package net.minecraft.client.audio;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.util.ResourceLocation;
@SideOnly(Side.CLIENT)
public abstract class PositionedSound implements ISound
{
protected final ResourceLocation positionedSoundLocation;
protected float volume = 1.0F;
protected float pitch = 1.0F;
protected float xPosF;
protected float yPosF;
protected float zPosF;
protected boolean repeat = false;
/** The number of ticks between repeating the sound */
protected int repeatDelay = 0;
protected ISound.AttenuationType attenuationType;
private static final String __OBFID = "CL_00001116";
protected PositionedSound(ResourceLocation soundResource)
{
this.attenuationType = ISound.AttenuationType.LINEAR;
this.positionedSoundLocation = soundResource;
}
public ResourceLocation getSoundLocation()
{
return this.positionedSoundLocation;
}
public boolean canRepeat()
{
return this.repeat;
}
public int getRepeatDelay()
{
return this.repeatDelay;
}
public float getVolume()
{
return this.volume;
}
public float getPitch()
{
return this.pitch;
}
public float getXPosF()
{
return this.xPosF;
}
public float getYPosF()
{
return this.yPosF;
}
public float getZPosF()
{
return this.zPosF;
}
public ISound.AttenuationType getAttenuationType()
{
return this.attenuationType;
}
}