/* * Forge Mod Loader * Copyright (c) 2012-2013 cpw. * All rights reserved. This program and the accompanying materials * are made available under the terms of the GNU Lesser Public License v2.1 * which accompanies this distribution, and is available at * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * * Contributors: * cpw - implementation */ package cpw.mods.fml.client.registry; import java.util.List; import java.util.Map; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderBiped; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.entity.Entity; import net.minecraft.world.IBlockAccess; import com.google.common.collect.Lists; import com.google.common.collect.Maps; import com.google.common.collect.ObjectArrays; /** * @author cpw * */ public class RenderingRegistry { private static final RenderingRegistry INSTANCE = new RenderingRegistry(); private int nextRenderId = 42; private Map<Integer, ISimpleBlockRenderingHandler> blockRenderers = Maps.newHashMap(); private List<EntityRendererInfo> entityRenderers = Lists.newArrayList(); /** * Add a new armour prefix to the RenderPlayer * * @param armor */ public static int addNewArmourRendererPrefix(String armor) { RenderBiped.bipedArmorFilenamePrefix = ObjectArrays.concat(RenderBiped.bipedArmorFilenamePrefix, armor); return RenderBiped.bipedArmorFilenamePrefix.length - 1; } /** * Register an entity rendering handler. This will, after mod initialization, be inserted into the main * render map for entities * * @param entityClass * @param renderer */ public static void registerEntityRenderingHandler(Class<? extends Entity> entityClass, Render renderer) { instance().entityRenderers.add(new EntityRendererInfo(entityClass, renderer)); } /** * Register a simple block rendering handler * * @param handler */ public static void registerBlockHandler(ISimpleBlockRenderingHandler handler) { instance().blockRenderers.put(handler.getRenderId(), handler); } /** * Register the simple block rendering handler * This version will not call getRenderId on the passed in handler, instead using the supplied ID, so you * can easily re-use the same rendering handler for multiple IDs * * @param renderId * @param handler */ public static void registerBlockHandler(int renderId, ISimpleBlockRenderingHandler handler) { instance().blockRenderers.put(renderId, handler); } /** * Get the next available renderId from the block render ID list */ public static int getNextAvailableRenderId() { return instance().nextRenderId++; } @Deprecated public static RenderingRegistry instance() { return INSTANCE; } private static class EntityRendererInfo { public EntityRendererInfo(Class<? extends Entity> target, Render renderer) { this.target = target; this.renderer = renderer; } private Class<? extends Entity> target; private Render renderer; } public boolean renderWorldBlock(RenderBlocks renderer, IBlockAccess world, int x, int y, int z, Block block, int modelId) { if (!blockRenderers.containsKey(modelId)) { return false; } ISimpleBlockRenderingHandler bri = blockRenderers.get(modelId); return bri.renderWorldBlock(world, x, y, z, block, modelId, renderer); } public void renderInventoryBlock(RenderBlocks renderer, Block block, int metadata, int modelID) { if (!blockRenderers.containsKey(modelID)) { return; } ISimpleBlockRenderingHandler bri = blockRenderers.get(modelID); bri.renderInventoryBlock(block, metadata, modelID, renderer); } public boolean renderItemAsFull3DBlock(int modelId) { ISimpleBlockRenderingHandler bri = blockRenderers.get(modelId); return bri != null && bri.shouldRender3DInInventory(modelId); } public void loadEntityRenderers(Map<Class<? extends Entity>, Render> rendererMap) { for (EntityRendererInfo info : entityRenderers) { rendererMap.put(info.target, info.renderer); info.renderer.setRenderManager(RenderManager.instance); } } }