package net.minecraft.network.play.client; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.io.IOException; import net.minecraft.network.INetHandler; import net.minecraft.network.Packet; import net.minecraft.network.PacketBuffer; import net.minecraft.network.play.INetHandlerPlayServer; public class C00PacketKeepAlive extends Packet { private int key; private static final String __OBFID = "CL_00001359"; public C00PacketKeepAlive() {} @SideOnly(Side.CLIENT) public C00PacketKeepAlive(int p_i45252_1_) { this.key = p_i45252_1_; } /** * Passes this Packet on to the NetHandler for processing. */ public void processPacket(INetHandlerPlayServer handler) { handler.processKeepAlive(this); } /** * Reads the raw packet data from the data stream. */ public void readPacketData(PacketBuffer data) throws IOException { this.key = data.readInt(); } /** * Writes the raw packet data to the data stream. */ public void writePacketData(PacketBuffer data) throws IOException { data.writeInt(this.key); } /** * If true, the network manager will process the packet immediately when received, otherwise it will queue it for * processing. Currently true for: Disconnect, LoginSuccess, KeepAlive, ServerQuery/Info, Ping/Pong */ public boolean hasPriority() { return true; } public int getKey() { return this.key; } /** * Passes this Packet on to the NetHandler for processing. */ public void processPacket(INetHandler handler) { this.processPacket((INetHandlerPlayServer)handler); } }