package net.minecraft.client.model;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.passive.EntityHorse;
import net.minecraft.util.MathHelper;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class ModelHorse extends ModelBase
{
private ModelRenderer head;
private ModelRenderer mouthTop;
private ModelRenderer mouthBottom;
private ModelRenderer horseLeftEar;
private ModelRenderer horseRightEar;
/** The left ear box for the mule model. */
private ModelRenderer muleLeftEar;
/** The right ear box for the mule model. */
private ModelRenderer muleRightEar;
private ModelRenderer neck;
/** The box for the horse's ropes on its face. */
private ModelRenderer horseFaceRopes;
private ModelRenderer mane;
private ModelRenderer body;
private ModelRenderer tailBase;
private ModelRenderer tailMiddle;
private ModelRenderer tailTip;
private ModelRenderer backLeftLeg;
private ModelRenderer backLeftShin;
private ModelRenderer backLeftHoof;
private ModelRenderer backRightLeg;
private ModelRenderer backRightShin;
private ModelRenderer backRightHoof;
private ModelRenderer frontLeftLeg;
private ModelRenderer frontLeftShin;
private ModelRenderer frontLeftHoof;
private ModelRenderer frontRightLeg;
private ModelRenderer frontRightShin;
private ModelRenderer frontRightHoof;
/** The left chest box on the mule model. */
private ModelRenderer muleLeftChest;
/** The right chest box on the mule model. */
private ModelRenderer muleRightChest;
private ModelRenderer horseSaddleBottom;
private ModelRenderer horseSaddleFront;
private ModelRenderer horseSaddleBack;
private ModelRenderer horseLeftSaddleRope;
private ModelRenderer horseLeftSaddleMetal;
private ModelRenderer horseRightSaddleRope;
private ModelRenderer horseRightSaddleMetal;
/** The left metal connected to the horse's face ropes. */
private ModelRenderer horseLeftFaceMetal;
/** The right metal connected to the horse's face ropes. */
private ModelRenderer horseRightFaceMetal;
private ModelRenderer horseLeftRein;
private ModelRenderer horseRightRein;
private static final String __OBFID = "CL_00000846";
public ModelHorse()
{
this.textureWidth = 128;
this.textureHeight = 128;
this.body = new ModelRenderer(this, 0, 34);
this.body.addBox(-5.0F, -8.0F, -19.0F, 10, 10, 24);
this.body.setRotationPoint(0.0F, 11.0F, 9.0F);
this.tailBase = new ModelRenderer(this, 44, 0);
this.tailBase.addBox(-1.0F, -1.0F, 0.0F, 2, 2, 3);
this.tailBase.setRotationPoint(0.0F, 3.0F, 14.0F);
this.setBoxRotation(this.tailBase, -1.134464F, 0.0F, 0.0F);
this.tailMiddle = new ModelRenderer(this, 38, 7);
this.tailMiddle.addBox(-1.5F, -2.0F, 3.0F, 3, 4, 7);
this.tailMiddle.setRotationPoint(0.0F, 3.0F, 14.0F);
this.setBoxRotation(this.tailMiddle, -1.134464F, 0.0F, 0.0F);
this.tailTip = new ModelRenderer(this, 24, 3);
this.tailTip.addBox(-1.5F, -4.5F, 9.0F, 3, 4, 7);
this.tailTip.setRotationPoint(0.0F, 3.0F, 14.0F);
this.setBoxRotation(this.tailTip, -1.40215F, 0.0F, 0.0F);
this.backLeftLeg = new ModelRenderer(this, 78, 29);
this.backLeftLeg.addBox(-2.5F, -2.0F, -2.5F, 4, 9, 5);
this.backLeftLeg.setRotationPoint(4.0F, 9.0F, 11.0F);
this.backLeftShin = new ModelRenderer(this, 78, 43);
this.backLeftShin.addBox(-2.0F, 0.0F, -1.5F, 3, 5, 3);
this.backLeftShin.setRotationPoint(4.0F, 16.0F, 11.0F);
this.backLeftHoof = new ModelRenderer(this, 78, 51);
