package net.minecraft.client.renderer.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelBoat; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityBoat; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class RenderBoat extends Render { private static final ResourceLocation boatTextures = new ResourceLocation("textures/entity/boat.png"); /** instance of ModelBoat for rendering */ protected ModelBase modelBoat; private static final String __OBFID = "CL_00000981"; public RenderBoat() { this.shadowSize = 0.5F; this.modelBoat = new ModelBoat(); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(EntityBoat p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { GL11.glPushMatrix(); GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_, (float)p_76986_6_); GL11.glRotatef(180.0F - p_76986_8_, 0.0F, 1.0F, 0.0F); float f2 = (float)p_76986_1_.getTimeSinceHit() - p_76986_9_; float f3 = p_76986_1_.getDamageTaken() - p_76986_9_; if (f3 < 0.0F) { f3 = 0.0F; } if (f2 > 0.0F) { GL11.glRotatef(MathHelper.sin(f2) * f2 * f3 / 10.0F * (float)p_76986_1_.getForwardDirection(), 1.0F, 0.0F, 0.0F); } float f4 = 0.75F; GL11.glScalef(f4, f4, f4); GL11.glScalef(1.0F / f4, 1.0F / f4, 1.0F / f4); this.bindEntityTexture(p_76986_1_); GL11.glScalef(-1.0F, -1.0F, 1.0F); this.modelBoat.render(p_76986_1_, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(EntityBoat p_110775_1_) { return boatTextures; } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return this.getEntityTexture((EntityBoat)p_110775_1_); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.doRender((EntityBoat)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } }