package net.minecraft.entity.monster;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.Entity;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntitySmallFireball;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
public class EntityBlaze extends EntityMob
{
/** Random offset used in floating behaviour */
private float heightOffset = 0.5F;
/** ticks until heightOffset is randomized */
private int heightOffsetUpdateTime;
private int field_70846_g;
private static final String __OBFID = "CL_00001682";
public EntityBlaze(World p_i1731_1_)
{
super(p_i1731_1_);
this.isImmuneToFire = true;
this.experienceValue = 10;
}
protected void applyEntityAttributes()
{
super.applyEntityAttributes();
this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(6.0D);
}
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(16, new Byte((byte)0));
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return "mob.blaze.breathe";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "mob.blaze.hit";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.blaze.death";
}
@SideOnly(Side.CLIENT)
public int getBrightnessForRender(float p_70070_1_)
{
return 15728880;
}
/**
* Gets how bright this entity is.
*/
public float getBrightness(float p_70013_1_)
{
return 1.0F;
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
if (!this.worldObj.isRemote)
{
if (this.isWet())
{
this.attackEntityFrom(DamageSource.drown, 1.0F);
}
--this.heightOffsetUpdateTime;
if (this.heightOffsetUpdateTime <= 0)
{
this.heightOffsetUpdateTime = 100;
this.heightOffset = 0.5F + (float)this.rand.nextGaussian() * 3.0F;
}
if (this.getEntityToAttack() != null && this.getEntityToAttack().posY + (double)this.getEntityToAttack().getEyeHeight() > this.posY + (double)this.getEyeHeight() + (double)this.heightOffset)
{
this.motionY += (0.30000001192092896D - this.motionY) * 0.30000001192092896D;
}
}
if (this.rand.nextInt(24) == 0)
{
this.worldObj.playSoundEffect(this.posX + 0.5D, this.posY + 0.5D, this.posZ + 0.5D, "fire.fire", 1.0F + this.rand.nextFloat(), this.rand.nextFloat() * 0.7F + 0.3F);
}
if (!this.onGround && this.motionY < 0.0D)
{
this.motionY *= 0.6D;
}
for (int i = 0; i < 2; ++i)
{
this.worldObj.spawnParticle("largesmoke", this.posX + (this.rand.nextDouble() - 0.5D) * (double)this.width, this.posY + this.rand.nextDouble() * (double)this.height, this.posZ + (this.rand.nextDouble() - 0.5D) * (double)this.width, 0.0D, 0.0D, 0.0D);
}
super.onLivingUpdate();
}
/**
* Basic mob attack. Default to touch of death in EntityCreature. Overridden by each mob to define their attack.
*/
protected void attackEntity(Entity p_70785_1_, float p_70785_2_)
{
if (this.attackTime <= 0 && p_70785_2_ < 2.0F && p_70785_1_.boundingBox.maxY > this.boundingBox.minY && p_70785_1_.boundingBox.minY < this.boundingBox.maxY)
{
this.attackTime = 20;
this.attackEntityAsMob(p_70785_1_);
}
else if (p_70785_2_ < 30.0F)
{
double d0 = p_70785_1_.posX - this.posX;
double d1 = p_70785_1_.boundingBox.minY + (double)(p_70785_1_.height / 2.0F) - (this.posY + (double)(this.height / 2.0F));
double d2 = p_70785_1_.posZ - this.posZ;
if (this.attackTime == 0)
{
++this.field_70846_g;
if (this.field_70846_g == 1)
{
this.attackTime = 60;
this.func_70844_e(true);
}
else if (this.field_70846_g <= 4)
{
this.attackTime = 6;
}
else
{
this.attackTime = 100;
this.field_70846_g = 0;
this.func_70844_e(false);
}
if (this.field_70846_g > 1)
{
float f1 = MathHelper.sqrt_float(p_70785_2_) * 0.5F;
this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1009, (int)this.posX, (int)this.posY, (int)this.posZ, 0);
for (int i = 0; i < 1; ++i)
{
EntitySmallFireball entitysmallfireball = new EntitySmallFireball(this.worldObj, this, d0 + this.rand.nextGaussian() * (double)f1, d1, d2 + this.rand.nextGaussian() * (double)f1);
entitysmallfireball.posY = this.posY + (double)(this.height / 2.0F) + 0.5D;
this.worldObj.spawnEntityInWorld(entitysmallfireball);
}
}
}
this.rotationYaw = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
this.hasAttacked = true;
}
}
/**
* Called when the mob is falling. Calculates and applies fall damage.
*/
protected void fall(float distance) {}
protected Item getDropItem()
{
return Items.blaze_rod;
}
/**
* Returns true if the entity is on fire. Used by render to add the fire effect on rendering.
*/
public boolean isBurning()
{
return this.func_70845_n();
}
/**
* Drop 0-2 items of this living's type
*/
protected void dropFewItems(boolean p_70628_1_, int p_70628_2_)
{
if (p_70628_1_)
{
int j = this.rand.nextInt(2 + p_70628_2_);
for (int k = 0; k < j; ++k)
{
this.dropItem(Items.blaze_rod, 1);
}
}
}
public boolean func_70845_n()
{
return (this.dataWatcher.getWatchableObjectByte(16) & 1) != 0;
}
public void func_70844_e(boolean p_70844_1_)
{
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
if (p_70844_1_)
{
b0 = (byte)(b0 | 1);
}
else
{
b0 &= -2;
}
this.dataWatcher.updateObject(16, Byte.valueOf(b0));
}
/**
* Checks to make sure the light is not too bright where the mob is spawning
*/
protected boolean isValidLightLevel()
{
return true;
}
}