package net.minecraft.inventory;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.passive.EntityHorse;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
public class ContainerHorseInventory extends Container
{
private IInventory field_111243_a;
private EntityHorse theHorse;
private static final String __OBFID = "CL_00001751";
public ContainerHorseInventory(IInventory p_i1817_1_, final IInventory p_i1817_2_, final EntityHorse p_i1817_3_)
{
this.field_111243_a = p_i1817_2_;
this.theHorse = p_i1817_3_;
byte b0 = 3;
p_i1817_2_.openChest();
int i = (b0 - 4) * 18;
this.addSlotToContainer(new Slot(p_i1817_2_, 0, 8, 18)
{
private static final String __OBFID = "CL_00001752";
/**
* Check if the stack is a valid item for this slot. Always true beside for the armor slots.
*/
public boolean isItemValid(ItemStack stack)
{
return super.isItemValid(stack) && stack.getItem() == Items.saddle && !this.getHasStack();
}
});
this.addSlotToContainer(new Slot(p_i1817_2_, 1, 8, 36)
{
private static final String __OBFID = "CL_00001753";
/**
* Check if the stack is a valid item for this slot. Always true beside for the armor slots.
*/
public boolean isItemValid(ItemStack stack)
{
return super.isItemValid(stack) && p_i1817_3_.canWearArmor() && EntityHorse.func_146085_a(stack.getItem());
}
/**
* Actualy only call when we want to render the white square effect over the slots. Return always True,
* except for the armor slot of the Donkey/Mule (we can't interact with the Undead and Skeleton horses)
*/
@SideOnly(Side.CLIENT)
public boolean canBeHovered()
{
return p_i1817_3_.canWearArmor();
}
});
int j;
int k;
if (p_i1817_3_.isChested())
{
for (j = 0; j < b0; ++j)
{
for (k = 0; k < 5; ++k)
{
this.addSlotToContainer(new Slot(p_i1817_2_, 2 + k + j * 5, 80 + k * 18, 18 + j * 18));
}
}
}
for (j = 0; j < 3; ++j)
{
for (k = 0; k < 9; ++k)
{
this.addSlotToContainer(new Slot(p_i1817_1_, k + j * 9 + 9, 8 + k * 18, 102 + j * 18 + i));
}
}
for (j = 0; j < 9; ++j)
{
this.addSlotToContainer(new Slot(p_i1817_1_, j, 8 + j * 18, 160 + i));
}
}
public boolean canInteractWith(EntityPlayer player)
{
return this.field_111243_a.isUseableByPlayer(player) && this.theHorse.isEntityAlive() && this.theHorse.getDistanceToEntity(player) < 8.0F;
}
/**
* Take a stack from the specified inventory slot.
*/
public ItemStack transferStackInSlot(EntityPlayer player, int index)
{
ItemStack itemstack = null;
Slot slot = (Slot)this.inventorySlots.get(index);
if (slot != null && slot.getHasStack())
{
ItemStack itemstack1 = slot.getStack();
itemstack = itemstack1.copy();
if (index < this.field_111243_a.getSizeInventory())
{
if (!this.mergeItemStack(itemstack1, this.field_111243_a.getSizeInventory(), this.inventorySlots.size(), true))
{
return null;
}
}
else if (this.getSlot(1).isItemValid(itemstack1) && !this.getSlot(1).getHasStack())
{
if (!this.mergeItemStack(itemstack1, 1, 2, false))
{
return null;
}
}
else if (this.getSlot(0).isItemValid(itemstack1))
{
if (!this.mergeItemStack(itemstack1, 0, 1, false))
{
return null;
}
}
else if (this.field_111243_a.getSizeInventory() <= 2 || !this.mergeItemStack(itemstack1, 2, this.field_111243_a.getSizeInventory(), false))
{
return null;
}
if (itemstack1.stackSize == 0)
{
slot.putStack((ItemStack)null);
}
else
{
slot.onSlotChanged();
}
}
return itemstack;
}
/**
* Called when the container is closed.
*/
public void onContainerClosed(EntityPlayer p_75134_1_)
{
super.onContainerClosed(p_75134_1_);
this.field_111243_a.closeChest();
}
}