package net.minecraft.inventory; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.passive.EntityHorse; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; public class ContainerHorseInventory extends Container { private IInventory field_111243_a; private EntityHorse theHorse; private static final String __OBFID = "CL_00001751"; public ContainerHorseInventory(IInventory p_i1817_1_, final IInventory p_i1817_2_, final EntityHorse p_i1817_3_) { this.field_111243_a = p_i1817_2_; this.theHorse = p_i1817_3_; byte b0 = 3; p_i1817_2_.openChest(); int i = (b0 - 4) * 18; this.addSlotToContainer(new Slot(p_i1817_2_, 0, 8, 18) { private static final String __OBFID = "CL_00001752"; /** * Check if the stack is a valid item for this slot. Always true beside for the armor slots. */ public boolean isItemValid(ItemStack stack) { return super.isItemValid(stack) && stack.getItem() == Items.saddle && !this.getHasStack(); } }); this.addSlotToContainer(new Slot(p_i1817_2_, 1, 8, 36) { private static final String __OBFID = "CL_00001753"; /** * Check if the stack is a valid item for this slot. Always true beside for the armor slots. */ public boolean isItemValid(ItemStack stack) { return super.isItemValid(stack) && p_i1817_3_.canWearArmor() && EntityHorse.func_146085_a(stack.getItem()); } /** * Actualy only call when we want to render the white square effect over the slots. Return always True, * except for the armor slot of the Donkey/Mule (we can't interact with the Undead and Skeleton horses) */ @SideOnly(Side.CLIENT) public boolean canBeHovered() { return p_i1817_3_.canWearArmor(); } }); int j; int k; if (p_i1817_3_.isChested()) { for (j = 0; j < b0; ++j) { for (k = 0; k < 5; ++k) { this.addSlotToContainer(new Slot(p_i1817_2_, 2 + k + j * 5, 80 + k * 18, 18 + j * 18)); } } } for (j = 0; j < 3; ++j) { for (k = 0; k < 9; ++k) { this.addSlotToContainer(new Slot(p_i1817_1_, k + j * 9 + 9, 8 + k * 18, 102 + j * 18 + i)); } } for (j = 0; j < 9; ++j) { this.addSlotToContainer(new Slot(p_i1817_1_, j, 8 + j * 18, 160 + i)); } } public boolean canInteractWith(EntityPlayer player) { return this.field_111243_a.isUseableByPlayer(player) && this.theHorse.isEntityAlive() && this.theHorse.getDistanceToEntity(player) < 8.0F; } /** * Take a stack from the specified inventory slot. */ public ItemStack transferStackInSlot(EntityPlayer player, int index) { ItemStack itemstack = null; Slot slot = (Slot)this.inventorySlots.get(index); if (slot != null && slot.getHasStack()) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); if (index < this.field_111243_a.getSizeInventory()) { if (!this.mergeItemStack(itemstack1, this.field_111243_a.getSizeInventory(), this.inventorySlots.size(), true)) { return null; } } else if (this.getSlot(1).isItemValid(itemstack1) && !this.getSlot(1).getHasStack()) { if (!this.mergeItemStack(itemstack1, 1, 2, false)) { return null; } } else if (this.getSlot(0).isItemValid(itemstack1)) { if (!this.mergeItemStack(itemstack1, 0, 1, false)) { return null; } } else if (this.field_111243_a.getSizeInventory() <= 2 || !this.mergeItemStack(itemstack1, 2, this.field_111243_a.getSizeInventory(), false)) { return null; } if (itemstack1.stackSize == 0) { slot.putStack((ItemStack)null); } else { slot.onSlotChanged(); } } return itemstack; } /** * Called when the container is closed. */ public void onContainerClosed(EntityPlayer p_75134_1_) { super.onContainerClosed(p_75134_1_); this.field_111243_a.closeChest(); } }