package net.minecraft.block; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.util.MathHelper; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockOre extends Block { private static final String __OBFID = "CL_00000282"; public BlockOre() { super(Material.rock); this.setCreativeTab(CreativeTabs.tabBlock); } public Item getItemDropped(int meta, Random random, int fortune) { return this == Blocks.coal_ore ? Items.coal : (this == Blocks.diamond_ore ? Items.diamond : (this == Blocks.lapis_ore ? Items.dye : (this == Blocks.emerald_ore ? Items.emerald : (this == Blocks.quartz_ore ? Items.quartz : Item.getItemFromBlock(this))))); } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random random) { return this == Blocks.lapis_ore ? 4 + random.nextInt(5) : 1; } /** * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive). */ public int quantityDroppedWithBonus(int maxBonus, Random random) { if (maxBonus > 0 && Item.getItemFromBlock(this) != this.getItemDropped(0, random, maxBonus)) { int j = random.nextInt(maxBonus + 2) - 1; if (j < 0) { j = 0; } return this.quantityDropped(random) * (j + 1); } else { return this.quantityDropped(random); } } /** * Drops the block items with a specified chance of dropping the specified items */ public void dropBlockAsItemWithChance(World worldIn, int x, int y, int z, int meta, float chance, int fortune) { super.dropBlockAsItemWithChance(worldIn, x, y, z, meta, chance, fortune); } private Random rand = new Random(); @Override public int getExpDrop(IBlockAccess worldIn, int meta, int fortune) { if (this.getItemDropped(meta, rand, fortune) != Item.getItemFromBlock(this)) { int j1 = 0; if (this == Blocks.coal_ore) { j1 = MathHelper.getRandomIntegerInRange(rand, 0, 2); } else if (this == Blocks.diamond_ore) { j1 = MathHelper.getRandomIntegerInRange(rand, 3, 7); } else if (this == Blocks.emerald_ore) { j1 = MathHelper.getRandomIntegerInRange(rand, 3, 7); } else if (this == Blocks.lapis_ore) { j1 = MathHelper.getRandomIntegerInRange(rand, 2, 5); } else if (this == Blocks.quartz_ore) { j1 = MathHelper.getRandomIntegerInRange(rand, 2, 5); } return j1; } return 0; } /** * Determines the damage on the item the block drops. Used in cloth and wood. */ public int damageDropped(int meta) { return this == Blocks.lapis_ore ? 4 : 0; } }