this.backLeftHoof.addBox(-2.5F, 5.1F, -2.0F, 4, 3, 4);
this.backLeftHoof.setRotationPoint(4.0F, 16.0F, 11.0F);
this.backRightLeg = new ModelRenderer(this, 96, 29);
this.backRightLeg.addBox(-1.5F, -2.0F, -2.5F, 4, 9, 5);
this.backRightLeg.setRotationPoint(-4.0F, 9.0F, 11.0F);
this.backRightShin = new ModelRenderer(this, 96, 43);
this.backRightShin.addBox(-1.0F, 0.0F, -1.5F, 3, 5, 3);
this.backRightShin.setRotationPoint(-4.0F, 16.0F, 11.0F);
this.backRightHoof = new ModelRenderer(this, 96, 51);
this.backRightHoof.addBox(-1.5F, 5.1F, -2.0F, 4, 3, 4);
this.backRightHoof.setRotationPoint(-4.0F, 16.0F, 11.0F);
this.frontLeftLeg = new ModelRenderer(this, 44, 29);
this.frontLeftLeg.addBox(-1.9F, -1.0F, -2.1F, 3, 8, 4);
this.frontLeftLeg.setRotationPoint(4.0F, 9.0F, -8.0F);
this.frontLeftShin = new ModelRenderer(this, 44, 41);
this.frontLeftShin.addBox(-1.9F, 0.0F, -1.6F, 3, 5, 3);
this.frontLeftShin.setRotationPoint(4.0F, 16.0F, -8.0F);
this.frontLeftHoof = new ModelRenderer(this, 44, 51);
this.frontLeftHoof.addBox(-2.4F, 5.1F, -2.1F, 4, 3, 4);
this.frontLeftHoof.setRotationPoint(4.0F, 16.0F, -8.0F);
this.frontRightLeg = new ModelRenderer(this, 60, 29);
this.frontRightLeg.addBox(-1.1F, -1.0F, -2.1F, 3, 8, 4);
this.frontRightLeg.setRotationPoint(-4.0F, 9.0F, -8.0F);
this.frontRightShin = new ModelRenderer(this, 60, 41);
this.frontRightShin.addBox(-1.1F, 0.0F, -1.6F, 3, 5, 3);
this.frontRightShin.setRotationPoint(-4.0F, 16.0F, -8.0F);
this.frontRightHoof = new ModelRenderer(this, 60, 51);
this.frontRightHoof.addBox(-1.6F, 5.1F, -2.1F, 4, 3, 4);
this.frontRightHoof.setRotationPoint(-4.0F, 16.0F, -8.0F);
this.head = new ModelRenderer(this, 0, 0);
this.head.addBox(-2.5F, -10.0F, -1.5F, 5, 5, 7);
this.head.setRotationPoint(0.0F, 4.0F, -10.0F);
this.setBoxRotation(this.head, 0.5235988F, 0.0F, 0.0F);
this.mouthTop = new ModelRenderer(this, 24, 18);
this.mouthTop.addBox(-2.0F, -10.0F, -7.0F, 4, 3, 6);
this.mouthTop.setRotationPoint(0.0F, 3.95F, -10.0F);
this.setBoxRotation(this.mouthTop, 0.5235988F, 0.0F, 0.0F);
this.mouthBottom = new ModelRenderer(this, 24, 27);
this.mouthBottom.addBox(-2.0F, -7.0F, -6.5F, 4, 2, 5);
this.mouthBottom.setRotationPoint(0.0F, 4.0F, -10.0F);
this.setBoxRotation(this.mouthBottom, 0.5235988F, 0.0F, 0.0F);
this.head.addChild(this.mouthTop);
this.head.addChild(this.mouthBottom);
this.horseLeftEar = new ModelRenderer(this, 0, 0);
this.horseLeftEar.addBox(0.45F, -12.0F, 4.0F, 2, 3, 1);
this.horseLeftEar.setRotationPoint(0.0F, 4.0F, -10.0F);
this.setBoxRotation(this.horseLeftEar, 0.5235988F, 0.0F, 0.0F);
this.horseRightEar = new ModelRenderer(this, 0, 0);
this.horseRightEar.addBox(-2.45F, -12.0F, 4.0F, 2, 3, 1);
this.horseRightEar.setRotationPoint(0.0F, 4.0F, -10.0F);
this.setBoxRotation(this.horseRightEar, 0.5235988F, 0.0F, 0.0F);
this.muleLeftEar = new ModelRenderer(this, 0, 12);
this.muleLeftEar.addBox(-2.0F, -16.0F, 4.0F, 2, 7, 1);
this.muleLeftEar.setRotationPoint(0.0F, 4.0F, -10.0F);
this.setBoxRotation(this.muleLeftEar, 0.5235988F, 0.0F, 0.2617994F);
this.muleRightEar = new ModelRenderer(this, 0, 12);
this.muleRightEar.addBox(0.0F, -16.0F, 4.0F, 2, 7, 1);
this.muleRightEar.setRotationPoint(0.0F, 4.0F, -10.0F);
this.setBoxRotation(this.muleRightEar, 0.5235988F, 0.0F, -0.2617994F);
this.neck = new ModelRenderer(this, 0, 12);
