.glRotatef(180.0F - p_77043_3_, 0.0F, 1.0F, 0.0F); GL11.glRotatef(f3, 1.0F, 0.0F, 0.0F); GL11.glRotatef(f4, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(0.0F, -1.2F, 0.0F); } /** * Defines what float the third param in setRotationAngles of ModelBase is */ protected float handleRotationFloat(EntitySquid p_77044_1_, float p_77044_2_) { return p_77044_1_.lastTentacleAngle + (p_77044_1_.tentacleAngle - p_77044_1_.lastTentacleAngle) * p_77044_2_; } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(EntityLiving p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.doRender((EntitySquid)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } /** * Defines what float the third param in setRotationAngles of ModelBase is */ protected float handleRotationFloat(EntityLivingBase p_77044_1_, float p_77044_2_) { return this.handleRotationFloat((EntitySquid)p_77044_1_, p_77044_2_); } protected void rotateCorpse(EntityLivingBase p_77043_1_, float p_77043_2_, float p_77043_3_, float p_77043_4_) { this.rotateCorpse((EntitySquid)p_77043_1_, p_77043_2_, p_77043_3_, p_77043_4_); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(EntityLivingBase p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.doRender((EntitySquid)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return this.getEntityTexture((EntitySquid)p_110775_1_); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.doRender((EntitySquid)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } }