package net.minecraft.network.status.client; import java.io.IOException; import net.minecraft.network.INetHandler; import net.minecraft.network.Packet; import net.minecraft.network.PacketBuffer; import net.minecraft.network.status.INetHandlerStatusServer; public class C00PacketServerQuery extends Packet { private static final String __OBFID = "CL_00001393"; /** * Reads the raw packet data from the data stream. */ public void readPacketData(PacketBuffer data) throws IOException {} /** * Writes the raw packet data to the data stream. */ public void writePacketData(PacketBuffer data) throws IOException {} /** * Passes this Packet on to the NetHandler for processing. */ public void processPacket(INetHandlerStatusServer handler) { handler.processServerQuery(this); } /** * If true, the network manager will process the packet immediately when received, otherwise it will queue it for * processing. Currently true for: Disconnect, LoginSuccess, KeepAlive, ServerQuery/Info, Ping/Pong */ public boolean hasPriority() { return true; } /** * Passes this Packet on to the NetHandler for processing. */ public void processPacket(INetHandler handler) { this.processPacket((INetHandlerStatusServer)handler); } }