this.neck.addBox(-2.05F, -9.8F, -2.0F, 4, 14, 8);
this.neck.setRotationPoint(0.0F, 4.0F, -10.0F);
this.setBoxRotation(this.neck, 0.5235988F, 0.0F, 0.0F);
this.muleLeftChest = new ModelRenderer(this, 0, 34);
this.muleLeftChest.addBox(-3.0F, 0.0F, 0.0F, 8, 8, 3);
this.muleLeftChest.setRotationPoint(-7.5F, 3.0F, 10.0F);
this.setBoxRotation(this.muleLeftChest, 0.0F, ((float)Math.PI / 2F), 0.0F);
this.muleRightChest = new ModelRenderer(this, 0, 47);
this.muleRightChest.addBox(-3.0F, 0.0F, 0.0F, 8, 8, 3);
this.muleRightChest.setRotationPoint(4.5F, 3.0F, 10.0F);
this.setBoxRotation(this.muleRightChest, 0.0F, ((float)Math.PI / 2F), 0.0F);
this.horseSaddleBottom = new ModelRenderer(this, 80, 0);
this.horseSaddleBottom.addBox(-5.0F, 0.0F, -3.0F, 10, 1, 8);
this.horseSaddleBottom.setRotationPoint(0.0F, 2.0F, 2.0F);
this.horseSaddleFront = new ModelRenderer(this, 106, 9);
this.horseSaddleFront.addBox(-1.5F, -1.0F, -3.0F, 3, 1, 2);
this.horseSaddleFront.setRotationPoint(0.0F, 2.0F, 2.0F);
this.horseSaddleBack = new ModelRenderer(this, 80, 9);
this.horseSaddleBack.addBox(-4.0F, -1.0F, 3.0F, 8, 1, 2);
this.horseSaddleBack.setRotationPoint(0.0F, 2.0F, 2.0F);
this.horseLeftSaddleMetal = new ModelRenderer(this, 74, 0);
this.horseLeftSaddleMetal.addBox(-0.5F, 6.0F, -1.0F, 1, 2, 2);
this.horseLeftSaddleMetal.setRotationPoint(5.0F, 3.0F, 2.0F);
this.horseLeftSaddleRope = new ModelRenderer(this, 70, 0);
this.horseLeftSaddleRope.addBox(-0.5F, 0.0F, -0.5F, 1, 6, 1);
this.horseLeftSaddleRope.setRotationPoint(5.0F, 3.0F, 2.0F);
this.horseRightSaddleMetal = new ModelRenderer(this, 74, 4);
this.horseRightSaddleMetal.addBox(-0.5F, 6.0F, -1.0F, 1, 2, 2);
this.horseRightSaddleMetal.setRotationPoint(-5.0F, 3.0F, 2.0F);
this.horseRightSaddleRope = new ModelRenderer(this, 80, 0);
this.horseRightSaddleRope.addBox(-0.5F, 0.0F, -0.5F, 1, 6, 1);
this.horseRightSaddleRope.setRotationPoint(-5.0F, 3.0F, 2.0F);
this.horseLeftFaceMetal = new ModelRenderer(this, 74, 13);
this.horseLeftFaceMetal.addBox(1.5F, -8.0F, -4.0F, 1, 2, 2);
this.horseLeftFaceMetal.setRotationPoint(0.0F, 4.0F, -10.0F);
this.setBoxRotation(this.horseLeftFaceMetal, 0.5235988F, 0.0F, 0.0F);
this.horseRightFaceMetal = new ModelRenderer(this, 74, 13);
this.horseRightFaceMetal.addBox(-2.5F, -8.0F, -4.0F, 1, 2, 2);
this.horseRightFaceMetal.setRotationPoint(0.0F, 4.0F, -10.0F);
this.setBoxRotation(this.horseRightFaceMetal, 0.5235988F, 0.0F, 0.0F);
this.horseLeftRein = new ModelRenderer(this, 44, 10);
this.horseLeftRein.addBox(2.6F, -6.0F, -6.0F, 0, 3, 16);
this.horseLeftRein.setRotationPoint(0.0F, 4.0F, -10.0F);
this.horseRightRein = new ModelRenderer(this, 44, 5);
this.horseRightRein.addBox(-2.6F, -6.0F, -6.0F, 0, 3, 16);
this.horseRightRein.setRotationPoint(0.0F, 4.0F, -10.0F);
this.mane = new ModelRenderer(this, 58, 0);
this.mane.addBox(-1.0F, -11.5F, 5.0F, 2, 16, 4);
this.mane.setRotationPoint(0.0F, 4.0F, -10.0F);
this.setBoxRotation(this.mane, 0.5235988F, 0.0F, 0.0F);
this.horseFaceRopes = new ModelRenderer(this, 80, 12);
this.horseFaceRopes.addBox(-2.5F, -10.1F, -7.0F, 5, 5, 12, 0.2F);
this.horseFaceRopes.setRotationPoint(0.0F, 4.0F, -10.0F);
this.setBoxRotation(this.horseFaceRopes, 0.5235988F, 0.0F, 0.0F);
}
/**
* Sets the models various rotation angles then renders the model.
