package net.minecraft.client.model; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.Entity; import net.minecraft.util.MathHelper; @SideOnly(Side.CLIENT) public class ModelBlaze extends ModelBase { /** The sticks that fly around the Blaze. */ private ModelRenderer[] blazeSticks = new ModelRenderer[12]; private ModelRenderer blazeHead; private static final String __OBFID = "CL_00000831"; public ModelBlaze() { for (int i = 0; i < this.blazeSticks.length; ++i) { this.blazeSticks[i] = new ModelRenderer(this, 0, 16); this.blazeSticks[i].addBox(0.0F, 0.0F, 0.0F, 2, 8, 2); } this.blazeHead = new ModelRenderer(this, 0, 0); this.blazeHead.addBox(-4.0F, -4.0F, -4.0F, 8, 8, 8); } public int func_78104_a() { return 8; } /** * Sets the models various rotation angles then renders the model. */ public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_) { this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_); this.blazeHead.render(p_78088_7_); for (int i = 0; i < this.blazeSticks.length; ++i) { this.blazeSticks[i].render(p_78088_7_); } } /** * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how * "far" arms and legs can swing at most. */ public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity p_78087_7_) { float f6 = p_78087_3_ * (float)Math.PI * -0.1F; int i; for (i = 0; i < 4; ++i) { this.blazeSticks[i].rotationPointY = -2.0F + MathHelper.cos(((float)(i * 2) + p_78087_3_) * 0.25F); this.blazeSticks[i].rotationPointX = MathHelper.cos(f6) * 9.0F; this.blazeSticks[i].rotationPointZ = MathHelper.sin(f6) * 9.0F; ++f6; } f6 = ((float)Math.PI / 4F) + p_78087_3_ * (float)Math.PI * 0.03F; for (i = 4; i < 8; ++i) { this.blazeSticks[i].rotationPointY = 2.0F + MathHelper.cos(((float)(i * 2) + p_78087_3_) * 0.25F); this.blazeSticks[i].rotationPointX = MathHelper.cos(f6) * 7.0F; this.blazeSticks[i].rotationPointZ = MathHelper.sin(f6) * 7.0F; ++f6; } f6 = 0.47123894F + p_78087_3_ * (float)Math.PI * -0.05F; for (i = 8; i < 12; ++i) { this.blazeSticks[i].rotationPointY = 11.0F + MathHelper.cos(((float)i * 1.5F + p_78087_3_) * 0.5F); this.blazeSticks[i].rotationPointX = MathHelper.cos(f6) * 5.0F; this.blazeSticks[i].rotationPointZ = MathHelper.sin(f6) * 5.0F; ++f6; } this.blazeHead.rotateAngleY = p_78087_4_ / (180F / (float)Math.PI); this.blazeHead.rotateAngleX = p_78087_5_ / (180F / (float)Math.PI); } }