package net.minecraftforge.event.terraingen;
import cpw.mods.fml.common.eventhandler.Event;
import net.minecraft.world.gen.layer.GenLayer;
import net.minecraft.world.WorldType;
/**
* WorldTypeEvent is fired when an event involving the world occurs.<br>
* If a method utilizes this {@link Event} as its parameter, the method will
* receive every child event of this class.<br>
* <br>
* {@link #worldType} contains the WorldType of the world this event is occurring in.<br>
* <br>
* All children of this event are fired on the {@link MinecraftForge#TERRAIN_GEN_BUS}.<br>
**/
public class WorldTypeEvent extends Event
{
public final WorldType worldType;
public WorldTypeEvent(WorldType worldType)
{
this.worldType = worldType;
}
/**
* BiomeSize is fired when vanilla Minecraft attempts to generate biomes.<br>
* This event is fired during biome generation in
* GenLayer#initializeAllBiomeGenerators(long, WorldType). <br>
* <br>
* {@link #originalSize} the original size of the Biome. <br>
* {@link #newSize} the new size of the biome. Initially set to the {@link #originalSize}. <br>
* If {@link #newSize} is set to a new value, that value will be used for the Biome size. <br>
* <br>
* This event is not {@link Cancelable}.<br>
* <br>
* This event does not have a result. {@link HasResult} <br>
* <br>
* This event is fired on the {@link MinecraftForge#TERRAIN_GEN_BUS}.<br>
**/
public static class BiomeSize extends WorldTypeEvent
{
public final byte originalSize;
public byte newSize;
public BiomeSize(WorldType worldType, byte original)
{
super(worldType);
originalSize = original;
newSize = original;
}
}
/**
* InitBiomeGens is fired when vanilla Minecraft attempts to initialize the biome generators.<br>
* This event is fired just during biome generator initialization in
* WorldChunkManager#WorldChunkManager(long, WorldType). <br>
* <br>
* {@link #seed} the seed of the world. <br>
* {@link #originalBiomeGens} the array of GenLayers original intended for this Biome generation. <br>
* {@link #newBiomeGens} the array of GenLayers that will now be used for this Biome generation. <br>
* If {@link #newBiomeGens} is set to a new value, that value will be used for the Biome generator. <br>
* <br>
* This event is not {@link Cancelable}.<br>
* <br>
* This event does not have a result. {@link HasResult} <br>
* <br>
* This event is fired on the {@link MinecraftForge#TERRAIN_GEN_BUS}.<br>
**/
public static class InitBiomeGens extends WorldTypeEvent
{
public final long seed;
public final GenLayer[] originalBiomeGens;
public GenLayer[] newBiomeGens;
public InitBiomeGens(WorldType worldType, long seed, GenLayer[] original)
{
super(worldType);
this.seed = seed;
originalBiomeGens = original;
newBiomeGens = original.clone();
}
}
}