*/
public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_)
{
EntityHorse entityhorse = (EntityHorse)p_78088_1_;
int i = entityhorse.getHorseType();
float f6 = entityhorse.getGrassEatingAmount(0.0F);
boolean flag = entityhorse.isAdultHorse();
boolean flag1 = flag && entityhorse.isHorseSaddled();
boolean flag2 = flag && entityhorse.isChested();
boolean flag3 = i == 1 || i == 2;
float f7 = entityhorse.getHorseSize();
boolean flag4 = entityhorse.riddenByEntity != null;
if (flag1)
{
this.horseFaceRopes.render(p_78088_7_);
this.horseSaddleBottom.render(p_78088_7_);
this.horseSaddleFront.render(p_78088_7_);
this.horseSaddleBack.render(p_78088_7_);
this.horseLeftSaddleRope.render(p_78088_7_);
this.horseLeftSaddleMetal.render(p_78088_7_);
this.horseRightSaddleRope.render(p_78088_7_);
this.horseRightSaddleMetal.render(p_78088_7_);
this.horseLeftFaceMetal.render(p_78088_7_);
this.horseRightFaceMetal.render(p_78088_7_);
if (flag4)
{
this.horseLeftRein.render(p_78088_7_);
this.horseRightRein.render(p_78088_7_);
}
}
if (!flag)
{
GL11.glPushMatrix();
GL11.glScalef(f7, 0.5F + f7 * 0.5F, f7);
GL11.glTranslatef(0.0F, 0.95F * (1.0F - f7), 0.0F);
}
this.backLeftLeg.render(p_78088_7_);
this.backLeftShin.render(p_78088_7_);
this.backLeftHoof.render(p_78088_7_);
this.backRightLeg.render(p_78088_7_);
this.backRightShin.render(p_78088_7_);
this.backRightHoof.render(p_78088_7_);
this.frontLeftLeg.render(p_78088_7_);
this.frontLeftShin.render(p_78088_7_);
this.frontLeftHoof.render(p_78088_7_);
this.frontRightLeg.render(p_78088_7_);
this.frontRightShin.render(p_78088_7_);
this.frontRightHoof.render(p_78088_7_);
if (!flag)
{
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glScalef(f7, f7, f7);
GL11.glTranslatef(0.0F, 1.35F * (1.0F - f7), 0.0F);
}
this.body.render(p_78088_7_);
this.tailBase.render(p_78088_7_);
this.tailMiddle.render(p_78088_7_);
this.tailTip.render(p_78088_7_);
this.neck.render(p_78088_7_);
this.mane.render(p_78088_7_);
if (!flag)
{
GL11.glPopMatrix();
GL11.glPushMatrix();
float f8 = 0.5F + f7 * f7 * 0.5F;
GL11.glScalef(f8, f8, f8);
if (f6 <= 0.0F)
{
GL11.glTranslatef(0.0F, 1.35F * (1.0F - f7), 0.0F);
}
else
{
GL11.glTranslatef(0.0F, 0.9F * (1.0F - f7) * f6 + 1.35F * (1.0F - f7) * (1.0F - f6), 0.15F * (1.0F - f7) * f6);
}
}
if (flag3)
{
this.muleLeftEar.render(p_78088_7_);
this.muleRightEar.render(p_78088_7_);
}
else
{
this.horseLeftEar.render(p_78088_7_);
this.horseRightEar.render(p_78088_7_);
}
this.head.render(p_78088_7_);
if (!flag)
{
GL11.glPopMatrix();
}
if (flag2)
{
this.muleLeftChest.render(p_78088_7_);
this.muleRightChest.render(p_78088_7_);
}
}
/**
* Sets the rotations for a ModelRenderer in the ModelHorse class.
