/** Copyright (C) 2014 by jabelar This file is part of jabelar's Minecraft Forge modding examples; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. For a copy of the GNU General Public License see <http://www.gnu.org/licenses/>. */ package com.blogspot.jabelarminecraft.wildanimals.entities.ai.bigcat; import net.minecraft.entity.ai.EntityAIBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.world.World; import com.blogspot.jabelarminecraft.wildanimals.entities.bigcats.EntityBigCat; public class EntityAISeePlayerBigCat extends EntityAIBase { private final EntityBigCat theBigCat; private EntityPlayer thePlayer; private final World worldObject; private final double minPlayerDistance; private int field_75384_e; // private static final String __OBFID = "CL_00001576"; public EntityAISeePlayerBigCat(EntityBigCat par1EntityBigCat, double d) { this.theBigCat = par1EntityBigCat; this.worldObject = par1EntityBigCat.worldObj; this.minPlayerDistance = d; // this.setMutexBits(2); } /** * Returns whether the EntityAIBase should begin execution. */ @Override public boolean shouldExecute() { this.thePlayer = this.worldObject.getClosestPlayerToEntity(this.theBigCat, this.minPlayerDistance); return this.thePlayer != null ; } /** * Returns whether an in-progress EntityAIBase should continue executing */ @Override public boolean continueExecuting() { return !this.thePlayer.isEntityAlive() ? false : (this.theBigCat.getDistanceSqToEntity(this.thePlayer) <= this.minPlayerDistance * this.minPlayerDistance); } /** * Execute a one shot task or start executing a continuous task */ @Override public void startExecuting() { this.theBigCat.setInterested(true); this.field_75384_e = 40 + this.theBigCat.getRNG().nextInt(40); this.theBigCat.setAngry(true); // target the player this.theBigCat.setAttackTarget(this.thePlayer); // look at player } /** * Resets the task */ @Override public void resetTask() { this.theBigCat.setInterested(false); this.theBigCat.setAngry(false); this.theBigCat.setAttackTarget(null); this.thePlayer = null; } /** * Updates the task */ @Override public void updateTask() { this.theBigCat.getLookHelper().setLookPosition(this.thePlayer.posX, this.thePlayer.posY + this.thePlayer.getEyeHeight(), this.thePlayer.posZ, 10.0F, this.theBigCat.getVerticalFaceSpeed()); --this.field_75384_e; } }