package net.minecraft.network.status.client;
import java.io.IOException;
import net.minecraft.network.INetHandler;
import net.minecraft.network.Packet;
import net.minecraft.network.PacketBuffer;
import net.minecraft.network.status.INetHandlerStatusServer;
public class C00PacketServerQuery extends Packet
{
private static final String __OBFID = "CL_00001393";
/**
* Reads the raw packet data from the data stream.
*/
public void readPacketData(PacketBuffer data) throws IOException {}
/**
* Writes the raw packet data to the data stream.
*/
public void writePacketData(PacketBuffer data) throws IOException {}
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(INetHandlerStatusServer handler)
{
handler.processServerQuery(this);
}
/**
* If true, the network manager will process the packet immediately when received, otherwise it will queue it for
* processing. Currently true for: Disconnect, LoginSuccess, KeepAlive, ServerQuery/Info, Ping/Pong
*/
public boolean hasPriority()
{
return true;
}
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(INetHandler handler)
{
this.processPacket((INetHandlerStatusServer)handler);
}
}