*/
private void setBoxRotation(ModelRenderer p_110682_1_, float p_110682_2_, float p_110682_3_, float p_110682_4_)
{
p_110682_1_.rotateAngleX = p_110682_2_;
p_110682_1_.rotateAngleY = p_110682_3_;
p_110682_1_.rotateAngleZ = p_110682_4_;
}
/**
* Fixes and offsets a rotation in the ModelHorse class.
*/
private float updateHorseRotation(float p_110683_1_, float p_110683_2_, float p_110683_3_)
{
float f3;
for (f3 = p_110683_2_ - p_110683_1_; f3 < -180.0F; f3 += 360.0F)
{
;
}
while (f3 >= 180.0F)
{
f3 -= 360.0F;
}
return p_110683_1_ + p_110683_3_ * f3;
}
/**
* Used for easily adding entity-dependent animations. The second and third float params here are the same second
* and third as in the setRotationAngles method.
*/
public void setLivingAnimations(EntityLivingBase p_78086_1_, float p_78086_2_, float p_78086_3_, float p_78086_4_)
{
super.setLivingAnimations(p_78086_1_, p_78086_2_, p_78086_3_, p_78086_4_);
float f3 = this.updateHorseRotation(p_78086_1_.prevRenderYawOffset, p_78086_1_.renderYawOffset, p_78086_4_);
float f4 = this.updateHorseRotation(p_78086_1_.prevRotationYawHead, p_78086_1_.rotationYawHead, p_78086_4_);
float f5 = p_78086_1_.prevRotationPitch + (p_78086_1_.rotationPitch - p_78086_1_.prevRotationPitch) * p_78086_4_;
float f6 = f4 - f3;
float f7 = f5 / (180F / (float)Math.PI);
if (f6 > 20.0F)
{
f6 = 20.0F;
}
if (f6 < -20.0F)
{
f6 = -20.0F;
}
if (p_78086_3_ > 0.2F)
{
f7 += MathHelper.cos(p_78086_2_ * 0.4F) * 0.15F * p_78086_3_;
}
EntityHorse entityhorse = (EntityHorse)p_78086_1_;
float f8 = entityhorse.getGrassEatingAmount(p_78086_4_);
float f9 = entityhorse.getRearingAmount(p_78086_4_);
float f10 = 1.0F - f9;
float f11 = entityhorse.func_110201_q(p_78086_4_);
boolean flag = entityhorse.field_110278_bp != 0;
boolean flag1 = entityhorse.isHorseSaddled();
boolean flag2 = entityhorse.riddenByEntity != null;
float f12 = (float)p_78086_1_.ticksExisted + p_78086_4_;
float f13 = MathHelper.cos(p_78086_2_ * 0.6662F + (float)Math.PI);
float f14 = f13 * 0.8F * p_78086_3_;
this.head.rotationPointY = 4.0F;
this.head.rotationPointZ = -10.0F;
this.tailBase.rotationPointY = 3.0F;
this.tailMiddle.rotationPointZ = 14.0F;
this.muleRightChest.rotationPointY = 3.0F;
this.muleRightChest.rotationPointZ = 10.0F;
this.body.rotateAngleX = 0.0F;
this.head.rotateAngleX = 0.5235988F + f7;
this.head.rotateAngleY = f6 / (180F / (float)Math.PI);
this.head.rotateAngleX = f9 * (0.2617994F + f7) + f8 * 2.18166F + (1.0F - Math.max(f9, f8)) * this.head.rotateAngleX;
this.head.rotateAngleY = f9 * (f6 / (180F / (float)Math.PI)) + (1.0F - Math.max(f9, f8)) * this.head.rotateAngleY;
this.head.rotationPointY = f9 * -6.0F + f8 * 11.0F + (1.0F - Math.max(f9, f8)) * this.head.rotationPointY;
this.head.rotationPointZ = f9 * -1.0F + f8 * -10.0F + (1.0F - Math.max(f9, f8)) * this.head.rotationPointZ;
this.tailBase.rotationPointY = f9 * 9.0F + f10 * this.tailBase.rotationPointY;
this.tailMiddle.rotationPointZ = f9 * 18.0F + f10 * this.tailMiddle.rotationPointZ;
this.muleRightChest.rotationPointY = f9 * 5.5F + f10 * this.muleRightChest.rotationPointY;
this.muleRightChest.rotationPointZ = f9 * 15.0F + f10 * this.muleRightChest.rotationPointZ;
