package net.minecraft.network.play.server; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.io.IOException; import net.minecraft.network.INetHandler; import net.minecraft.network.Packet; import net.minecraft.network.PacketBuffer; import net.minecraft.network.play.INetHandlerPlayClient; public class S00PacketKeepAlive extends Packet { private int field_149136_a; private static final String __OBFID = "CL_00001303"; public S00PacketKeepAlive() {} public S00PacketKeepAlive(int p_i45195_1_) { this.field_149136_a = p_i45195_1_; } /** * Passes this Packet on to the NetHandler for processing. */ public void processPacket(INetHandlerPlayClient handler) { handler.handleKeepAlive(this); } /** * Reads the raw packet data from the data stream. */ public void readPacketData(PacketBuffer data) throws IOException { this.field_149136_a = data.readInt(); } /** * Writes the raw packet data to the data stream. */ public void writePacketData(PacketBuffer data) throws IOException { data.writeInt(this.field_149136_a); } /** * If true, the network manager will process the packet immediately when received, otherwise it will queue it for * processing. Currently true for: Disconnect, LoginSuccess, KeepAlive, ServerQuery/Info, Ping/Pong */ public boolean hasPriority() { return true; } /** * Passes this Packet on to the NetHandler for processing. */ public void processPacket(INetHandler handler) { this.processPacket((INetHandlerPlayClient)handler); } @SideOnly(Side.CLIENT) public int func_149134_c() { return this.field_149136_a; } }