package net.minecraft.entity;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
public abstract class EntityFlying extends EntityLiving
{
private static final String __OBFID = "CL_00001545";
public EntityFlying(World p_i1587_1_)
{
super(p_i1587_1_);
}
/**
* Called when the mob is falling. Calculates and applies fall damage.
*/
protected void fall(float distance) {}
/**
* Takes in the distance the entity has fallen this tick and whether its on the ground to update the fall distance
* and deal fall damage if landing on the ground.
*/
protected void updateFallState(double distanceFallenThisTick, boolean isOnGround) {}
/**
* Moves the entity based on the specified heading. Args: strafe, forward
*/
public void moveEntityWithHeading(float p_70612_1_, float p_70612_2_)
{
if (this.isInWater())
{
this.moveFlying(p_70612_1_, p_70612_2_, 0.02F);
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.800000011920929D;
this.motionY *= 0.800000011920929D;
this.motionZ *= 0.800000011920929D;
}
else if (this.handleLavaMovement())
{
this.moveFlying(p_70612_1_, p_70612_2_, 0.02F);
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.5D;
this.motionY *= 0.5D;
this.motionZ *= 0.5D;
}
else
{
float f2 = 0.91F;
if (this.onGround)
{
f2 = this.worldObj.getBlock(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.boundingBox.minY) - 1, MathHelper.floor_double(this.posZ)).slipperiness * 0.91F;
}
float f3 = 0.16277136F / (f2 * f2 * f2);
this.moveFlying(p_70612_1_, p_70612_2_, this.onGround ? 0.1F * f3 : 0.02F);
f2 = 0.91F;
if (this.onGround)
{
f2 = this.worldObj.getBlock(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.boundingBox.minY) - 1, MathHelper.floor_double(this.posZ)).slipperiness * 0.91F;
}
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= (double)f2;
this.motionY *= (double)f2;
this.motionZ *= (double)f2;
}
this.prevLimbSwingAmount = this.limbSwingAmount;
double d1 = this.posX - this.prevPosX;
double d0 = this.posZ - this.prevPosZ;
float f4 = MathHelper.sqrt_double(d1 * d1 + d0 * d0) * 4.0F;
if (f4 > 1.0F)
{
f4 = 1.0F;
}
this.limbSwingAmount += (f4 - this.limbSwingAmount) * 0.4F;
this.limbSwing += this.limbSwingAmount;
}
/**
* returns true if this entity is by a ladder, false otherwise
*/
public boolean isOnLadder()
{
return false;
}
}