this.body.rotateAngleX = f9 * -((float)Math.PI / 4F) + f10 * this.body.rotateAngleX;
this.horseLeftEar.rotationPointY = this.head.rotationPointY;
this.horseRightEar.rotationPointY = this.head.rotationPointY;
this.muleLeftEar.rotationPointY = this.head.rotationPointY;
this.muleRightEar.rotationPointY = this.head.rotationPointY;
this.neck.rotationPointY = this.head.rotationPointY;
this.mouthTop.rotationPointY = 0.02F;
this.mouthBottom.rotationPointY = 0.0F;
this.mane.rotationPointY = this.head.rotationPointY;
this.horseLeftEar.rotationPointZ = this.head.rotationPointZ;
this.horseRightEar.rotationPointZ = this.head.rotationPointZ;
this.muleLeftEar.rotationPointZ = this.head.rotationPointZ;
this.muleRightEar.rotationPointZ = this.head.rotationPointZ;
this.neck.rotationPointZ = this.head.rotationPointZ;
this.mouthTop.rotationPointZ = 0.02F - f11 * 1.0F;
this.mouthBottom.rotationPointZ = 0.0F + f11 * 1.0F;
this.mane.rotationPointZ = this.head.rotationPointZ;
this.horseLeftEar.rotateAngleX = this.head.rotateAngleX;
this.horseRightEar.rotateAngleX = this.head.rotateAngleX;
this.muleLeftEar.rotateAngleX = this.head.rotateAngleX;
this.muleRightEar.rotateAngleX = this.head.rotateAngleX;
this.neck.rotateAngleX = this.head.rotateAngleX;
this.mouthTop.rotateAngleX = 0.0F - 0.09424778F * f11;
this.mouthBottom.rotateAngleX = 0.0F + 0.15707964F * f11;
this.mane.rotateAngleX = this.head.rotateAngleX;
this.horseLeftEar.rotateAngleY = this.head.rotateAngleY;
this.horseRightEar.rotateAngleY = this.head.rotateAngleY;
this.muleLeftEar.rotateAngleY = this.head.rotateAngleY;
this.muleRightEar.rotateAngleY = this.head.rotateAngleY;
this.neck.rotateAngleY = this.head.rotateAngleY;
this.mouthTop.rotateAngleY = 0.0F;
this.mouthBottom.rotateAngleY = 0.0F;
this.mane.rotateAngleY = this.head.rotateAngleY;
this.muleLeftChest.rotateAngleX = f14 / 5.0F;
this.muleRightChest.rotateAngleX = -f14 / 5.0F;
float f15 = ((float)Math.PI / 2F);
float f16 = ((float)Math.PI * 3F / 2F);
float f17 = -1.0471976F;
float f18 = 0.2617994F * f9;
float f19 = MathHelper.cos(f12 * 0.6F + (float)Math.PI);
this.frontLeftLeg.rotationPointY = -2.0F * f9 + 9.0F * f10;
this.frontLeftLeg.rotationPointZ = -2.0F * f9 + -8.0F * f10;
this.frontRightLeg.rotationPointY = this.frontLeftLeg.rotationPointY;
this.frontRightLeg.rotationPointZ = this.frontLeftLeg.rotationPointZ;
this.backLeftShin.rotationPointY = this.backLeftLeg.rotationPointY + MathHelper.sin(((float)Math.PI / 2F) + f18 + f10 * -f13 * 0.5F * p_78086_3_) * 7.0F;
this.backLeftShin.rotationPointZ = this.backLeftLeg.rotationPointZ + MathHelper.cos(((float)Math.PI * 3F / 2F) + f18 + f10 * -f13 * 0.5F * p_78086_3_) * 7.0F;
this.backRightShin.rotationPointY = this.backRightLeg.rotationPointY + MathHelper.sin(((float)Math.PI / 2F) + f18 + f10 * f13 * 0.5F * p_78086_3_) * 7.0F;
this.backRightShin.rotationPointZ = this.backRightLeg.rotationPointZ + MathHelper.cos(((float)Math.PI * 3F / 2F) + f18 + f10 * f13 * 0.5F * p_78086_3_) * 7.0F;
float f20 = (-1.0471976F + f19) * f9 + f14 * f10;
float f21 = (-1.0471976F + -f19) * f9 + -f14 * f10;
this.frontLeftShin.rotationPointY = this.frontLeftLeg.rotationPointY + MathHelper.sin(((float)Math.PI / 2F) + f20) * 7.0F;
