package net.minecraftforge.client.event; import net.minecraft.block.Block; import net.minecraft.client.renderer.EntityRenderer; import net.minecraft.entity.EntityLivingBase; import cpw.mods.fml.common.eventhandler.Cancelable; import cpw.mods.fml.common.eventhandler.Event; import cpw.mods.fml.common.eventhandler.Event.Result; /** * Event that hooks into EntityRenderer, allowing any feature to customize visual attributes of * fog the player sees. */ public abstract class EntityViewRenderEvent extends Event { public final EntityRenderer renderer; public final EntityLivingBase entity; public final Block block; public final double renderPartialTicks; public EntityViewRenderEvent(EntityRenderer renderer, EntityLivingBase entity, Block block, double renderPartialTicks) { this.renderer = renderer; this.entity = entity; this.block = block; this.renderPartialTicks = renderPartialTicks; } /** * Event that allows any feature to customize the fog density the player sees. * NOTE: In order to make this event have an effect, you must cancel the event */ @Cancelable public static class FogDensity extends EntityViewRenderEvent { public float density; public FogDensity(EntityRenderer renderer, EntityLivingBase entity, Block block, double renderPartialTicks, float density) { super(renderer, entity, block, renderPartialTicks); this.density = density; } } /** * Event that allows any feature to customize the rendering of fog. */ @HasResult public static class RenderFogEvent extends EntityViewRenderEvent { public final int fogMode; public final float farPlaneDistance; public RenderFogEvent(EntityRenderer renderer, EntityLivingBase entity, Block block, double renderPartialTicks, int fogMode, float farPlaneDistance) { super(renderer, entity, block, renderPartialTicks); this.fogMode = fogMode; this.farPlaneDistance = farPlaneDistance; } } /** * Event that allows any feature to customize the color of fog the player sees. * NOTE: Any change made to one of the color variables will affect the result seen in-game. */ public static class FogColors extends EntityViewRenderEvent { public float red; public float green; public float blue; public FogColors(EntityRenderer renderer, EntityLivingBase entity, Block block, double renderPartialTicks, float red, float green, float blue) { super(renderer, entity, block, renderPartialTicks); this.red = red; this.green = green; this.blue = blue; } } }