package net.minecraftforge.event; import cpw.mods.fml.common.eventhandler.Cancelable; import cpw.mods.fml.common.eventhandler.Event; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.util.ChatComponentTranslation; /** * ServerChatEvent is fired whenever a C01PacketChatMessage is processed. <br> * This event is fired via {@link ForgeHooks#onServerChatEvent(net.minecraft.network.NetHandlerPlayServer, String, ChatComponentTranslation)}, * which is executed by the NetHandlerPlayServer#processChatMessage(net.minecraft.network.play.client.C01PacketChatMessage)<br> * <br> * {@link #username} contains the username of the player sending the chat message.<br> * {@link #message} contains the message being sent.<br> * {@link #player} the instance of EntityPlayerMP for the player sending the chat message.<br> * {@link #component} contains the instance of ChatComponentTranslation for the sent message.<br> * <br> * This event is {@link Cancelable}. <br> * If this event is canceled, the chat message is never distributed to all clients.<br> * <br> * This event does not have a result. {@link HasResult}<br> * <br> * This event is fired on the {@link MinecraftForge#EVENT_BUS}. **/ @Cancelable public class ServerChatEvent extends Event { public final String message, username; public final EntityPlayerMP player; public ChatComponentTranslation component; public ServerChatEvent(EntityPlayerMP player, String message, ChatComponentTranslation component) { super(); this.message = message; this.player = player; this.username = player.getGameProfile().getName(); this.component = component; } }