this.frontLeftShin.rotationPointZ = this.frontLeftLeg.rotationPointZ + MathHelper.cos(((float)Math.PI * 3F / 2F) + f20) * 7.0F;
this.frontRightShin.rotationPointY = this.frontRightLeg.rotationPointY + MathHelper.sin(((float)Math.PI / 2F) + f21) * 7.0F;
this.frontRightShin.rotationPointZ = this.frontRightLeg.rotationPointZ + MathHelper.cos(((float)Math.PI * 3F / 2F) + f21) * 7.0F;
this.backLeftLeg.rotateAngleX = f18 + -f13 * 0.5F * p_78086_3_ * f10;
this.backLeftShin.rotateAngleX = -0.08726646F * f9 + (-f13 * 0.5F * p_78086_3_ - Math.max(0.0F, f13 * 0.5F * p_78086_3_)) * f10;
this.backLeftHoof.rotateAngleX = this.backLeftShin.rotateAngleX;
this.backRightLeg.rotateAngleX = f18 + f13 * 0.5F * p_78086_3_ * f10;
this.backRightShin.rotateAngleX = -0.08726646F * f9 + (f13 * 0.5F * p_78086_3_ - Math.max(0.0F, -f13 * 0.5F * p_78086_3_)) * f10;
this.backRightHoof.rotateAngleX = this.backRightShin.rotateAngleX;
this.frontLeftLeg.rotateAngleX = f20;
this.frontLeftShin.rotateAngleX = (this.frontLeftLeg.rotateAngleX + (float)Math.PI * Math.max(0.0F, 0.2F + f19 * 0.2F)) * f9 + (f14 + Math.max(0.0F, f13 * 0.5F * p_78086_3_)) * f10;
this.frontLeftHoof.rotateAngleX = this.frontLeftShin.rotateAngleX;
this.frontRightLeg.rotateAngleX = f21;
this.frontRightShin.rotateAngleX = (this.frontRightLeg.rotateAngleX + (float)Math.PI * Math.max(0.0F, 0.2F - f19 * 0.2F)) * f9 + (-f14 + Math.max(0.0F, -f13 * 0.5F * p_78086_3_)) * f10;
this.frontRightHoof.rotateAngleX = this.frontRightShin.rotateAngleX;
this.backLeftHoof.rotationPointY = this.backLeftShin.rotationPointY;
this.backLeftHoof.rotationPointZ = this.backLeftShin.rotationPointZ;
this.backRightHoof.rotationPointY = this.backRightShin.rotationPointY;
this.backRightHoof.rotationPointZ = this.backRightShin.rotationPointZ;
this.frontLeftHoof.rotationPointY = this.frontLeftShin.rotationPointY;
this.frontLeftHoof.rotationPointZ = this.frontLeftShin.rotationPointZ;
this.frontRightHoof.rotationPointY = this.frontRightShin.rotationPointY;
this.frontRightHoof.rotationPointZ = this.frontRightShin.rotationPointZ;
if (flag1)
{
this.horseSaddleBottom.rotationPointY = f9 * 0.5F + f10 * 2.0F;
this.horseSaddleBottom.rotationPointZ = f9 * 11.0F + f10 * 2.0F;
this.horseSaddleFront.rotationPointY = this.horseSaddleBottom.rotationPointY;
this.horseSaddleBack.rotationPointY = this.horseSaddleBottom.rotationPointY;
this.horseLeftSaddleRope.rotationPointY = this.horseSaddleBottom.rotationPointY;
this.horseRightSaddleRope.rotationPointY = this.horseSaddleBottom.rotationPointY;
this.horseLeftSaddleMetal.rotationPointY = this.horseSaddleBottom.rotationPointY;
this.horseRightSaddleMetal.rotationPointY = this.horseSaddleBottom.rotationPointY;
this.muleLeftChest.rotationPointY = this.muleRightChest.rotationPointY;
this.horseSaddleFront.rotationPointZ = this.horseSaddleBottom.rotationPointZ;
this.horseSaddleBack.rotationPointZ = this.horseSaddleBottom.rotationPointZ;
this.horseLeftSaddleRope.rotationPointZ = this.horseSaddleBottom.rotationPointZ;
this.horseRightSaddleRope.rotationPointZ = this.horseSaddleBottom.rotationPointZ;
