package net.minecraftforge.event.entity.player; import cpw.mods.fml.common.eventhandler.Cancelable; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; /** * AttackEntityEvent is fired when a player attacks an Entity.<br> * This event is fired whenever a player attacks an Entity in * EntityPlayer#attackTargetEntityWithCurrentItem(Entity).<br> * <br> * {@link #target} contains the Entity that was damaged by the player. <br> * <br> * This event is {@link Cancelable}.<br> * If this event is canceled, the player does not attack the Entity.<br> * <br> * This event does not have a result. {@link HasResult}<br> * <br> * This event is fired on the {@link MinecraftForge#EVENT_BUS}. **/ @Cancelable public class AttackEntityEvent extends PlayerEvent { public final Entity target; public AttackEntityEvent(EntityPlayer player, Entity target) { super(player); this.target = target; } }