package net.minecraftforge.event.entity.living;
import cpw.mods.fml.common.eventhandler.Cancelable;
import net.minecraft.util.DamageSource;
import net.minecraft.entity.EntityLivingBase;
/**
* LivingDeathEvent is fired when an Entity dies. <br>
* This event is fired whenever an Entity dies in
* EntityLivingBase#onDeath(DamageSource),
* EntityPlayer#onDeath(DamageSource), and
* EntityPlayerMP#onDeath(DamageSource). <br>
* <br>
* This event is fired via the {@link ForgeHooks#onLivingDeath(EntityLivingBase, DamageSource)}.<br>
* <br>
* {@link #source} contains the DamageSource that caused the entity to die. <br>
* <br>
* This event is {@link Cancelable}.<br>
* If this event is canceled, the Entity does not die.<br>
* <br>
* This event does not have a result. {@link HasResult}<br>
* <br>
* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
**/
@Cancelable
public class LivingDeathEvent extends LivingEvent
{
public final DamageSource source;
public LivingDeathEvent(EntityLivingBase entity, DamageSource source)
{
super(entity);
this.source = source;
}
}