this.horseLeftSaddleMetal.rotationPointZ = this.horseSaddleBottom.rotationPointZ;
this.horseRightSaddleMetal.rotationPointZ = this.horseSaddleBottom.rotationPointZ;
this.muleLeftChest.rotationPointZ = this.muleRightChest.rotationPointZ;
this.horseSaddleBottom.rotateAngleX = this.body.rotateAngleX;
this.horseSaddleFront.rotateAngleX = this.body.rotateAngleX;
this.horseSaddleBack.rotateAngleX = this.body.rotateAngleX;
this.horseLeftRein.rotationPointY = this.head.rotationPointY;
this.horseRightRein.rotationPointY = this.head.rotationPointY;
this.horseFaceRopes.rotationPointY = this.head.rotationPointY;
this.horseLeftFaceMetal.rotationPointY = this.head.rotationPointY;
this.horseRightFaceMetal.rotationPointY = this.head.rotationPointY;
this.horseLeftRein.rotationPointZ = this.head.rotationPointZ;
this.horseRightRein.rotationPointZ = this.head.rotationPointZ;
this.horseFaceRopes.rotationPointZ = this.head.rotationPointZ;
this.horseLeftFaceMetal.rotationPointZ = this.head.rotationPointZ;
this.horseRightFaceMetal.rotationPointZ = this.head.rotationPointZ;
this.horseLeftRein.rotateAngleX = f7;
this.horseRightRein.rotateAngleX = f7;
this.horseFaceRopes.rotateAngleX = this.head.rotateAngleX;
this.horseLeftFaceMetal.rotateAngleX = this.head.rotateAngleX;
this.horseRightFaceMetal.rotateAngleX = this.head.rotateAngleX;
this.horseFaceRopes.rotateAngleY = this.head.rotateAngleY;
this.horseLeftFaceMetal.rotateAngleY = this.head.rotateAngleY;
this.horseLeftRein.rotateAngleY = this.head.rotateAngleY;
this.horseRightFaceMetal.rotateAngleY = this.head.rotateAngleY;
this.horseRightRein.rotateAngleY = this.head.rotateAngleY;
if (flag2)
{
this.horseLeftSaddleRope.rotateAngleX = -1.0471976F;
this.horseLeftSaddleMetal.rotateAngleX = -1.0471976F;
this.horseRightSaddleRope.rotateAngleX = -1.0471976F;
this.horseRightSaddleMetal.rotateAngleX = -1.0471976F;
this.horseLeftSaddleRope.rotateAngleZ = 0.0F;
this.horseLeftSaddleMetal.rotateAngleZ = 0.0F;
this.horseRightSaddleRope.rotateAngleZ = 0.0F;
this.horseRightSaddleMetal.rotateAngleZ = 0.0F;
}
else
{
this.horseLeftSaddleRope.rotateAngleX = f14 / 3.0F;
this.horseLeftSaddleMetal.rotateAngleX = f14 / 3.0F;
this.horseRightSaddleRope.rotateAngleX = f14 / 3.0F;
this.horseRightSaddleMetal.rotateAngleX = f14 / 3.0F;
this.horseLeftSaddleRope.rotateAngleZ = f14 / 5.0F;
this.horseLeftSaddleMetal.rotateAngleZ = f14 / 5.0F;
this.horseRightSaddleRope.rotateAngleZ = -f14 / 5.0F;
this.horseRightSaddleMetal.rotateAngleZ = -f14 / 5.0F;
}
}
f15 = -1.3089F + p_78086_3_ * 1.5F;
if (f15 > 0.0F)
{
f15 = 0.0F;
}
if (flag)
{
this.tailBase.rotateAngleY = MathHelper.cos(f12 * 0.7F);
f15 = 0.0F;
}
else
{
this.tailBase.rotateAngleY = 0.0F;
}
this.tailMiddle.rotateAngleY = this.tailBase.rotateAngleY;
this.tailTip.rotateAngleY = this.tailBase.rotateAngleY;
this.tailMiddle.rotationPointY = this.tailBase.rotationPointY;
this.tailTip.rotationPointY = this.tailBase.rotationPointY;
this.tailMiddle.rotationPointZ = this.tailBase.rotationPointZ;
this.tailTip.rotationPointZ = this.tailBase.rotationPointZ;
this.tailBase.rotateAngleX = f15;
this.tailMiddle.rotateAngleX = f15;
this.tailTip.rotateAngleX = -0.2618F + f15;
}
}